Difference between revisions of "Visual Boy Advance GX"

From WiiBrew
Jump to navigation Jump to search
m (Updated Link to Support Thread)
Line 66: Line 66:
 
== Support ==
 
== Support ==
  
Visit the Official Release/Discussion Thread at [http://www.tehskeen.com/forums/showthread.php?threadid=10020 TehSkeen]
+
Visit the Official Release/Discussion Thread at [http://www.tehskeen.com/forums/showthread.php?t=10405 TehSkeen]
  
 
== Controls ==
 
== Controls ==

Revision as of 22:27, 13 April 2009

Template:Infobox homebrewapp

A Game Boy Advance / Game Boy emulator for the Wii based on VBA-M.

Features

  • Wiimote, Nunchuk, Classic, and Gamecube controller support
  • SRAM and State saving
  • IPS/UPS/PPF patch support
  • Custom controller configurations
  • SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
  • Compatiblity based on VBA-M r847
  • MEM2 ROM Storage for fast access
  • Auto frame skip for those core heavy games
  • Turbo speed, video zooming, widescreen, and unfiltered video options

Notes from the Developer

  • Speed could still use some improvement. If anyone can make the code more efficient, knows PPC assembly, or can make it faster in any way, let me know.

Installation

  • If you are using the Homebrew Channel just copy the apps directory from the archive to the root of your SD card. If you are using another loader use the executables/vbagx_wii.dol.
  • ROMs & saves files should be stored in vbagx/roms and vbagx/saves on the root of your SD card or USB flash drive. You can copy the vbagx directory from the archive to your support drive. Your ROMs must be in ".gba" format.
  • Launch the emulator using your Loader.

Loading Games

From DVD

  • ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format) but you need to install DVDx on your Wii.

From Network (using SMB)

Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:

<section name="Network" description="Network Settings">
   <setting name="smbip" value="192.168.4.19" description="Share Computer IP" />
   <setting name="smbshare" value="wiifiles" description="Share Name" />
   <setting name="smbuser" value="yourusername" description="Share Username" />
   <setting name="smbpwd" value="yourpassword" description="Share Password" />
</section>

Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the tinysmb page for additional information and troubleshooting.

Language Patches (IPS/UPS/PPF)

IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension. They will be loaded automatically upon loading the game.

Patches can be used to colourise a monochrome gameboy game, or to translate a game into your language, or to stop the game from needing special hardware. Search the internet for patches. Many games have been translated by fans. They can be in IPS or UPS format. You don't need to patch anything yourself. Just put the IPS or UPS file in the vbagx/roms folder along with the rom itself. The patch must have the same name as the rom. Patches can not be put inside the ZIP file. If a rom is zipped, you might need to check inside the zip for the actual rom filename.

You must not use patched versions of Boktai roms! (Except for the translation patch for Boktai 3, which is highly recommended). The patches are for old emulators that don't support the solar sensor. VBA GX and NO$GBA support the solar sensor natively, and the patch will stop them from working.

You must also not use patched versions of WarioWare Twisted, Kirby's Tilt n Tumble, or Yoshi's Universal Gravitation (Topsy Turvy). The original roms are fully supported, and the patch will stop them from working.

Support

Visit the Official Release/Discussion Thread at TehSkeen

Controls

In Menu

GameCube Controller Wiimote.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
Gamecube D-Pad Up / Gamecube D-Pad Down or GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down or Nunchuck Control Stick or Nunchuck C Button Classic D-Pad Up / Classic D-Pad Down or Classic Left Control Stick Move through the Menu
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Select menu item
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Previous menu

File selector menu

GameCube Controller Wiimote.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
Gamecube D-Pad Left / Gamecube D-Pad Right or GameCube Control Stick Wiimote D-Pad Left / Wiimote D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right or Nunchuck C Button Classic D-Pad Left / Classic D-Pad Right Go to the Last/First file
Gamecube D-Pad Up / Gamecube D-Pad Down or GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down or Nunchuck Control Stick or Nunchuck Z Button Classic D-Pad Up / Classic D-Pad Down or Classic Left Control Stick Select previous/next file
Gamecube B Button Wiimote B Button Wiimote B Button Classic b Button Up one directory
Gamecube A Button Wiimote A Button Wiimote A Button Classic a Button Load the selected file or enter selected directory
GameCube Z Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Quit the file selection menu

In Game (by default)

The controls can be changed in "Controller Configuration" menu.

