Difference between revisions of "Visual Boy Advance GX"

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{{Infobox homebrew
 
{{Infobox homebrew
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Learn To Fly
 
 
 
| title      = Visual Boy Advance GX
 
| title      = Visual Boy Advance GX
 
 
 
| image      = [[File:Vbagx-logo.png]]
 
| image      = [[File:Vbagx-logo.png]]
 
 
 
| type        = handheld emulator
 
| type        = handheld emulator
 
 
 
| author      = [[User:Tantric|Tantric]]
 
| author      = [[User:Tantric|Tantric]]
 
 
 
| contributor = [[User:CarlKenner|Carl Kenner]]
 
| contributor = [[User:CarlKenner|Carl Kenner]]
 
 
 
| version    = 2.3.7
 
| version    = 2.3.7
 
 
 
| download    = https://github.com/dborth/vbagx/releases
 
| download    = https://github.com/dborth/vbagx/releases
 
 
 
| source      = https://github.com/dborth/vbagx
 
| source      = https://github.com/dborth/vbagx
 
 
 
| discussion  = http://forum.wiibrew.org
 
| discussion  = http://forum.wiibrew.org
 
 
 
| peripherals = {{Wiimote4}} {{SensorBar}} {{Nunchuk}} {{ClassicController}} {{GCNController}} {{DVD}} {{FrontSDHC}} {{USBMSD}} {{WiFi}} {{Internet}}
 
| peripherals = {{Wiimote4}} {{SensorBar}} {{Nunchuk}} {{ClassicController}} {{GCNController}} {{DVD}} {{FrontSDHC}} {{USBMSD}} {{WiFi}} {{Internet}}
 
 
 
| hbb        = yes
 
| hbb        = yes
 
 
 
}}
 
}}
 
 
 
'''Visual Boy Advance GX''' is a [http://en.wikipedia.org/wiki/Gameboy_advance Game Boy Advance] / [http://en.wikipedia.org/wiki/Gameboy Game Boy] emulator for the Wii based on [http://vba-m.ngemu.com/ VBA-M]. The GUI is powered by '''[[libwiigui]]'''.
 
'''Visual Boy Advance GX''' is a [http://en.wikipedia.org/wiki/Gameboy_advance Game Boy Advance] / [http://en.wikipedia.org/wiki/Gameboy Game Boy] emulator for the Wii based on [http://vba-m.ngemu.com/ VBA-M]. The GUI is powered by '''[[libwiigui]]'''.
+
 
 
 
 
 
 
<div class="toclimit-2">
 
<div class="toclimit-2">
 
 
 
__TOC__
 
__TOC__
 
 
 
</div>
 
</div>
 
 
 
== Features ==
 
== Features ==
+
 
 
 
 
 
 
* Wiimote, Nunchuk, Classic, and Gamecube controller support
 
* Wiimote, Nunchuk, Classic, and Gamecube controller support
 
 
 
* Rotation sensors, Solar sensors, and Rumble support
 
* Rotation sensors, Solar sensors, and Rumble support
 
 
 
* Optional special Wii controls built-in for some games
 
* Optional special Wii controls built-in for some games
 
 
 
* Editable 14-colour palettes for monochrome Gameboy games
 
* Editable 14-colour palettes for monochrome Gameboy games
 
 
 
* SRAM and State saving
 
* SRAM and State saving
 
 
 
* IPS/UPS patch support
 
* IPS/UPS patch support
 
 
 
* Custom controller configurations
 
* Custom controller configurations
 
 
 
* SD, USB, DVD, SMB, Zip, and 7z support
 
* SD, USB, DVD, SMB, Zip, and 7z support
 
 
 
* Compatiblity based on [http://sourceforge.net/projects/vbam/ VBA-M r927]
 
* Compatiblity based on [http://sourceforge.net/projects/vbam/ VBA-M r927]
 
 
 
* MEM2 ROM Storage for fast access
 
* MEM2 ROM Storage for fast access
 
 
 
* Auto frame skip for those core heavy games
 
* Auto frame skip for those core heavy games
 
 
 
* Turbo speed, video zooming, widescreen, and unfiltered video options
 
* Turbo speed, video zooming, widescreen, and unfiltered video options
+
 
 
 
 
 
 
== Notes from the Developer ==
 
== Notes from the Developer ==
+
 
 
 
 
 
 
* Speed could still use some improvement. If anyone can make the code more efficient, knows PPC assembly, or can make it faster in any way, let me know.
 
