Visual Boy Advance GX/Match Wii controls

Visual Boy Advance GX: Match Wii Controls

Special Wii controls exist for the following games:

These Zelda games can be played with Twilight Princess controls: The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX), Oracle of Ages, Oracle of Seasons, Minish Cap

These Mario games can be played with Mario Galaxy controls: Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2) Advance, Super Mario 3, Super Mario World, Yoshi's Island, Yoshi's Universal Gravitation (Topsy Turvy)

Mario Kart can be played with Mario Kart wii controls

These Metroid games can be played with Metroid Prime 3 controls: Metroid Zero Mission, Metroid 1, Metroid 2, Metroid Fusion

These Mortal Kombat games can be played with Mortal Kombat Armageddon controls: Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat 4, Mortal Kombat Advance, Mortal Kombat Deadly Alliance, Mortal Kombat Tournament Edition

These Lego games can be played with Lego Star Wars the Complete Saga controls: Lego Star Wars The Video Game, Lego Star Wars The Original Trilogy

TMNT can be played with TMNT Wii controls.

These Harry Potter games can be played with Harry Potter and the Order of the Phoenix Wii controls: Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC, Harry Potter 3, Harry Potter 4, Harry Potter 5

These Medal Of Honour games can be played with Medal Of Honour Wii controls: Medal Of Honour Underground, Medal Of Honour Infiltrator

One Piece can be played with One Piece Unlimited Adventure controls.

Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted can be played with controls I designed for them.

Zelda

All Zelda games use the same controls as Twilight Princess on the Wii or Gamecube. You can also connect a Classic Controller to use similar controls to the Ocarina Of Time for the Virtual Console, but with the R trigger acting as the B button and an inventory like Twilight Princess. With nothing plugged in to the Wii Remote, your configured controls are used instead.

Warning: Be careful not to press the 2 button or the GameCube DPad left!

   +    Action
      or   walk
      or   navigate items screen in Minish Cap
      action, roll, jump, put away sword/shield
      pull, lift, throw
      sword
      spin attack, throw
      shield, Z-Target, L-Target
    use current item
    or   Left swap item with left item, use kinstones
    or   Down swap item with down item, use B (Minish Cap)
    or   Right swap item with right item, use A (Minish Cap)
  use item 1
  use item 2
      Up Talk to Midna/Ezlo, secondary items, save
      Items
      then   Quest status
      Map
  Right     Turbo Mode, Menu Select (Minish Cap)
    Cheat, get most items

The Wii Zelda controls are:

Swing your Wii Remote to draw or swing your sword. Press A to put your sword away again. The 2 handed sword can't be drawn this way, and must be drawn manually from the items menu, but you can swing it like normal.

Shake your Nunchuk to do a spin attack.

Use the Z Button to Z-Target and to draw and use your shield. While Z-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for Z-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, pulling things, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the C Button to fast forward. It was originally the camera button in Twilight Princess.

Press the B Button to use the currently selected item. 3 other items will be mapped to Left, Down, and Right D-Pad buttons. Swap the currently selected item with one of those items by pressing that D-Pad button. The three slots correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the item directly instead of swapping it with the B Button, and the B Button is the same as the down button. In Minish Cap the left item is always the Kinstones and the down and right items correspond to the B and A slots.

Up on the D-Pad talks to Midna, or to your hat. It will take you to the save screen in Link's Awakening, or to the secondary items screen in the Oracle games.

The 1 Button goes to the Map screen. The - Button goes to the Items screen. The + Button goes to the Quest Status screen

On the Items screen, choose an item and then press either the B Button or the D-Pad button to move it to that slot. The change may not be visible until you go to another screen and back. In Link's Awakening you can toggle Bomb Arrows by choosing the bombs and pressing Z. It will rumble for a short time when bomb arrows are deactivated, and for a long time when bomb arrows are activated. You still need to equip the bow to use bomb arrows. In Minish Cap you should be able to use the IR pointer function to select items.

The Gamecube controller Zelda controls are:

B is the sword button. Use it to draw or swing your sword. Hold B for a spin attack. Press A to put the sword away again. The 2 handed sword can't be drawn this way, and must be selected manually from the items screen, but can be swung with this (or any other) button.

Use the L Trigger to L-Target and to draw and use your shield. While L-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the R Trigger to pull on blocks or walls, or to lift things. You must have a bracelet or gloves to lift some objects. The bracelet or gloves will be equipped automatically. This feature is unique to the Gamecube controller.

