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Template:Infobox homebrewapp

WiiDoom is a Wii port of Doom using the open source PrBoom engine.


  1. If you are using the Homebrew Channel, just copy the WiiDoom directory from the archive to the apps directory on the root of your SD card. If you are using another loader, you have to use the "boot.elf" file.
  2. Copy the prboom direcoty from the archive to the root of your SD card. You will need a WAD data file to play! It must be placed in the prboom folder. You can see playable WADs in the WiiDoom#Playable_WADS section.
  3. Launch the game using your loader.

Playable WADS

WAD files contain levels, sounds, textures, and sprite data necessary to play the game. The following commercial wads are known to work:

In theory, many of the custom wads created by the Doom fan community may also work.

Support for the free software/open source FreeDoom wad has been dropped as of v0.2 due to compatibility issues with some of its levels. This is a low priority issue for the developer.


If the nunchuck is not working when WiiDoom first loads, then simply unplug it and plug it back in.

Button Action
Nunchuck Control Stick Move around
Wiimote1.svg Turn left/right
Wiimote D-Pad Left/Wiimote D-Pad Right Weapon select down/up
Wiimote B Button Fire
Wiimote A Button Use/Open/Menu Select
Nunchuck Z Button Run

The controls are also customizable. Button remapping has been disabled as of 0.2.

Bug Reporting

Report Bugs at the project page. Please do not use the wiki discussion page for this.