* Speed could still use some improvement. If anyone can make the code more efficient, knows PPC assembly, or can make it faster in any way, let me know.
+
 
 
 
 
 
 
== Installation ==
 
== Installation ==
 
 
 
* If you are using the [[Homebrew Channel]] just copy the '''apps''' directory from the archive to the root of your SD card. If you are using another loader use the '''executables/vbagx_wii.dol'''.
 
* If you are using the [[Homebrew Channel]] just copy the '''apps''' directory from the archive to the root of your SD card. If you are using another loader use the '''executables/vbagx_wii.dol'''.
 
 
 
* [http://en.wikipedia.org/wiki/ROM_image ROMs] & saves files should be stored in '''/vbagx/roms''' and '''/vbagx/saves''' on the root of your SD card or USB flash drive. You can copy the '''vbagx''' directory from the archive to your support drive. Your ROMs must be in ".gb", ".gbc" or ".gba" format. To be clear, there will be 2 "vbagx" folders. One in your apps folder, and one on the SD root.
 
* [http://en.wikipedia.org/wiki/ROM_image ROMs] & saves files should be stored in '''/vbagx/roms''' and '''/vbagx/saves''' on the root of your SD card or USB flash drive. You can copy the '''vbagx''' directory from the archive to your support drive. Your ROMs must be in ".gb", ".gbc" or ".gba" format. To be clear, there will be 2 "vbagx" folders. One in your apps folder, and one on the SD root.
 
 
 
* Launch the emulator using your [[List of homebrew loaders|Loader]].
 
* Launch the emulator using your [[List of homebrew loaders|Loader]].
+
 
 
 
 
 
 
== Wii Channel ==
 
== Wii Channel ==
 
 
 
{|
 
{|
 
 
 
|- valign="top"
 
|- valign="top"
 
 
 
|[[User:wilsoff|wilsoff]] and [[User:Mr_Nick666|MrNick666]] were gracious enough to create an official Wii Channel. You can find it on the [https://github.com/dborth/vbagx/releases Downloads] page.
 
|[[User:wilsoff|wilsoff]] and [[User:Mr_Nick666|MrNick666]] were gracious enough to create an official Wii Channel. You can find it on the [https://github.com/dborth/vbagx/releases Downloads] page.
+
 
 
 
 
 
 
=== Prerequisites ===
 
=== Prerequisites ===
+
 
 
 
 
 
 
* You must have [[IOS58]] to use this channel. Either upgrade to [[System Menu 4.3]], or use the [[IOS58 Installer]].
 
* You must have [[IOS58]] to use this channel. Either upgrade to [[System Menu 4.3]], or use the [[IOS58 Installer]].
 
 
 
* You must have [[Homebrew Channel]] 1.0.8+ running on IOS58 to run the installer. If HBC is not using IOS58, reinstall it.
 
* You must have [[Homebrew Channel]] 1.0.8+ running on IOS58 to run the installer. If HBC is not using IOS58, reinstall it.
 
 
 
* This channel tries load /apps/vbagx/boot.dol from SD or USB. You must have Visual Boy Advance GX installed in one of these locations.
 
* This channel tries load /apps/vbagx/boot.dol from SD or USB. You must have Visual Boy Advance GX installed in one of these locations.
+
 
 
 
 
 
 
=== Installation ===
 
=== Installation ===
+
 
 
 
 
 
 
# Copy the installer files to your SD/USB device
 
# Copy the installer files to your SD/USB device
 
 
 
# Launch the installer from HBC
 
# Launch the installer from HBC
 
 
 
# Click Install
 
# Click Install
 
 
 
# Done!
 
# Done!
 
 
 
| <youtube>pwytOOrfdwY</youtube>
 
| <youtube>pwytOOrfdwY</youtube>
 
 
 
|}
 
|}
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== Loading Games ==
 
== Loading Games ==
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=== From DVD ===
 
=== From DVD ===
 
 
 
* ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format).
 
* ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format).
+
 
 
 
 
 
 
=== From Network (using SMB) ===
 
=== From Network (using SMB) ===
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Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:
 
Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:
+
 
 
 
 
 
 
  <section name="Network" description="Network Settings">
 
  <section name="Network" description="Network Settings">
 
 
 
     <setting name="smbip" value="192.168.4.19" description="Share Computer IP" />
 
     <setting name="smbip" value="192.168.4.19" description="Share Computer IP" />
 
 
 
     <setting name="smbshare" value="wiifiles" description="Share Name" />
 
     <setting name="smbshare" value="wiifiles" description="Share Name" />
 
 
 
     <setting name="smbuser" value="yourusername" description="Share Username" />
 
     <setting name="smbuser" value="yourusername" description="Share Username" />
 
 
 
     <setting name="smbpwd" value="yourpassword" description="Share Password" />
 
     <setting name="smbpwd" value="yourpassword" description="Share Password" />
 
 
 
  </section>
 
  </section>
+
 
 
 
 
 
 
Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the [[tinysmb]] page for additional information and troubleshooting.
 
Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the [[tinysmb]] page for additional information and troubleshooting.
+
 
 
 
 
 
 
== Language Patches (IPS/UPS) ==
 
== Language Patches (IPS/UPS) ==
+
 
 
 
 
 
 
IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension. They will be loaded automatically upon loading the game.
 
IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension. They will be loaded automatically upon loading the game.
+
 
 
 
 
 
 
Patches can be used to colourise a monochrome gameboy game, or to translate a game into your language, or to stop the game from needing special hardware. Search the internet for patches. Many games have been translated by fans. They can be in IPS or UPS format. You don't need to patch anything yourself. Just put the IPS or UPS file in the /vbagx/roms folder along with the rom itself. The patch must have the same name as the rom. Patches can not be put inside the ZIP file. If a rom is zipped, you might need to check inside the zip for the actual rom filename.
 
Patches can be used to colourise a monochrome gameboy game, or to translate a game into your language, or to stop the game from needing special hardware. Search the internet for patches. Many games have been translated by fans. They can be in IPS or UPS format. You don't need to patch anything yourself. Just put the IPS or UPS file in the /vbagx/roms folder along with the rom itself. The patch must have the same name as the rom. Patches can not be put inside the ZIP file. If a rom is zipped, you might need to check inside the zip for the actual rom filename.
+
 
 
 
 
 
 
You must not use patched versions of Boktai roms! (Except for the translation patch for Boktai 3, which is highly recommended). The patches are for old emulators that don't support the solar sensor. VBA GX and NO$GBA support the solar sensor natively, and the patch will stop them from working.
 
You must not use patched versions of Boktai roms! (Except for the translation patch for Boktai 3, which is highly recommended). The patches are for old emulators that don't support the solar sensor. VBA GX and NO$GBA support the solar sensor natively, and the patch will stop them from working.
+
 
 
 
 
 
 
You must also not use patched versions of WarioWare Twisted, Kirby's Tilt n Tumble, or Yoshi's Universal Gravitation (Topsy Turvy). The original roms are fully supported, and the patch will stop them from working.
 
You must also not use patched versions of WarioWare Twisted, Kirby's Tilt n Tumble, or Yoshi's Universal Gravitation (Topsy Turvy). The original roms are fully supported, and the patch will stop them from working.
+
 
 
 
 
 
 
== Editing Palettes ==
 
== Editing Palettes ==
+
 
 
 
 
 
 
Games for Gameboy Advance, Gameboy Color, and Super Gameboy, are already in colour, and changing palettes for these games will have no effect. Unfortunately, some Super Gameboy games are programmed in greyscale and that can't be changed yet.  
 