GameCube Controller WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
GameCube D-Pad or GameCube Control Stick Wiimote D-Pad Wiimote D-Pad or Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick GBA DPad
Gamecube A Button Wiimote 2 Button Nunchuck Z Button Classic b Button A
Gamecube B Button Wiimote 1 Button Nunchuck C Button Classic y Button B
GameCube L Trigger Wiimote B Button Wiimote 2 Button Classic L Trigger L
GameCube R Trigger Wiimote A Button Wiimote 1 Button Classic R Trigger R
GameCube Z Button Wiimote - Button Wiimote - Button Classic - Button SELECT
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button START
Left Gamecube C Control Stick Wiimote HOME Button Wiimote HOME Button Classic HOME Button Emulator menu
Gamecube C Control Stick Right Wiimote A Button+Wiimote B Button Wiimote A Button+Wiimote B Button Classic Right Control Stick Right Turbo Mode
Gamecube C Control Stick Up/Down Classic Right Control Stick Up/Down Zoom In/Out

Match Wii Controls

Special Wii controls exist for the following games:

These Zelda games can be played with Twilight Princess controls: The Legend Of Zelda, Zelda 2, A Link To The Past, Link's Awakening (DX), Oracle of Ages, Oracle of Seasons, Minish Cap

These Mario games can be played with Mario Galaxy controls: Super Mario Bros., Super Mario Bros. DX, Super Mario 2, Super Mario (2) Advance, Super Mario 3, Super Mario World, Yoshi's Island, Yoshi's Universal Gravitation (Topsy Turvy)

Mario Kart can be played with Mario Kart wii controls

These Metroid games can be played with Metroid Prime 3 controls: Metroid Zero Mission, Metroid 1, Metroid 2, Metroid Fusion

These Mortal Kombat games can be played with Mortal Kombat Armageddon controls: Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mortal Kombat 4, Mortal Kombat Advance, Mortal Kombat Deadly Alliance, Mortal Kombat Tournament Edition

These Lego games can be played with Lego Star Wars the Complete Saga controls: Lego Star Wars The Video Game, Lego Star Wars The Original Trilogy

TMNT can be played with TMNT Wii controls.

These Harry Potter games can be played with Harry Potter and the Order of the Phoenix Wii controls: Harry Potter 1, Harry Potter 1 GBC, Harry Potter 2, Harry Potter 2 GBC, Harry Potter 3, Harry Potter 4, Harry Potter 5

These Medal Of Honour games can be played with Medal Of Honour Wii controls: Medal Of Honour Underground, Medal Of Honour Infiltrator

One Piece can be played with One Piece Unlimited Adventure controls.

Boktai 1, Boktai 2, Boktai 3, Kirby's Tilt n Tumble, and WarioWare Twisted can be played with controls I designed for them.

Zelda

All Zelda games use the same controls as Twilight Princess on the Wii or Gamecube. You can also connect a Classic Controller to use similar controls to the Ocarina Of Time for the Virtual Console, but with the R trigger acting as the B button and an inventory like Twilight Princess. With nothing plugged in to the Wii Remote, your configured controls are used instead.

Warning: Be careful not to press the 2 button or the GameCube DPad left!

GameCube Controller Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
GameCube Control Stick Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick walk
GameCube Control Stick Wii Remote Aim Classic D-Pad or Classic Left Control Stick navigate items screen in Minish Cap
Gamecube A Button Wiimote A Button Classic a Button action, roll, jump, put away sword/shield
GameCube R Trigger Wiimote A Button Classic a Button pull, lift, throw
Gamecube B Button Wiimote.svg Classic b Button sword
Gamecube B Button Nunchuck alternative.svg Classic b Button spin attack, throw
GameCube L Trigger Nunchuck Z Button Classic L Trigger shield, Z-Target, L-Target
Wiimote B Button Classic R Trigger use current item
Wiimote D-Pad Left Classic ZR Button or Classic Right Control Stick Left swap item with left item, use kinstones
Wiimote D-Pad Down Classic y Button or Classic Right Control Stick Down swap item with down item, use B (Minish Cap)
Wiimote D-Pad Right Classic x Button or Classic Right Control Stick Right swap item with right item, use A (Minish Cap)
Gamecube X Button use item 1
Gamecube Y Button use item 2
GameCube Z Button Wiimote D-Pad Up Classic Right Control Stick Up Talk to Midna/Ezlo, secondary items, save
Gamecube D-Pad Up Wiimote - Button Classic + Button Items
GameCube START Button Wiimote + Button Classic + Button then Classic - Button Quest status
Gamecube D-Pad Right Wiimote 1 Button Classic - Button Map
Gamecube C Control Stick Right Nunchuck C Button Classic ZL Button Turbo Mode, Menu Select (Minish Cap)
Gamecube D-Pad Left Wiimote 2 Button Cheat, get most items

The Wii Zelda controls are:

Swing your Wii Remote to draw or swing your sword. Press A to put your sword away again. The 2 handed sword can't be drawn this way, and must be drawn manually from the items menu, but you can swing it like normal.

