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| == Feature Requests == | | == Feature Requests == |
| === scanline rendering === | | === scanline rendering === |
− | Since lcd and plasma displays were first made they have given us problems
| + | I am just going to get straight to the point |
− | by making the pixelation and blockiness more noticeable on classic games, | + | |
− | the reason for that is because the video games or arcade games of that time were originally
| + | High resolution Lcd and plasma displays have given us problems |
− | designed for use on a crt tv or a vector or raster monitor which gave off a horizontal scanning pattern when they first came out.
| + | by making the pixelation and blockiness more noticeable on video games, |
− | As you may know video game developers took advantage of the
| + | my solution to that is a method known as |
− | way crt tv's or any tube based television for that matter gave off these horizontal black line patterns known as scanlines
| + | "scanline rendering" |
− | which made pixelation less noticeable and gave video games more sharpness and it
| + | my idea of that is a png overlay or animated gif overlay of lines that replicates |
− | also brought that nostalgic feel you get when you're at the arcades to your home,
| + | scanlines which are the horizontal black line patterns |
− | basically if that scanline rendering method was to be used today with Snes9x GX it would make this [http://shinoga.webs.com/before.png]
| + | you usually see on a tube tv |
| + | if you were to look close enough |
| + | at a tube tv, |
| + | they made video games look better, |
| + | if scanline rendering was to be used with Snes9x GX it would make this [http://shinoga.webs.com/before.png] |
| look like this[http://shinoga.webs.com/after.png] | | look like this[http://shinoga.webs.com/after.png] |
| | | |
− | or it would make this [http://shinoga.webs.com/1.PNG] look like this [http://shinoga.webs.com/2.png] | + | or it would make this [http://shinoga.webs.com/1.PNG] |
− | it would also make the games look way way better if you're playing from a distance,
| + | look like this [http://shinoga.webs.com/2.png] |
− | so if you have any time available could you please add this scanline rendering feature to Snes9x GX? | + | the scanlines will |
− | because i'm one of the people who has an lcd display | + | be notice-able from close up |
− | and i know how me and other people would like that nostalgic look and feel on their lcd tv's, | + | but from a distance will dramatically |
− | if you do add this to Snes9x GX you could probably have under rendering and label it classic or something like that. | + | improve the way your games look, |
− | Anyways
| + | so if you have any time available could you please add this scanline |
− | i'd like to say thank you for all the work you've done here
| + | rendering feature to Snes9x GX? |
− | and
| + | because i'm one of those people that has an lcd display |
− | if you do happen to add this feature to Snes9x GX sometime in the future i'd like to thank you for that as well.--[[User:Umashi|Umashi]] 18:47, 24 March 2012 (CET)
| + | and i know that me and some other people would like that capability added so it won't look so bad on our lcd or plasma tv's, |
| + | if you do add this to Snes9x GX you could probably have it under rendering and label it classic or something like that. |
| + | |
| + | I also would like to say that |
| + | If you do happen to add this feature to Snes9x GX sometime in the future i'd like to say Thank You.--[[User:Umashi|Umashi]] 18:47, 24 March 2012 (CET) |
| | | |
| === 1:1 Native resolution on games === | | === 1:1 Native resolution on games === |