Difference between revisions of "Wii64"

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== Support ==
== Support ==
Finally, there is a support forum located on [http://www.tehskeen.com/ TehSkeen], so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
Finally, there is a support forum located on [http://www.tehskeen.com/forums/showthread.php?threadid=14373 TehSkeen], so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.
== Credits ==
== Credits ==

Revision as of 21:29, 1 October 2009

Author(s)tehpola, sepp256, emu_kidid
TypeConsole emulator
Downloadable via the Homebrew Browser
ClassicController.svg Wiimote4.svg SensorBar.svg Nunchuck alternative.svg USB mass storage device GameCube Controller DVD Loads files from the Front SD slot SD Gecko GameCube Memory Card

Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve full-speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at near full speed.

Progress & Updates

  • Check out http://www.emulatemii.com for the latest news on the progress of this emulator, featuring regular updates and in-depth technical posts on the progress and current features.

Further Information

The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have nunchuks). See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).


We don't want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called "Wii64" or "Cube64" nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we're just releasing a snapshot of the source used to build Beta 1, but we're planning on updating the public repository with each commit we've made to our private repository so that everyone can see the progression of the code. This process will begin soon.

MenuV2 - Current main menu screen of Wii64
MenuV1 - The old main menu screen of Wii64


This software is licensed under the GNU General Public License v2 which is available at: http://www.gnu.org/licenses/gpl-2.0.txt This requires any released modifications to be licensed similarly, and to have the source available.

Wii64/Cube64 and their respective logos are trademarks of Team Wii64 and should not be used in unofficial builds.

Currently Achieved Features

  • Emulation via Dynamic Recompiler & Pure Interpreter
  • Hardware Accelerated Graphics (glN64 ported to GX by sepp256)
  • ROM Support up to 512MBit
  • Expansion Pak support
  • High Level PowerPC RSP
  • Interpolated Stereo Sound
  • Input via Gamecube & Classic Controller & Wiimote + Nunchuck
  • Configurable input combinations
  • DVD/USB/SDGecko/Front-SD ROM Loading
  • Native Saves
  • Save States
  • Rumble/Controller Pak Support
  • Progressive/Widescreen Resolution
Video Settings in Wii64

To-do (In order of importance)

  • Increase Compatibility
  • Improve Speed
  • Configurable Input
  • Save Manager
  • Netplay

Quick Usage

* ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
* To install: Extract the contents of wii64-beta1.zip to the root of your SD card
* For SD/USB: Put ROMs in the directory named /wii64/roms,
   All save types will automatically be placed in /wii64/saves
* For DVD: ROMs may be anywhere on the disc  
* Load the executable from the HBC or in the loader of your choice
   Once loaded, select 'Load ROM' and choose the source and select the ROM to load
     (Note: to go up a directory select '..', B will exit the file browser)
* Select 'Play Game' to play
  The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller,
  1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button
    (Note: this must be done to save your game; it will not be done automatically)


* General
  * Native Saves Device: Choose where to load and save native game saves
  * Save States Device: Choose where to load and save save states
  * Select CPU Core: Choose whether to play games with pure interpreter
    (better compatibility) or dynarec (better speed)
  * Save settings.cfg: Save all of these settings either SD or USB 
    (to be loaded automatically next time)
* Video
  * Show FPS: Display the framerate in the top-left corner of the screen
  * Screen Mode: Select the aspect ratio to display in (doesn't affect
    the aspect ratio games are rendered in)
  * CPU Framebuffer: Enable for games which only draw directly to the
    framebuffer (this will only need to be set for some homebrew demos)
  * 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
  * FB Textures: Enable framebuffer textures (necessary for some games to
    render everything correctly (e.g. Zelda Subscreen), 
    but can impact performance, unstable on GC)
* Input
  * Configure Input: Select controllers to use in game
  * Configure Paks: Select which controller paks to use in which controllers
* Audio
  * Disable Audio: Select to mute the sound
* Saves
  * Auto Save Native Saves: When enabled, the emulator will automatically load
    saves from the selected device and save when returning to the menu or
    turning off the console
  * Copy Saves: Not yet implemented
  * Delete Saves: Not yet implemented
General Settings in Wii64

Compatibility List

Input Methods

  • A mix of Gamecube Controllers and Wiimote w/ Classic controller or nunchucks may be used to support up to 4 players at once
Manual or Automatic controller mapping in Wii64

Input Mappings

  • Gamecube controllers are mapped 1:1 with N64 buttons
  • Classic controllers are mapped the same as on VC titles but Z is mapped to both
  ZL and ZR for ease of use
  * X+Y are used to exit to the menu on both 
    classic controller and Gamecube controller
  • Wiimote+Nunchuck mappings are:
  * Left-stick: Nunchuk-stick
  * A: A
  * B: + or -
  * Z: Nunchuk Z
  * L: Nunchuk C
  * R: B
  * Start: Home
  * C-stick: D-pad
  * D-pad: 2 + D-pad
  * Return to menu: 1 + 2

ROM Format

  • ROMs can be in any format, .V64, .Z64 or .N64
  • There Full support for up to 512MBit ROMs via a ROM cache
  • ROMs may be loaded via SDGecko, Front-SD / USB/ DVD
  • ROMs must be placed in a directory named "/wii64/roms/" on the SDCard
  • ROMs can be placed anywhere if using a DVD

Save Support

The Gamecube Memory Card browser showing a Wii64 save on the Gamecube Memory Card.
  • There is native save support for the SDGecko, Front-SD, USB and Gamecube Memory Card
  • Save state support is only for the SDGecko, Front-SD and USB
  • To save, you must have a directory named "/wii64/saves/" in the root directory


Finally, there is a support forum located on TehSkeen, so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.


* Core Coder: tehpola
* Graphics Coder: sepp256
* General Coder: emu_kidid
* Original mupen64: Hactarux
* Artwork: drmr
* Wii64 Demo ROM: marshallh
* Compiled using devKitPro r18 and libOGC
    ( http://sourceforge.net/projects/devkitpro )
* Visit us on www.emulatemii.com and http://code.google.com/p/mupen64gc

Known Bugs & Issue Reporting


Available at http://code.google.com/p/mupen64gc/downloads/list If you like this emulator, please donate and support the team!