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339 bytes added ,  09:02, 16 August 2012
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:Well, I think I've hit a wall here. I tried adding some silence to the beginning of my sound file to see if that would let the whole thing play, but then it soounded like it was, for some reason, playing the end of the file over the beginning of the file.... So, I had to add silence to the END of the file too! That's hard to explain.... Imagine this is a visual representation of my sound file: "12345678." Well, I think it's being played like: "67845678." Yeah, I don't know.... But I also found that if I try to play the sound file at the same time as I'm playing a MOD file, it produces loud chirps/clicks every time I play the sound! This only happens when I'm using your aesndlib.a with no other changes to my code.... My best guess: for some reason it's not hitting the correct memory location just right to find the sound.... I guess I'll just have to use the standard aesndlib, and try to throw together my own function to juggle my sound channels so that they don't interrupt each other.... I'm afraid much of your C++ code is beyond my level of understanding, but thanks for trying to help me anyway. --[[User:Mr. Reaper|Mr. Reaper]] 23:45, 15 August 2012 (CEST)
 
:Well, I think I've hit a wall here. I tried adding some silence to the beginning of my sound file to see if that would let the whole thing play, but then it soounded like it was, for some reason, playing the end of the file over the beginning of the file.... So, I had to add silence to the END of the file too! That's hard to explain.... Imagine this is a visual representation of my sound file: "12345678." Well, I think it's being played like: "67845678." Yeah, I don't know.... But I also found that if I try to play the sound file at the same time as I'm playing a MOD file, it produces loud chirps/clicks every time I play the sound! This only happens when I'm using your aesndlib.a with no other changes to my code.... My best guess: for some reason it's not hitting the correct memory location just right to find the sound.... I guess I'll just have to use the standard aesndlib, and try to throw together my own function to juggle my sound channels so that they don't interrupt each other.... I'm afraid much of your C++ code is beyond my level of understanding, but thanks for trying to help me anyway. --[[User:Mr. Reaper|Mr. Reaper]] 23:45, 15 August 2012 (CEST)
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If you like, I can take a look at your code and try to fix it that way.  It’s hard to know what’s going on without the whole picture.  Upload it to Google code or something like that, this way you will have a robust backup and I can help out quickly if needed in the future. --[[User:Titmouse|Titmouse]] 09:02, 16 August 2012 (CEST)
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