Difference between revisions of "WiiDoom"

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(Instructions)
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'''WiiDoom''' is a Wii port of [http://en.wikipedia.org/wiki/Doom_(video_game) Doom] using the open source [http://prboom.sourceforge.net/about.html PrBoom] engine.
 
'''WiiDoom''' is a Wii port of [http://en.wikipedia.org/wiki/Doom_(video_game) Doom] using the open source [http://prboom.sourceforge.net/about.html PrBoom] engine.
  
== Instructions ==
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== Installation ==
Twilight Hack method: Copy the prboom folder and boot.elf into the root directory of your SD card. Launch via Twilight Hack.
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#If you are using the [[Homebrew Channel]], just copy the '''WiiDoom''' directory from the archive to the '''apps''' directory on the root of your SD card. If you are using another loader, you have to use the "boot.elf" file.
 
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#Copy the '''prboom''' direcoty from the archive to the root of your SD card. '''You will need a WAD data file to play! It must be placed in the '''prboom''' folder. You can see playable WADs in the [[WiiDoom#Playable_WADS]] section.
Homebrew Channel: Copy the WiiDoom directory (inside the apps directory) into the "apps" folder of your SD card. Copy the prboom folder to the root directory of your SD Card.
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#Launch the game using your loader.
 
 
'''You will need a wad data file to play! It must be placed in the prboom folder located in the root of your sd card. There is a link on the project page to download the Doom Shareware version.'''
 
  
 
== Playable WADS ==
 
== Playable WADS ==

Revision as of 12:29, 18 September 2008

Template:Infobox homebrewapp

WiiDoom is a Wii port of Doom using the open source PrBoom engine.

Installation

  1. If you are using the Homebrew Channel, just copy the WiiDoom directory from the archive to the apps directory on the root of your SD card. If you are using another loader, you have to use the "boot.elf" file.
  2. Copy the prboom direcoty from the archive to the root of your SD card. You will need a WAD data file to play! It must be placed in the prboom folder. You can see playable WADs in the WiiDoom#Playable_WADS section.
  3. Launch the game using your loader.

Playable WADS

WAD files contain levels, sounds, textures, and sprite data necessary to play the game. The following commercial wads are known to work:

In theory, many of the custom wads created by the Doom fan community may also work.

Support for the free software/open source FreeDoom wad has been dropped as of v0.2 due to compatibility issues with some of its levels. This is a low priority issue for the developer.

Controls

If the nunchuck is not working when WiiDoom first loads, then simply unplug it and plug it back in.

Button Action
Nunchuck Control Stick Move around
Wiimote1.svg Turn left/right
Wiimote D-Pad Left/Wiimote D-Pad Right Weapon select down/up
Wiimote B Button Fire
Wiimote A Button Use/Open/Menu Select
Nunchuck Z Button Run

The controls are also customizable. Button remapping has been disabled as of 0.2.

Bug Reporting

Report Bugs at the project page. Please do not use the wiki discussion page for this.