| :Anyway, I had something really weird happen to my Wii the other day, having to do with playing MOD files and possibly something about the OGG player.... I was working on my game (which is now using your OGG player, but still using gcmodplay for MOD files), and I just left the game running while I did something else for a few hours. I THINK I left it on a screean that was playing a looping OGG... I guess it's possible that I left it on a screen that was playing a MOD file, but my title screen uses an OGG, and I thought that's where I left it (I didn't pay that much attention). Well, when I started playing it again, the MOD files sounded weird. I realized that one of the tracks of the MOD files wasn't playing.... So I exited to HBC and restarted the game, and got the same result.... Then I exited to the Wii menu, and noticed that the system menu "startup sound" sounded different... like higher pitched or something... the tones just weren't right. So I turned the Wii completely off for a while, then back on, but it didn't change. Then I even unplugged it for like 20 minutes but when I turned it back on, I had the same issues.... I tried playing different homebrew games that use MOD files (like the MOD player example, and the Homebrew Browser, and my game) and got the same result -- one of the channels of any MOD file (in any homebrew game) was not playing.... I also tried the GRRMOD example, and it seemed to play all the channels of the file, but it sounded maybe a little muffled.... (By the way, all other sounds seemed fine, such as playing OGG files or standard games). Well, I turned off the Wii, unplugged it, and left it that way overnight. When I turned it back on the next day, I could tell right away that the system menu startup sound was back to normal, and all the MOD files in my homebrew were working correctly again..... Isn't that weird? Maybe... a certain area of the wii memory is used to play like "Track 3" of a MOD file (I think it was Track 3, after looking at the MOD files in a tracker program)), and somehow that area of memory got... locked or something? I really have no clue (and I'm not doing anything weird in my code that I know of -- just following the standard examples of how to play sound files). Anyway, the problem went away and everything seems to be working fine now.... --[[User:Mr. Reaper|Mr. Reaper]] 20:21, 12 August 2012 (CEST) | | :Anyway, I had something really weird happen to my Wii the other day, having to do with playing MOD files and possibly something about the OGG player.... I was working on my game (which is now using your OGG player, but still using gcmodplay for MOD files), and I just left the game running while I did something else for a few hours. I THINK I left it on a screean that was playing a looping OGG... I guess it's possible that I left it on a screen that was playing a MOD file, but my title screen uses an OGG, and I thought that's where I left it (I didn't pay that much attention). Well, when I started playing it again, the MOD files sounded weird. I realized that one of the tracks of the MOD files wasn't playing.... So I exited to HBC and restarted the game, and got the same result.... Then I exited to the Wii menu, and noticed that the system menu "startup sound" sounded different... like higher pitched or something... the tones just weren't right. So I turned the Wii completely off for a while, then back on, but it didn't change. Then I even unplugged it for like 20 minutes but when I turned it back on, I had the same issues.... I tried playing different homebrew games that use MOD files (like the MOD player example, and the Homebrew Browser, and my game) and got the same result -- one of the channels of any MOD file (in any homebrew game) was not playing.... I also tried the GRRMOD example, and it seemed to play all the channels of the file, but it sounded maybe a little muffled.... (By the way, all other sounds seemed fine, such as playing OGG files or standard games). Well, I turned off the Wii, unplugged it, and left it that way overnight. When I turned it back on the next day, I could tell right away that the system menu startup sound was back to normal, and all the MOD files in my homebrew were working correctly again..... Isn't that weird? Maybe... a certain area of the wii memory is used to play like "Track 3" of a MOD file (I think it was Track 3, after looking at the MOD files in a tracker program)), and somehow that area of memory got... locked or something? I really have no clue (and I'm not doing anything weird in my code that I know of -- just following the standard examples of how to play sound files). Anyway, the problem went away and everything seems to be working fine now.... --[[User:Mr. Reaper|Mr. Reaper]] 20:21, 12 August 2012 (CEST) |