Games for Gameboy Advance, Gameboy Color, and Super Gameboy, are already in colour, and changing palettes for these games will have no effect. Unfortunately, some Super Gameboy games are programmed in greyscale and that can't be changed yet.  
+
 
 
 
 
 
 
Monochrome games for the original Gameboy had four shades of grey. But with VBA-Wii you can define your own colour palettes for these games.
 
Monochrome games for the original Gameboy had four shades of grey. But with VBA-Wii you can define your own colour palettes for these games.
+
 
 
 
 
 
 
VBA Wii comes with palettes for these games: Alleyway, Baseball, Duck Tales, Kid Icarus, Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2 ('''not''' DX), Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!, The Simpsons: Bart and the Beanstalk, Super Mario Land, Tennis, Tetris, and TMNT: Fall of the Foot Clan  
 
VBA Wii comes with palettes for these games: Alleyway, Baseball, Duck Tales, Kid Icarus, Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2 ('''not''' DX), Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!, The Simpsons: Bart and the Beanstalk, Super Mario Land, Tennis, Tetris, and TMNT: Fall of the Foot Clan  
+
 
 
 
 
 
 
Other games will use a default palette of green background, white status bar, red sprites and blue sprites. This palette makes palette editing easier, but isn't all that suitable for most games. You should usually either edit the palette for these games, or switch to black and white mode. Or you can edit the default palette by manually editing the "sd:\apps\vbagx\palette.xml" file.
 
Other games will use a default palette of green background, white status bar, red sprites and blue sprites. This palette makes palette editing easier, but isn't all that suitable for most games. You should usually either edit the palette for these games, or switch to black and white mode. Or you can edit the default palette by manually editing the "sd:\apps\vbagx\palette.xml" file.
+
 
 
 
 
 
 
To switch between black and white and palette mode, start a game, go to the HOME menu, choose "Game Settings", choose "Video", and click on "Colorize Mono GB". The game "Megaman 1" will always be in black and white, to prevent flashing.
 
To switch between black and white and palette mode, start a game, go to the HOME menu, choose "Game Settings", choose "Video", and click on "Colorize Mono GB". The game "Megaman 1" will always be in black and white, to prevent flashing.
+
 
 
 
 
 
 
To edit the palette for the current game, go to the HOME menu, choose "Game Settings", choose "Video", and click on "Choose Palette" to go to the Palette Editor.  
 
To edit the palette for the current game, go to the HOME menu, choose "Game Settings", choose "Video", and click on "Choose Palette" to go to the Palette Editor.  
+
 
 
 
 
 
 
After editing the palette, the palette might appear screwed up in the game until the game changes palettes. To fix that, you might need to save the game and then start the game again, or you might need to press start to pause or go to the menu, then press start again, or you might need to try moving your sprite to the far left side of the screen.
 
After editing the palette, the palette might appear screwed up in the game until the game changes palettes. To fix that, you might need to save the game and then start the game again, or you might need to press start to pause or go to the menu, then press start again, or you might need to try moving your sprite to the far left side of the screen.
+
 
 
 
 
 
 
=== Palette Editor ===
 
=== Palette Editor ===
+
 
 
 
 
 
 
The colours are divided into 4 columns, which are arranged by brightness.
 
The colours are divided into 4 columns, which are arranged by brightness.
+
 
 
 
 
 
 
The first column is the background. The bottom "background" colour is used for both the background tiles, and also for parts of the screen not covered by background tiles or any sprites. Sometimes the background can go in front of some sprites, and in those cases the bottom background colour is transparent.
 
The first column is the background. The bottom "background" colour is used for both the background tiles, and also for parts of the screen not covered by background tiles or any sprites. Sometimes the background can go in front of some sprites, and in those cases the bottom background colour is transparent.
+
 
 
 
 
 
 
The second column is the "window". Usually that means the status bar and HUD, but it's sometimes used for other things, for example in Mortal Kombat 1, the entire game screen except the status bar is the window. VBA Wii is the only Gameboy emulator that lets you change the window colours, in other emulators the window uses the background colours.
 
