Also take a look at AESNDPB* RawSample::Play(u8 VolumeLeft, u8 VolumeRight, bool bLoop) … this sets up lots of things, I probably play it safe as things like the rate are set twice. | Also take a look at AESNDPB* RawSample::Play(u8 VolumeLeft, u8 VolumeRight, bool bLoop) … this sets up lots of things, I probably play it safe as things like the rate are set twice. |