Use the right analog stick to fast forward. It was originally the camera control in Twilight Princess.

Press the X or Y buttons to use the two equipped items. These two items both share the B slot, except in Minish Cap where one is in the A slot. The item that was not used last will be in the first slot in your inventory.

Right on the D-Pad takes you to the map. Up on the D-Pad takes you to the items screen. Start takes you to the quest status screen.

The Z trigger talks to Midna, or to your hat. It will take you to the save screen in Link's Awakening, or to the secondary items screen in the Oracle games.

The Classic controller Zelda controls are:

B is the sword button. Use it to draw or swing your sword. Hold B for a spin attack. Press A to put the sword away again. The 2 handed sword can't be drawn this way, and must be selected manually from the items screen, but can be swung with this (or any other) button.

Use the L Trigger to L-Target and to draw and use your shield. While L-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, pulling, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the ZL Button to fast forward.

Press the R Button to use the currently selected item. 3 other items will be mapped to Left, Down, and Right on the right analog stick. They are also mapped to ZR, Y, and X. Swap the currently selected item with one of those items by pressing that button or direction. The three slots correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the item directly instead of swapping it with the B Button, and the B Button is the same as the down button. In Minish Cap the left item is always the Kinstones and the down and right items correspond to the B and A slots.

+ (Start) takes you to the subscreens. - (Select) takes you to the map or changes subscreens.

Up on the analog stick talks to Midna, or to your hat.

Mario

All Mario or Yoshi games use the same controls as Super Mario Galaxy on the Wii. You can also connect a Classic Controller to use similar controls to Super Mario World on the SNES.

   +    Action
      or   walk/run
      or   run, carry, shoot, yoshi tongue
      jump
    spin attack, fire flower, get off yoshi
      or   crouch, lay egg, butt stomp
  throw egg
      start, pause
  or    ,   camera control
 +      Turbo Mode

The Wii Mario controls are:

Shake the Wii Remote to do a spin attack, or to shoot fireballs when you are fire Mario. In some games that have a spin attack, you will need to use the B Button instead to shoot fireballs. You can also dismount Yoshi by shaking.

Walk by moving the joystick a little, run by moving the joystick a lot.

A = jump B = shoot, run, hold on to things, yoshi's tongue, etc. Z = crouch or lay egg. Press Z while in the air to butt stomp. C = camera. Hold C to look around with the joystick. D-Pad = look around, or walk in some games + = pause 1 = throw egg if you are Yoshi

The Classic Controller Mario controls are:

Walk by moving the joystick a little, run by moving the joystick a lot.

B = jump A = spin attack X/Y = shoot, run, hold on to things, yoshi's tongue, etc. ZL or sometimes L = crouch or lay egg. Press in the air to butt stomp. + = pause L/R sometimes look around

Yoshi's Universal Gravitation (Topsy Turvy)

The controls are the same as all other Mario or Yoshi games, except that tilting the Wii Remote tilts the world and the screen. This affects everything in the world and also how you move.

Metroid

All Metroid games use the same controls as Metroid Prime 3: Corruption on the Wii. Metroid Zero Mission also has controls from Metroid Prime on the Gamecube. You aim up and down by pointing the Wii Remote up and down.

  (Zero Mission only)  +  Action
    walk
    tilt aim up/down
    shoot (beam weapons or bombs)
    jump (when not in morphball)
    flick jump in morphball with SpringBall item
    missile
    toggle morphball
    start
    toggle super missiles
    map
    hint

Teenage Mutant Ninja Turtles

All Teenage Mutant Ninja Turtles games (except Battle Nexus) use the same controls as TMNT on Wii, Gamecube, or PS2.

   +    Action
      or   walk, run
      jump
      attack, pick up weapon, throw away weapon (when jumping)
      spin kick
      swap turtles / charge attack
hold     while  +  tilted up hold   super family move (needs medallion)
  or     or     or   or   or   roll, special move
      start, pause
      select

Boktai

The 3 Boktai games use special controls that I created. They are not based on anything, since the real game uses a solar sensor.

The controls are the same with or without a Nunchuk.

