WAD files

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This application is about Wii software packaging. For the data files used by Doom, see WiiDoom.

General info

The WAD file-format is a file-format that contains information for the wii, such as System Menus, IOSs, and Channels.


WAD files are often used in piracy. Homebrew such as Wad Manager by Waninkoko installs these WAD files, more often than not pirated VC games, so it can be playable on the Wii.

WAD Format

The data within a WAD file has the following format.

Thanks to Segher for his source.


Start End Length Description
0x000 0x003 4 Header size = 0x0020
0x004 0x007 4 WAD Type ('Is\0\0' or 'ib\0\0' or 'Bk\0\0')
0x008 0x00B 4 Certificate chain size.
0x00C 0x00F 4 Reserved = 0
0x010 0x013 4 Ticket size
0x014 0x017 4 TMD size
0x018 0x01B 4 Data (APP) size
0x01C 0x01F 4 Footer size

The sections are stored in the WAD in the same order that in the header. Each block (header, sections) is aligned to 0x40 bytes.

The contents are stored in the WAD in the same order as in the TMD. Each file is aligned to 0x40 bytes.

The contents (Data section) are encrypted using the title key (decrypt it from the ticket) and the content index (in the TMD, the 2 first bytes of the IV are the index, the last 14 bytes are zeroes) as IV. The SHA1 of the decrypted content must match the hash that is stored in the TMD.

In a hex editor, the beginning of any WAD will be 00 00 00 20 49 73. This can be useful to remove a WAD from an ELF file.


The "footer" is an optional, unencrypted timestamp / buildstamp.