The second column is the "window". Usually that means the status bar and HUD, but it's sometimes used for other things, for example in Mortal Kombat 1, the entire game screen except the status bar is the window. VBA Wii is the only Gameboy emulator that lets you change the window colours, in other emulators the window uses the background colours.
+
 
 
 
 
 
 
The third column, "OBJ", is for sprites that use palette 0. Sprites only have 3 colours, because one is always transparent. Games can choose which three of the four brightness levels will be used (that's why there are two sprite palettes). In the editor it's assumed that the first three brightness levels will be chosen. When the game chooses different brightness levels, some of those colours will be brightened or darkened in-game. Black is assumed to be 10% brightness, while dark grey is assumed to be 40% brightness. That means half the time, the colour you choose for OBJ 2 will appear 4 times darker in-game, so you might need to make it very bright. Other colours also will appear at different brightnesses, but not by a factor of 4.
 
The third column, "OBJ", is for sprites that use palette 0. Sprites only have 3 colours, because one is always transparent. Games can choose which three of the four brightness levels will be used (that's why there are two sprite palettes). In the editor it's assumed that the first three brightness levels will be chosen. When the game chooses different brightness levels, some of those colours will be brightened or darkened in-game. Black is assumed to be 10% brightness, while dark grey is assumed to be 40% brightness. That means half the time, the colour you choose for OBJ 2 will appear 4 times darker in-game, so you might need to make it very bright. Other colours also will appear at different brightnesses, but not by a factor of 4.
+
 
 
 
 
 
 
The fourth column "SPR", is for sprites that use palette 1. It has the same issues as specified above. VBA on other platforms uses the same colours for both palette 0 and palette 1, but VBA Wii lets you change them separately. Palette 1 is often used for some monsters, or for when your character takes damage, or for making collectible items flash.
 
The fourth column "SPR", is for sprites that use palette 1. It has the same issues as specified above. VBA on other platforms uses the same colours for both palette 0 and palette 1, but VBA Wii lets you change them separately. Palette 1 is often used for some monsters, or for when your character takes damage, or for making collectible items flash.
+
 
 
 
 
 
 
Clicking on any colour will pop up a colour editor window. You change a colour by choosing how much red, green, and blue are mixed together. You can only go up or down 8 at a time. It is in hexadecimal, which means it goes up to F instead of up to 9. F means 15.
 
Clicking on any colour will pop up a colour editor window. You change a colour by choosing how much red, green, and blue are mixed together. You can only go up or down 8 at a time. It is in hexadecimal, which means it goes up to F instead of up to 9. F means 15.
+
 
 
 
 
 
 
*red+green+blue = white
 
*red+green+blue = white
 
 
 
*red+green = yellow
 
*red+green = yellow
 
 
 
*two parts red, one part green = orange
 
*two parts red, one part green = orange
 
 
 
*dark orange is brown, especially if you mix in a bit of blue
 
*dark orange is brown, especially if you mix in a bit of blue
 
 
 
*red+blue = magenta (pinkish purple)
 
*red+blue = magenta (pinkish purple)
 
 
 
*two parts blue, one part red = purple
 
*two parts blue, one part red = purple
 
 
 
*two parts red, one part blue = hot pink
 
*two parts red, one part blue = hot pink
 
 
 
*green+blue = cyan (bright blue/green)
 
*green+blue = cyan (bright blue/green)
 
 
 
*two parts blue, one part green = light blue
 
*two parts blue, one part green = light blue
 
 
 
*To make a colour paler, mix in a little bit of all the other colours
 
*To make a colour paler, mix in a little bit of all the other colours
+
 
 
 
 
 
 
Clicking on the "load / save" button will save the palette changes. Unless you are worried about a power failure, this is unnecessary, since they are saved automatically when you close. This button will have more features in the next version.
 