   +  Action
    go to game menu to change weather (unless nighttime)
    walk
point   at sky point   at sky charge Gun Del Sol
point   at ground point   at ground block sunlight
swing   swing   swing sword
    shoot Gun Del Sol
    action, use, talk, open, read, etc.
    change element, change subscreen (L)
    look around
    change subscreen (R)
  fast forward, turbo
    start
    select

Point your Wii Remote at the sky to quickly charge your Gun Del Sol. Point your Wii Remote at the ground to block the sunlight and prevent it from charging or overheating. Or hold it like normal to use it like normal.

Press Home to set the real life weather in the emulator's game menu. Note that if it is night time in real life, there will not be any sun, regardless of what you set the weather to. Please set the weather honestly or it spoils the fun. Note that maximum sun is not actually the best, since it rots fruit, and overheats your gun. The weather must be set each time you play, it is not saved.

Swing your Wii Remote to swing your sword or other weapon, if you have one.

WarioWare Twisted

WarioWare Twisted uses similar controls to the Gameboy game.

Note: Horizontal Wii Remote is tilted in a similar manner to the Handlebar form in Smooth Moves.

   +  Action
rotate   rotate   rotate
    confirm
    back
    grab hold of menu
    start

Kirby's Tilt n Tumble

Kirby's Tilt n Tumble uses similar controls to the Gameboy game.

   +  Action
tilt   tilt   move, tilt the world
flick   flick   jump, flip monsters
    shoot out of hole, jump from cloud

Mortal Kombat

All Mortal Kombat games use the same controls as Mortal Kombat Armaggedon, except that special moves gestures are not implemented yet.

  • Note! Gamecube control has a bug with inputs mapped to the same thing, do not use the gamecube controller in these games. Disable "Match Gamecube Controls" to play Mortal Kombat on Gamecube.
 +    Action
    or   walk, crouch, jump
    1, Low Punch
    2, High Punch
    3, Low Kick
    4, High Kick
    block, start
    throw
    /   change fighting style, run
  /     /   /   change character or costume, select
    pause, start
 +  Turbo

The standard moves match the arcade rather than the gameboy games, except in MK2.

Buttons Action Action in Mortal Kombat 2
Down + HP Uppercut Uppercut
Down + LP Crouching punch Uppercut
Back + HK Roundhouse kick Sweep kick
Back + LK Sweep kick Sweep kick
Forward + HK Normal high kick Roundhouse kick

The special moves match the gameboy games, see a gameboy movelist for the specific game.

New Mortal Kombat Characters

New characters have been added to Mortal Kombat 3: Chameleon, Khameleon, Noob Saibot, Frost, Reptile, and Scorpion. The secret character Smoke can now be selected, as can boss Shao Khan. Sektor, Cyrax and Smoke now have human forms. Sub-Zero, Kano, and Kabal now have Cyborg forms. All these can be selected by pressing the Change Style button ( ,  ,  ) or the Select button ( ).

Mortal Kombat 3
Sindel Sektor
  Human Sektor
Kabal
  Cyborg Kabal
Sheeva Cyborg Smoke
  Human Smoke
  Reptile
  Scorpion
Sub-Zero
  Cyborg Sub-Zero
  Noob Saibot
  Frost
  Chameleon
Kano
  Cyborg Kano
Sonya Blade
  Khameleon
Cyrax
  Human Cyrax
Shao Khan
  • Chameleon randomly changes between the move-sets, and colours, of the Ninjas originally in the game: Sub-Zero, Smoke, Sektor, and Cyrax.
  • Khameleon randomly changes between the move-sets, and colours, of the Females originally in the game: Sindel, Sheeva, and Sonya.
  • Reptile and Scorpion share the same moves as Smoke.
  • Frost and Noob Saibot share the same moves as Sub-Zero.

New characters have also been added to Mortal Kombat Advance.

