IOP OS: Difference between revisions

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Removed redirect to IOS
Tag: Removed redirect
Hallowizer (talk | contribs)
added interrupts and threads
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'''IOP OS''' is a set of functions in [[IOS]]'s networking code that convert [[Revolution OS]] calls to IOS [[IOS/Syscalls|syscalls]]; for example, OSAlloc is implemented as a call to IOS_Alloc.
'''IOP OS''' is a set of functions in [[IOS]]'s networking code that convert [[Revolution OS]] calls to IOS [[IOS/Syscalls|syscalls]]; for example, OSAlloc is implemented as a call to IOS_Alloc.
== Toggling interrupts ==
Disabling interrupts is simulated by locking a mutex implemented as a message queue and changing the current thread priority to 0x38. While this does not completely prevent concurrent execution within the module,{{check}} it is enough for most uses of <code>OSDisableInterrupts</code>.
== Threads ==
Threads are implemented as a proxy to [[IOS/Kernel#Threads|IOS threads]]. Because of this, <code>OSThreadQueue</code> is only used for suspended queues.
<pre>
struct OSThread {
int threadId;
int priority;
void *threadSpecific;
struct OSThread *next;
}
struct OSThreadQueue {
struct OSThread *head;
struct OSThread *tail;
}
</pre>

Revision as of 22:55, 16 June 2022

IOP OS is a set of functions in IOS's networking code that convert Revolution OS calls to IOS syscalls; for example, OSAlloc is implemented as a call to IOS_Alloc.

Toggling interrupts

Disabling interrupts is simulated by locking a mutex implemented as a message queue and changing the current thread priority to 0x38. While this does not completely prevent concurrent execution within the module,[check] it is enough for most uses of OSDisableInterrupts.

Threads

Threads are implemented as a proxy to IOS threads. Because of this, OSThreadQueue is only used for suspended queues.

struct OSThread {
	int threadId;
	int priority;
	void *threadSpecific;
	struct OSThread *next;
}

struct OSThreadQueue {
	struct OSThread *head;
	struct OSThread *tail;
}