Clicking on the "load / save" button will save the palette changes. Unless you are worried about a power failure, this is unnecessary, since they are saved automatically when you close. This button will have more features in the next version.
+
 
 
 
 
 
 
The palette will be saved whenever you close the editor window.  
 
The palette will be saved whenever you close the editor window.  
 
   
 
   
 
 
 
 
 
As mentioned above, after editing the palette, the palette might appear screwed up in the game until the game changes palettes. To fix that, you might need to save the game and then start the game again, or you might need to press start to pause or go to the menu, then press start again, or you might need to try moving your sprite to the far left side of the screen.
 
As mentioned above, after editing the palette, the palette might appear screwed up in the game until the game changes palettes. To fix that, you might need to save the game and then start the game again, or you might need to press start to pause or go to the menu, then press start again, or you might need to try moving your sprite to the far left side of the screen.
+
 
 
 
 
 
 
=== palette.xml ===
 
=== palette.xml ===
+
 
 
 
 
 
 
Once the emulator has created the palette.xml file (by playing a mono game), you can edit it manually to change the palettes. This might be quicker and easier than editing inside the emulator. It also lets you edit the default palette to something more suitable. And it lets you set some games to play in Black and White mode.
 
Once the emulator has created the palette.xml file (by playing a mono game), you can edit it manually to change the palettes. This might be quicker and easier than editing inside the emulator. It also lets you edit the default palette to something more suitable. And it lets you set some games to play in Black and White mode.
+
 
 
 
 
 
 
You can, and should, share your palette.xml with other users if you have made palettes for other games.
 
You can, and should, share your palette.xml with other users if you have made palettes for other games.
+
 
 
 
 
 
 
Game names in the palette.xml file are based on the ROM's internal name, not the filename. That means you only have to set the palette once even if you have several files for different regions. It also means you can use other people's xml files without worrying what they named their ROMs. If you need to know the game's internal name, you can check in VBA-M on the PC, or some websites will tell you, or you can just start editing the palette in the emulator and then it will be added to the XML file for you.
 
Game names in the palette.xml file are based on the ROM's internal name, not the filename. That means you only have to set the palette once even if you have several files for different regions. It also means you can use other people's xml files without worrying what they named their ROMs. If you need to know the game's internal name, you can check in VBA-M on the PC, or some websites will tell you, or you can just start editing the palette in the emulator and then it will be added to the XML file for you.
+
 
 
 
 
 
 
When "use" is set to "1" that means that game will be in palette mode. When "use" is set to "0", that means that game will always be in black and white mode.
 
When "use" is set to "1" that means that game will be in palette mode. When "use" is set to "0", that means that game will always be in black and white mode.
+
 
 
 
 
 
 
Colours are specified in hexadecimal, in the format: 0xRRGGBB. FF is the brightest, 80 is half brightness, 00 is black. VBA-Wii only uses 15-bit colour, so the last digit will be rounded down to either 8 or 0. But if palette support is ported to other platforms, then they might not be rounded on those platforms.
 
Colours are specified in hexadecimal, in the format: 0xRRGGBB. FF is the brightest, 80 is half brightness, 00 is black. VBA-Wii only uses 15-bit colour, so the last digit will be rounded down to either 8 or 0. But if palette support is ported to other platforms, then they might not be rounded on those platforms.
+
 
 
 
 
 
 
== Controls ==
 
== Controls ==
+
 
 
 
 
 
 
=== In Menu ===
 
=== In Menu ===
 
 
 
{| class="wikitable" style="left;text-align:center;"
 
{| class="wikitable" style="left;text-align:center;"
 
 
 
|-
 
|-
 
 
 
! {{GCNController}} || {{Wiimote}} || {{WiimoteHorizontal}} || {{Wiimote}}+{{Nunchuk}} || {{ClassicController}} || Action
 
! {{GCNController}} || {{Wiimote}} || {{WiimoteHorizontal}} || {{Wiimote}}+{{Nunchuk}} || {{ClassicController}} || Action
 