Shake your Nunchuk to do a spin attack.

Use the Z Button to Z-Target and to draw and use your shield. While Z-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for Z-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, pulling things, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the C Button to fast forward. It was originally the camera button in Twilight Princess.

Press the B Button to use the currently selected item. 3 other items will be mapped to Left, Down, and Right D-Pad buttons. Swap the currently selected item with one of those items by pressing that D-Pad button. The three slots correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the item directly instead of swapping it with the B Button, and the B Button is the same as the down button. In Minish Cap the left item is always the Kinstones and the down and right items correspond to the B and A slots.

Up on the D-Pad talks to Midna, or to your hat. It will take you to the save screen in Link's Awakening, or to the secondary items screen in the Oracle games.

The 1 Button goes to the Map screen. The - Button goes to the Items screen. The + Button goes to the Quest Status screen

On the Items screen, choose an item and then press either the B Button or the D-Pad button to move it to that slot. The change may not be visible until you go to another screen and back. In Link's Awakening you can toggle Bomb Arrows by choosing the bombs and pressing Z. It will rumble for a short time when bomb arrows are deactivated, and for a long time when bomb arrows are activated. You still need to equip the bow to use bomb arrows. In Minish Cap you should be able to use the IR pointer function to select items.

The Gamecube controller Zelda controls are:

B is the sword button. Use it to draw or swing your sword. Hold B for a spin attack. Press A to put the sword away again. The 2 handed sword can't be drawn this way, and must be selected manually from the items screen, but can be swung with this (or any other) button.

Use the L Trigger to L-Target and to draw and use your shield. While L-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the R Trigger to pull on blocks or walls, or to lift things. You must have a bracelet or gloves to lift some objects. The bracelet or gloves will be equipped automatically. This feature is unique to the Gamecube controller.

Use the right analog stick to fast forward. It was originally the camera control in Twilight Princess.

Press the X or Y buttons to use the two equipped items. These two items both share the B slot, except in Minish Cap where one is in the A slot. The item that was not used last will be in the first slot in your inventory.

Right on the D-Pad takes you to the map. Up on the D-Pad takes you to the items screen. Start takes you to the quest status screen.

The Z trigger talks to Midna, or to your hat. It will take you to the save screen in Link's Awakening, or to the secondary items screen in the Oracle games.

The Classic controller Zelda controls are:

B is the sword button. Use it to draw or swing your sword. Hold B for a spin attack. Press A to put the sword away again. The 2 handed sword can't be drawn this way, and must be selected manually from the items screen, but can be swung with this (or any other) button.

Use the L Trigger to L-Target and to draw and use your shield. While L-Targetting you will sidestep in some games. If you have a Gust Jar equipped instead of a shield, it will be used for L-Targetting.

Use the A Button to perform an action, such as rolling, talking to people, reading signs, picking things up, throwing things, shrinking or growing, pulling, etc. It will also put away your sword or shield. In Zelda 2, it will jump.

Use the ZL Button to fast forward.

Press the R Button to use the currently selected item. 3 other items will be mapped to Left, Down, and Right on the right analog stick. They are also mapped to ZR, Y, and X. Swap the currently selected item with one of those items by pressing that button or direction. The three slots correspond to the first 3 slots in your inventory. In Minish Cap, the D-Pad buttons use the item directly instead of swapping it with the B Button, and the B Button is the same as the down button. In Minish Cap the left item is always the Kinstones and the down and right items correspond to the B and A slots.

+ (Start) takes you to the subscreens. - (Select) takes you to the map or changes subscreens.

Up on the analog stick talks to Midna, or to your hat.

Mario

All Mario or Yoshi games use the same controls as Super Mario Galaxy on the Wii. You can also connect a Classic Controller to use similar controls to Super Mario World on the SNES.

WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
Wiimote D-Pad Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick walk/run
Wiimote 1 Button Wiimote B Button Classic x Button or Classic y Button run, carry, shoot, yoshi tongue
Wiimote 2 Button Wiimote A Button Classic b Button jump
Wiimote.svg Classic a Button spin attack, fire flower, get off yoshi
Wiimote D-Pad Down Nunchuck Z Button Classic ZL Button or Classic L Trigger crouch, lay egg, butt stomp
Wiimote 1 Button throw egg
Wiimote + Button Wiimote + Button Classic + Button start, pause
Wiimote D-Pad or Nunchuck C Button Classic L Trigger, Classic R Trigger camera control
Wiimote A Button+Wiimote B Button Nunchuck C Button Classic ZR Button Turbo Mode

The Wii Mario controls are:

Shake the Wii Remote to do a spin attack, or to shoot fireballs when you are fire Mario. In some games that have a spin attack, you will need to use the B Button instead to shoot fireballs. You can also dismount Yoshi by shaking.

Walk by moving the joystick a little, run by moving the joystick a lot.

A = jump B = shoot, run, hold on to things, yoshi's tongue, etc. Z = crouch or lay egg. Press Z while in the air to butt stomp. C = camera. Hold C to look around with the joystick. D-Pad = look around, or walk in some games + = pause 1 = throw egg if you are Yoshi

The Classic Controller Mario controls are:

Walk by moving the joystick a little, run by moving the joystick a lot.

B = jump A = spin attack X/Y = shoot, run, hold on to things, yoshi's tongue, etc. ZL or sometimes L = crouch or lay egg. Press in the air to butt stomp. + = pause L/R sometimes look around

Yoshi's Universal Gravitation (Topsy Turvy)

The controls are the same as all other Mario or Yoshi games, except that tilting the Wii Remote tilts the world and the screen. This affects everything in the world and also how you move.


Metroid

All Metroid games use the same controls as Metroid Prime 3: Corruption on the Wii. You aim up and down by pointing the Wii Remote up and down.

Wiimote.svg+Nunchuck alternative.svg Action
Nunchuck Control Stick walk
Wiimote.svg tilt aim up/down
Wiimote A Button shoot (beam weapons or bombs)
Wiimote B Button jump (when not in morphball)
Wiimote.svg flick jump in morphball with SpringBall item
Wiimote D-Pad Down missile
Nunchuck C Button toggle morphball
Wiimote - Button start
Wiimote + Button toggle super missiles
Wiimote 1 Button map
Wiimote 2 Button hint

TMNT

The TMNT game based on the CGI movie uses the same controls as TMNT on Wii, Gamecube, or PS2. Other Teenage Mutant Ninja Turtles don't have Wii controls yet.

GameCube Controller Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
GameCube Control Stick Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick walk
Gamecube A Button Wiimote A Button Classic b Button jump (no double jump)
Gamecube X Button Wiimote.svg Classic a Button attack, pick up weapon, throw away weapon (when jumping)
Gamecube Y Button Nunchuck alternative.svg Classic x Button spin kick
Gamecube B Button Wiimote B Button Classic y Button swap turtles
hold Gamecube B Button Wiimote B Button while Wiimote.svg+Nunchuck alternative.svg tilted up hold Classic y Button super family move (needs medallion)
GameCube L Trigger or GameCube R Trigger Nunchuck Z Button or Nunchuck C Button Classic L Trigger or Classic ZL Button or Classic ZR Button or Classic R Trigger roll
GameCube START Button Wiimote + Button Classic + Button start, pause
GameCube Z Button Wiimote - Button Classic - Button select

Boktai

The 3 Boktai games use special controls that I created. They are not based on anything, since the real game uses a solar sensor.

The controls are the same with or without a Nunchuk.

Wiimote.svg Wiimote.svg+Nunchuck alternative.svg Action
Wiimote HOME Button Wiimote HOME Button go to game menu to change weather (unless nighttime)
Wiimote D-Pad Nunchuck Control Stick walk
point Wiimote.svg at sky point Wiimote.svg at sky charge Gun Del Sol
point Wiimote.svg at ground point Wiimote.svg at ground block sunlight
swing Wiimote.svg swing Wiimote.svg swing sword
Wiimote B Button Wiimote B Button shoot Gun Del Sol
Wiimote A Button Wiimote A Button action, use, talk, open, read, etc.
Wiimote 1 Button Nunchuck Z Button change element, change subscreen (L)
Wiimote 2 Button Nunchuck C Button look around
Wiimote 2 Button Wiimote 2 Button change subscreen (R)
Wiimote 1 Button fast forward, turbo
Wiimote + Button Wiimote + Button start
Wiimote - Button Wiimote - Button select

Point your Wii Remote at the sky to quickly charge your Gun Del Sol. Point your Wii Remote at the ground to block the sunlight and prevent it from charging or overheating. Or hold it like normal to use it like normal.