Mortal Kombat Advance
Hu. = Human, Un. = Unmasked, Cy. = Cyborg
Rain
Cy. Rain
Un. Rain
Reptile
Cy. Reptile
Un. Reptile
Chameleon
Cy. Chameleon
Stryker Jax
Hu. Jax
Cy. Jax
Nightwolf Jade
Khameleon
Noob Saibot
Cy. Noob Saibot
MK3 Noob Saibot
Classic Saibot
Sonya Kano
Cy. Kano
Mileena
Tanya
Ermac
Cy. Ermac
Ruby
Classic SubZero 1
Cy. SubZero 1
Un. SubZero 1
Noob SubZero
Frost 1
Un. SubZero 2
Cy. SubZero 2
MK2 SubZero
Frost 2
Kung Lao
Sektor
Hu. Sektor
Kitana
Skarlet
Hu. Smoke
Cy. Smoke
Scorpion
Cy. Scorpion
Cyrax
Hu. Cyrax
Kabal
Hu. Kabal
Sindel Cy. Smoke
Hu. Smoke
Liu Kang
Johnny Cage
Blaze
Hornbuckle
Shang Tsung
Motaro
Shao Khan
  • Chameleon randomly changes between the colours of the male ninjas: Sub-Zero, Scorpion, Reptile, Smoke, Ermac, Rain, Sektor, Cyrax, and Tremor. His moves are the same as Reptile's. Tremor is a Lin Kuei from the comics who I tried to add but failed.
  • Khameleon randomly changes between the colours of the female ninjas: Kitana, Mileena, Jade, Tanya, Ruby, and Skarlet. Her moves are the same as Jade's.
  • Tanya, Johnny Cage, Blaze, and Hornbuckle all share Liu Kang's moves.
  • Hornbuckle is a character seen in the background of MK1 fighting Blaze.
  • Frost has either Sub-Zero 1's or Sub-Zero 2's moves, depending on how you chose her.
  • Ruby has the same moves as Ermac (she is a follower of Ermac's from the comics).
  • Skarlet has the same moves as Kitana, and is a character rumoured to be in MK2.
  • Shang Tsung can't morph into Rain or any of the added characters.
  • MK3 Noob Saibot looks and moves like Kano.
  • Classic Saibot looks like his former self Sub-Zero, but has his new Noob Saibot moves.
  • Noob Sub-Zero has his new Noob Saibot look, but still has his classic Sub-Zero moves.
  • Human Smoke and Cyborg Smoke have slightly different moves. Other cyborgs/humans keep their original moves.
  • Currently only Rain keeps his correct sprites in all his forms when doing his special moves (but not when doing the ninja slap). Other characters temporarily revert to their original sprites to do a special move. That's because I was lazy.
  • Some colour palettes are not perfect, sorry.

Lego Star Wars

Both Lego Star Wars games use the same controls as Lego Star Wars: The Complete Saga for the Wii, and Lego Star Wars (and other Lego games) for the PC. But the two force powers controlled by the same button in those games are now controlled by two different buttons. So Z is now Z or -, and J is now J or I.

 +    Action
  W, A, S, D walk
  U jump
  H shoot
  I use force, build lego
  J force power, special ability
Swing   H light-saber
Flick   J grapple (gun characters)
  K, LCtrl change characters, talk to people
  Enter start, menu
  or   Spacebar fast forward

Harry Potter

All the Harry Potter games use the same controls as Harry Potter & The Order Of The Phoenix on the Wii. They also use the keyboard controls from the PC version of each game. Spell gestures are not supported yet.

 +  Action
  aim wand (after pressing B) in HP5
  walk
  run (fast forward), sneak
  action, push button, talk, read, etc., Jinx
  use your wand, cancel
  Maurauder's Map, tasks
  pause, menu
  show location name, flute, jump
  navigate map or menu, L / R
 ,   change spells
Harry Potter 4 keyboard
  Action
Arrow Keys walk
Shift fast forward
X jinx
C charm
Enter talk, interact
Tab select
Space start, menu
A, D L / R
Harry Potter 5 keyboard
  Action
W, A, S, D walk
Enter talk, interact
Arrow Keys Left / Right L / R
Arrow Keys Up / Down toggle wand
Shift run (fast forward)
Tab select
Spacebar start

Medal of Honour

All the Medal of Honour games use the same controls as various Medal of Honour games and modes on the Wii.

 +  Action
  walk
  run (fast forward), sneak
  turn (MOH Underground only)
  shoot
  use
  pause, objectives, menu
  strafe
  or   or swing   up reload
  toggle crouch
 ,   change weapon
  run

In Medal of Honour Underground you turn by aiming with the Wii Remote IR pointer on the screen like any FPS game. In Medal of Honour Infiltrator, you don't.

One Piece

One Piece uses the same controls as One Piece Unlimited Adventure on the Wii or One Piece Grand Adventure (and others) on the Gamecube.

   +  Action
    or   move, direction
    jump, select menu item
    attack, cancel menu
   +  attack up
    grab
double click   and hold double click   and hold dash
    change character
    start, pause menu
  right   fast forward
  select