IOS/Kernel: Difference between revisions
Hallowizer (talk | contribs) →Message queues: the threadQueues arent pointers |
Hallowizer (talk | contribs) →Message queues: identified the unknown field |
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u32 processId; // 0x8 | u32 processId; // 0x8 | ||
u32 messagesEnqueued; // 0xC | u32 messagesEnqueued; // 0xC | ||
u32 | u32 rotation; // 0x10 - first message is at index rotation, last message is at index rotation-1 | ||
u32 messageCapacity; // 0x14 | u32 messageCapacity; // 0x14 | ||
void *ptr; // 0x18 | void *ptr; // 0x18 | ||
Revision as of 01:02, 6 June 2022
The IOS kernel is responsible for dispatching interrupts to processes, handling syscalls, and running the IOSP threads. It is independent of the Wii's specific architecture, as Wii-specific functions such as high-level title launching are provided by ES.
Threads
IOS uses this struct to keep track of a thread.
struct IOS_Context {
u32 psr; // 0x0
u32 r0; // 0x4
u32 r1; // 0x8
u32 r2; // 0xC
u32 r3; // 0x10
u32 r4; // 0x14
u32 r5; // 0x18
u32 r6; // 0x1C
u32 r7; // 0x20
u32 r8; // 0x24
u32 r9; // 0x28
u32 r10; // 0x2C
u32 r11; // 0x30
u32 r12; // 0x34
void *sp; // 0x38
void *lr; // 0x3C
void *pc; // 0x40
}
struct IOS_Thread {
struct IOS_Context persistentCtx; // 0x0
struct IOS_Thread *next; // 0x44
s32 initialPriority; // 0x48
s32 priority; // 0x4C
u32 state; // 0x50 - 0 for a destroyed/uncreated thread, 1 for a thread that is queued to start, 2 for an active thread, 3 for a thread that has not been started, 4 for a blocked thread
u32 processId; // 0x54
bool detached; // 0x58
u32 result; // 0x5C
IOS_ThreadQueue joinQueue; // 0x60
IOS_ThreadQueue *queue; // 0x64
struct IOS_Context immediateCtx; // 0x68
void *syscallStack; // 0xAC
}
Note that IOS_ThreadQueue is just a pointer to an IOS_Thread.
Unlike in Revolution OS, where the initial thread is created over the current code with __OSThreadInit, the first IOS thread (IOSP) is created by the reset vector, launching new code with the standard IOS_CreateThread function.
Message queues
Message queue IDs are allocated globally. A total of 255 message queues can be created.
struct IOS_MessageQueue {
IOS_ThreadQueue threadQueue; // 0x0
IOS_ThreadQueue threadQueue2; // 0x4 - unknown purpose
u32 processId; // 0x8
u32 messagesEnqueued; // 0xC
u32 rotation; // 0x10 - first message is at index rotation, last message is at index rotation-1
u32 messageCapacity; // 0x14
void *ptr; // 0x18
}
Memory allocation
Memory allocation is similar to in the IPC library, although the IOS kernel supports 16 heaps instead of 8.
struct HeapBlockHeader {
u16 magic; // 0xbabe
u16 status; // 0 = free, 1 = allocated, 2 = aligned alias for header
u32 size;
struct HeapBlockHeader *prev; // depends on status; status 0 has the previous free block, status 1 has NULL, status 2 has the main block
struct HeapBlockHeader *next; // NULL for anything besides status 0
}
struct Heap {
void *base;
u32 owner; // pid of owning process
u32 size;
struct HeapBlockHeader *freeList;
}
When writing an aligned copy of a block, IOS does not check if it overlaps the existing copy; this could potentially be exploited.
IPC
Resource managers are the backends to the devices that can be opened with IOS_Open. The file descriptors returned by IOS_Open are mapped to internal file descriptors generated by the resource manager.
struct IOS_ResourceManager {
char path[0x40];
u32 pathLen;
struct IOS_MessageQueue *messageQueue;
u32 processId;
}
struct IOS_FileDescriptor {
u32 internalFd;
struct IOS_ResourceManager *resourceManager;
}
struct RequestWrapper {
struct IOSRequest request;
struct IOS_MessageQueue callbackQueue;
struct IOSRequest *replyBuf;
u32 owningThread; // shared pool only
bool allocated; // shared pool only
u32 resourceManagerPid;
}