Press Home to set the real life weather in the emulator's game menu. Note that if it is night time in real life, there will not be any sun, regardless of what you set the weather to. Please set the weather honestly or it spoils the fun. Note that maximum sun is not actually the best, since it rots fruit, and overheats your gun. The weather must be set each time you play, it is not saved.

Swing your Wii Remote to swing your sword or other weapon, if you have one.

WarioWare Twisted

WarioWare Twisted uses similar controls to the Gameboy game.

WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg Action
rotate WiimoteHorizontal.svg rotate Wiimote.svg rotate
Wiimote 2 Button Wiimote A Button confirm
Wiimote 1 Button Wiimote B Button back
Wiimote A Button Nunchuck Z Button grab hold of menu
Wiimote + Button Wiimote + Button start

Kirby's Tilt n Tumble

Kirby's Tilt n Tumble uses similar controls to the Gameboy game.

WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg Action
tilt WiimoteHorizontal.svg tilt Wiimote.svg move, tilt the world
flick WiimoteHorizontal.svg flick Wiimote.svg jump, flip monsters
Wiimote 2 Button Wiimote A Button shoot out of hole, jump from cloud

Mortal Kombat

All Mortal Kombat games use the same controls as Mortal Kombat Armaggedon for the Wii, except that special moves gestures are not implemented yet. Note that the Gameboy games all only have 1 punch and 1 kick, rather than the 4 attacks on other consoles.

Wiimote.svg+Nunchuck alternative.svg Action
Nunchuck Control Stick walk, crouch, jump
Wiimote D-Pad Left or Wiimote D-Pad Up punch
Wiimote D-Pad Down or Wiimote D-Pad Right kick
Nunchuck Z Button block
Wiimote A Button throw
Nunchuck C Button change fighting style, run
Wiimote - Button pause
Wiimote + Button start

Lego Star Wars

Both Lego Star Wars games use the same controls as Lego Star Wars: The Complete Saga for the Wii.

Wiimote.svg+Nunchuck alternative.svg Action
Nunchuck Control Stick walk
Wiimote A Button jump
Wiimote B Button shoot
Nunchuck Z Button use force, build lego
Wiimote - Button force power, special ability
Swing Wiimote.svg light-saber
Flick Wiimote.svg grapple (gun characters)
Nunchuck C Button change characters, talk to people
Wiimote + Button start, menu
Wiimote 1 Button or Wiimote 2 Button fast forward

Harry Potter

All the Harry Potter games use the same controls as Harry Potter & The Order Of The Phoenix on the Wii. They also use the keyboard controls from the PC version of each game. Spell gestures are not supported yet.

Wiimote.svg+Nunchuck alternative.svg Action
Wii Remote Aim aim wand (after pressing B) in HP5
Nunchuck Control Stick walk
Nunchuck Z Button run (fast forward), sneak
Wiimote A Button action, push button, talk, read, etc., Jinx
Wiimote B Button use your wand, cancel
Wiimote - Button Maurauder's Map, tasks
Wiimote + Button pause, menu
Nunchuck C Button show location name, flute, jump
Wiimote D-Pad navigate map or menu, L / R
Wiimote 1 Button, Wiimote 2 Button change spells

Medal of Honour

All the Medal of Honour games use the same controls as various Medal of Honour games and modes on the Wii.

Wiimote.svg+Nunchuck alternative.svg Action
Nunchuck Control Stick walk
Nunchuck Z Button run (fast forward), sneak
Wii Remote Aim turn (MOH Underground only)
Wiimote B Button shoot
Wiimote - Button use
Wiimote + Button pause, objectives, menu
Nunchuck C Button strafe
Wiimote D-Pad Up or Wiimote 2 Button or swing Wiimote.svg up reload
Wiimote D-Pad Down toggle crouch
Wiimote D-Pad Left, Wiimote D-Pad Right change weapon
Wiimote 1 Button run

In Medal of Honour Underground you turn by aiming with the Wii Remote IR pointer on the screen like any FPS game. In Medal of Honour Infiltrator, you don't.

One Piece

One Piece uses the same controls as One Piece Unlimited Adventure on the Wii or One Piece Grand Adventure (and others) on the Gamecube.

