:Sorry to be such a bother! I just need a way to play an OGG file (or mp3 or something) in the same game as a MOD file (compatability with aesnd basically).... And... I'm afraid I don't really know why it makes a difference that you used c++ for your oggplayer rewrite...? I just need some functions that will allow me to start and stop ogg files, that will work with devkit pro/aesndlib.... --[[User:Mr. Reaper|Mr. Reaper]] 03:45, 2 August 2012 (CEST)
:EDIT: Maybe it would be helpful if you could e-mail me just a basic working example ogg player project?