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195 bytes added ,  03:39, 7 August 2012
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:Sorry to be such a bother! I just need a way to play an OGG file (or mp3 or something) in the same game as a MOD file (compatability with aesnd basically).... And... I'm afraid I don't really know why it makes a difference that you used c++ for your oggplayer rewrite...? I just need some functions that will allow me to start and stop ogg files, that will work with devkit pro/aesndlib.... --[[User:Mr. Reaper|Mr. Reaper]] 03:45, 2 August 2012 (CEST)
 
:Sorry to be such a bother! I just need a way to play an OGG file (or mp3 or something) in the same game as a MOD file (compatability with aesnd basically).... And... I'm afraid I don't really know why it makes a difference that you used c++ for your oggplayer rewrite...? I just need some functions that will allow me to start and stop ogg files, that will work with devkit pro/aesndlib.... --[[User:Mr. Reaper|Mr. Reaper]] 03:45, 2 August 2012 (CEST)
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:EDIT: Maybe it would be helpful if you could e-mail me just a basic working example ogg player project?
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:EDIT: Maybe it would be helpful if you could e-mail me just a basic working example ogg player project? <small>—Preceding unsigned comment added by [[User:Mr. Reaper|Mr. Reaper]] ([[User talk:Mr. Reaper|talk]] • [[Special:Contributions/Mr. Reaper|contribs]]) 04:01, 2 August 2012 (CEST)</small>
     
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