GameCube Controller Wiimote.svg+Nunchuck alternative.svg Action
GameCube Control Stick Wiimote D-Pad or Nunchuck Control Stick move, direction
Gamecube Y Button Wiimote B Button jump, select menu item
Gamecube A Button Wiimote A Button attack, cancel menu
Gamecube X Button Wiimote D-Pad Up+Wiimote A Button attack up
Gamecube B Button Nunchuck Z Button grab
double click GameCube L Trigger and hold double click Nunchuck C Button and hold dash
GameCube R Trigger Wiimote - Button change character
GameCube START Button Wiimote + Button start, pause menu
Gamecube C Control Stick right Wiimote 2 Button fast forward
Wiimote 1 Button select

Changelog

1.0.9 - April 7, 2009

  • Gamecube controller should no longer rumble constantly

1.0.8 - April 6, 2009

  • "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls.
  • Rotation/Tilt sensor games all work
  • Solar sensors (Boktai 1/2/3)
  • Rumble (except for games that rely on Gameboy Player)
  • Keyboard
  • PAL support, finally!
  • New scaling options, choose how much stretching you want
  • Colourised games now partially work but still have distortion
  • "Corvette" no longer has a screwed up palette (but still crashes)
  • Triggers net reconnection on SMB failure
  • Source code refactored, and project file added

1.0.7 - January 27, 2009

  • Updated to VBA-M r847
  • Corrected sound interpolation
  • Faster SD/USB - new read-ahead cache
  • Removed trigger of back to menu for Classic Controller right joystick
  • Fixed a bug with reading files < 2048 bytes
  • Fixed GBA games on GameCube
  • Fixed homebrew GBA games on GameCube
  • Fixed some memory leaks, buffer overflows, etc
  • Code cleanup, other general bugfixes

1.0.6 - December 24, 2008

  • Fixed save state saving bug
  • Fixed unstable SD card access
  • Proper SD/USB hotswap (Wii only)
  • Auto-update feature (Wii only)
  • Rewritten SMB access - speed boost, NTLM now supported (Wii only)
  • Improved file access code
  • Resetting preferences now resets controls
  • Minor bug fixes

1.0.5 - November 19, 2008

  • SDHC works now
  • Frameskipping tweaks
  • Fixed snapshot loading issue
  • Full widescreen support
  • Changed scaling
  • Zooming fixed (thanks eke-eke!)
  • PAL timing changes - EURGB60 mode forced
  • Wii - Added console/remote power button support
  • Wii - Added reset button support (resets game)
  • Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: apps/vbagx/settings.xml)
  • GameCube - Added DVD motor off option
  • GameCube - Fixed GBA loading issue

1.0.4 - October 28, 2008

  • Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
  • Frameskipping improvements
  • Sound processing improved - L-R channel reversal corrected, skipping fixed
  • Saving problems fixed, game compatibility improved
  • IPS/UPS/PPF patch support
  • SD/USB hot-swapping!
  • SDHC support
  • Zoom setting saved
  • Widescreen correction option
  • GameCube support is back, including Qoob support!

1.0.3 - October 15, 2008

  • New timing / frameskip algorithm - should (hopefully) work 100% better!
  • Performance improvements - video threading, PPC core partly activated
  • Video zooming option
  • Unfiltered video option
  • 7z support
  • Loading progress bars added

1.0.2 - October 6, 2008

  • New core! The core is now a custom combination of VBA-M and VBA 1.72
  • Added DVD, SMB, ZIP, GameCube MC support
  • Faster USB/SD speeds
  • Screen alignment and flickering problems fixed
  • 128K save support added
  • Better emulation speeds. Should now be nearly full speed all the time for most games.
  • Turbo speed feature. Mapped to right C-stick (classic controller & Gamecube controller), and A+B for wiimote
  • Controller mapping preferences bug fixed. Your preferences will reset automatically to correct any problems in your preferences file
  • Many other tweaks behind the scenes

1.0.1 - September 18, 2008

  • GBA games now run at full speed
  • Menu improvements, with spiffy new background - thanks brakken!
  • Fixed L/R buttons - they work now

1.0.0 - September 16, 2008

  • Now compiles with devkitpro r15
  • One makefile to make all versions
  • Complete rewrite based on code from SNES9x GX
  • Now has a menu! ROM selector, preferences, controller mapping, etc
  • Wiimote, Nunchuk, and Classic controller support
  • Button mapping for all controller types
  • Full support for SD and USB
  • Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
  • 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
  • Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program