Visual Boy Advance GX
Visual Boy Advance Version 1.7.2 Port to Wii
Here's a beta version just to show how progress is going.
It requires a SDGecko though cause I haven't come across a decent enough front SD library to use (which supports writing+LFN's)
The GUI is non-existent at this stage as it is just a quick hack together of things, however it should still be usable.
Source is included in case I don't find the time to move further on with coding this.
lease note, this is just a WIP build for testing. I'm not responsible for anyones SD cards becoming corrupted/formatted/etc.
SD Gecko ROM loading (for now)
SD Gecko Native save/load support
Gamecube PAD support only (for now)
Up to 32mb (256MBIT) ROM support
- Place all ROMS on the SDCARD in /VBA/ROMS/ - Create a directory /VBA/SAVES/ - Place your BIOS.GBA in /VBA/BIOS/ (if you have one) - Boot boot.elf with the tp loader (or whatever else). - Once loaded, put the SDCARD into your SDGecko (SlotA) and press A. - Load a ROM, enjoy. - To access the ingame menu, press X+Y. - For now, you'll have to exit to the loader to load another ROM. - To save your game, after saving in a game, go to the menu and then save. - Saves are loaded automatically if they are found.
Forgotten for VBA (http://vba.ngemu.com/) shagkur/Wintermute for libOGC bushing,segher,tmbinc for making wii homebrew possible softdev for his GC port of VBA172
The source is provided but I've set the optimization level to -O0 so you can compile it on dkPPC r14 (but it won't be 100% speed). To compile this properly, it was quite a mess, as I had to use dkPPC R13 to compile GBA.cpp and then R14 for the rest.. I'll try to sort out the issues, but for now, the binary provided works fine.