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1,692 bytes added ,  15:41, 1 June 2008
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==Controls==
 
==Controls==
 
You can use any of the following:
 
You can use any of the following:
*4 Wiimotes (planned)
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*4 Wiimotes
 
*2 Wiimotes and 2 Nunchucks (planned)
 
*2 Wiimotes and 2 Nunchucks (planned)
 
*2 Wiimotes and 2 Classic Controllers (planned)
 
*2 Wiimotes and 2 Classic Controllers (planned)
 
*4 GameCube controllers
 
*4 GameCube controllers
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==Disclaimer==
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I wish I didn't have to say this, but I have tested the game extensively during it's development and even though I believe I have removed all chances of a bug, it may still be possible either due to, or not due to any fault of my own that the game may crash and in some rare instance and brick your Wii. That is why, although I'd like for you to try this game, you must accept if anything does happen to your Wii as a direct result of running this game that I, the author, can claim no liabilty. Keep this in mind whilst you try Masteroids.
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==Long Description==
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Masteroids is a multiplayer Asteroids clone for the Wii. It currently allows up to 4 players to simultaneously play the classic Asteroids game. Gameplay is customisable with an options menu allowing you to alter the amount of lives each player starts with, the amount of bullets a player can fire, whether team killing is allowed, the difficulty and how many players there will be in Multiplayer mode.
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==TODO==
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Right now Masteroids does what I intended it to do, multiplayer Asteroids, but there are a few controller issues I need to focus on. These include mainly getting expansion controllers to function as secondary 3 player and 4 player controllers.
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==Source Code?==
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I plan on releasing the source code when I have implemented the Nunchuk and Classic Control input systems and when I have added another feature which I think will add some more depth to the game play. This is no wavy gravy claptrap to just suspend releasing the sources, and thusly, if these features aren't implemented by the 3rd of June, I will release the source code regardless.
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Masteroids was written in C++ using GRRLIB, LibOGC and Wiiuse.
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