| Version (set by apploader)
| Maximum FST Size (varies in all games)
| [http://hitmen.c02.at/files/yagcd/yagcd/chap4.html#sec220.127.116.11 Debugger Hook]
| Hook is PPC assembler used by Debugger. If nothing is written to 0x60, SDK titles will write the 0x20 bytes of instructions automatically.
| Unused Exception Vector area often used for loader stubs and reloaders as this area is never cleared or used.
__OSPADButton. Apploader puts button state of GCN port 4 at game start here for Gamecube NR disc support
| GC (MIOS) mode flag
| Application type
| data partition offset
| While reading a disc, the system menu reads the first partition table (0x20 bytes from 0x00040020) and stores a pointer to the data partition entry. When launching the disc game, it copies the partition offset to 0x3198.
|- style="background-color: #fdd;"
By convention, applications should use the 0x80003F00 – 0x81330000 area for executable code and data loaded as part of their ELF/DOL, while loaders should use from 0x81330000 onwards. Applications can use the loader area and MEM2 as data work space once they are running, but they should restrict the sections contained in the DOL or ELF to the executable area only, since MEM2 is reserved as work area for the loader at that time. To preserve "return to loader" functionality, applications should never use the 0x80001800-0x80003000 area.