Difference between revisions of "WiiPhysics"
Jump to navigation
Jump to search
Blooper4912 (talk | contribs) m (Homebrew apps/WiiPhysics moved to WiiPhysics) |
|||
Line 5: | Line 5: | ||
| type = Simulation/TechDemo | | type = Simulation/TechDemo | ||
| author = [[User:Beardface|Beardface]] | | author = [[User:Beardface|Beardface]] | ||
− | | download = [http://wiiphysics.googlecode.com/files/WiiPhysics- | + | | download = [http://wiiphysics.googlecode.com/files/WiiPhysics-2.0.0.zip WiiPhysics-2.0.0.zip] |
| source = Googlecode SVN | | source = Googlecode SVN | ||
| peripherals = {{Wiimote1}} | | peripherals = {{Wiimote1}} | ||
Line 22: | Line 22: | ||
==Releases== | ==Releases== | ||
+ | '''2008.08.25''' - [http://wiiphysics.googlecode.com/files/WiiPhysics-2.0.0.zip v2.0.0] | ||
+ | *Changelog: | ||
+ | **+Added pen joint for moving dynamic objects | ||
+ | ***-You can now "Throw" objects | ||
+ | **+Added distinction between objects that are frozen and mobile to make it obvious to the user whats frozen | ||
+ | **+Fixed some bugs (Including crash from drawing small boxes) | ||
+ | **+Keep objects from jumping when you select them | ||
+ | **+Improved intro screen | ||
+ | **+increased pen draw size | ||
+ | **+started on framework for zoomable worlds | ||
+ | |||
'''2008.07.08''' - [http://wiiphysics.googlecode.com/files/WiiPhysics-1.3.0.zip v1.3.0] | '''2008.07.08''' - [http://wiiphysics.googlecode.com/files/WiiPhysics-1.3.0.zip v1.3.0] | ||
*Changelog: | *Changelog: |
Revision as of 05:03, 26 August 2008
WiiPhysics is a physics playground for the wii, much like crayon physics or PocketPhysics. It uses Box2D and libwiisprite.
Contents
Project Info
Video
Demo Video of WiiPhysics in action: [1].
SVN
The svn repository can be found here: wiiphysics.googlecode.com.
Donations
Enjoy wiiphysics so much that you feel obligated to buy a beer for the developer? Feel free, I like beer!
Releases
2008.08.25 - v2.0.0
- Changelog:
- +Added pen joint for moving dynamic objects
- -You can now "Throw" objects
- +Added distinction between objects that are frozen and mobile to make it obvious to the user whats frozen
- +Fixed some bugs (Including crash from drawing small boxes)
- +Keep objects from jumping when you select them
- +Improved intro screen
- +increased pen draw size
- +started on framework for zoomable worlds
- +Added pen joint for moving dynamic objects
2008.07.08 - v1.3.0
- Changelog:
- +In Game Help
- +Pen Drawing added
- +Reset Button Added
- +Added BG Music
- +Bug fixes
- +Initial action sounds (Using Sndlib)
- +Intro Screen while wiiphysics constructs
- +Main Menu
- +Added Prismatic (Slider) Joint
- +Added Settings Menu
- +Added configurable Color
- +Added configurable Density
- +Added Show/Hide Menu Button
- +Increased world size (no longer hit the bottom with too many objects)
- +Fixed layout
- +Reset velocity to 0 if you grab an object
- +Fixed Freeze Unfreeze (Hit B while you have object selected to swap)
- +Dynamic Gravity Setting GUI
- +Dynamic Restitution GUI (Change individual object bouncieness)
- +Dynamic Friction GUI
2008.06.30 - v1.2
- Changelog:
- +Removed need for /data directory, compacting wiiphysics into single boot.elf file
- +Added Undo Button
- +Pulleys, Ropes and Gears (Pin) work great now
- +Improved Icons and layout
- +Line Drawing works perfect now
- +Many Bug fixes, clean up
2008.06.29 - v1.1
- Changelog:
- +Added Line (Dynamic rectangle) Drawing
- +Clear Screen Button
- +Pulley/joint bug fixes to stop crashing!
- +fixed layout a bit
2008.06.28 - v1.0-Initial Release
Bug Reporting
Any feature requests/ issues you'd like fixed should be reported here: http://code.google.com/p/wiiphysics/issues/list
Physics Tools Overview
Tools Overview:
- Select - Use this tool to select objects, Hold A to drag them around, Hold A and press B to put them to sleep/wake them up
- Draw Circle - Draw Circle
- Draw Box - Draw Box
- Clear Screen (BOMB) - Remove Everything
- Undo - Undo
Joints
- Rope Joint - Connect two objects by a rope
- Click on two Objects to connect them
- Rotate Joint - Create a rotation joint using 2 objects
- Click on two objects to set up a rotation relationship
- Pulley Joint = Click on three objects to set up a pulley system
- 2nd object is the pulley anchor
Object Control
- Mobile Objects - Keep this selected to allow these objects to move
- Frozen Objects - Keep this selected to freeze objects you create
Sim Control
- Run - Run the simulation
- Stop - Freeze/pause the simulation (Good for building)
Controls
Button | Action |
---|---|
![]() |
Select, (Hold A and drag to move objects) |
![]() |
Select, (Hold A and hit B to freeze/unfreeze) |
![]() |
Shrink Object |
24px | Enlarge Object |
24px | Go to Menu |