 
 
|-
 
|-
 
 
 
| {{GCDPadUp}} '''/''' {{GCDPadDown}} or {{GCControlStick}} || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} or {{NunchuckControlStick‎}} or {{NunchuckCButton}} || {{ClassicDPadUp}} / {{ClassicDPadDown}} or {{ClassicLControlStick‎}} || Move through the Menu
 
| {{GCDPadUp}} '''/''' {{GCDPadDown}} or {{GCControlStick}} || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} || {{WiimoteDPadUp}} '''/''' {{WiimoteDPadDown}} or {{NunchuckControlStick‎}} or {{NunchuckCButton}} || {{ClassicDPadUp}} / {{ClassicDPadDown}} or {{ClassicLControlStick‎}} || Move through the Menu
 
 
 
|-
 
|-
 
 
 
| {{GCDPadLeft}} '''/''' {{GCDPadRight}} or {{GCControlStick}} || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} or {{NunchuckControlStick‎}} || {{ClassicDPadLeft}} / {{ClassicDPadRight}} or {{ClassicLControlStick‎}} || Page up / page down
 
| {{GCDPadLeft}} '''/''' {{GCDPadRight}} or {{GCControlStick}} || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} || {{WiimoteDPadLeft}} '''/''' {{WiimoteDPadRight}} or {{NunchuckControlStick‎}} || {{ClassicDPadLeft}} / {{ClassicDPadRight}} or {{ClassicLControlStick‎}} || Page up / page down
 
 
 
|-
 
|-
 
 
 
| {{GCAButton}} || {{WiimoteAButton}} || {{Wiimote2Button}} || {{WiimoteAButton}} || {{ClassicAButton}} || Select menu item, change setting  
 
| {{GCAButton}} || {{WiimoteAButton}} || {{Wiimote2Button}} || {{WiimoteAButton}} || {{ClassicAButton}} || Select menu item, change setting  
 
 
 
|-
 
|-
 
 
 
| {{GCBButton}} || {{WiimoteBButton}} || {{Wiimote1Button}} || {{WiimoteBButton}} || {{ClassicBButton}} || Swap between list box and buttons
 
| {{GCBButton}} || {{WiimoteBButton}} || {{Wiimote1Button}} || {{WiimoteBButton}} || {{ClassicBButton}} || Swap between list box and buttons
 
 
 
|-
 
|-
 
 
 
| || {{WiimoteHomeButton}} || {{WiimoteHomeButton}} || {{WiimoteHomeButton}} || {{ClassicHomeButton}} || Exit (main menu), return to game (game menu)
 
| || {{WiimoteHomeButton}} || {{WiimoteHomeButton}} || {{WiimoteHomeButton}} || {{ClassicHomeButton}} || Exit (main menu), return to game (game menu)
 
 
 
|}
 
|}
+
 
 
 
 
 
 
Keyboard and mouse don't work in the menu yet, only in-game.
 
Keyboard and mouse don't work in the menu yet, only in-game.
+
 
 
 
 
 
 
=== In Game (by default) ===
 
=== In Game (by default) ===
 
 
 
The controls can be changed in "Controller Configuration" menu.
 
The controls can be changed in "Controller Configuration" menu.
+
 
 
 
 
 
 
{| class="wikitable" style="left;text-align:center;"
 
{| class="wikitable" style="left;text-align:center;"
 
 
 
|-
 
|-
 
 
 
! {{GCNController}} || {{WiimoteHorizontal}} || {{Wiimote}}+{{Nunchuk}} || {{ClassicController}} || Action
 
! {{GCNController}} || {{WiimoteHorizontal}} || {{Wiimote}}+{{Nunchuk}} || {{ClassicController}} || Action
 
 
 
|-
 
|-
 
 
 
| {{GCDPad}} or {{GCControlStick}} || {{WiimoteDPad}} || {{WiimoteDPad}} or {{NunchuckControlStick}} || {{ClassicDPad}} or {{ClassicLControlStick}} || GBA DPad
 
| {{GCDPad}} or {{GCControlStick}} || {{WiimoteDPad}} || {{WiimoteDPad}} or {{NunchuckControlStick}} || {{ClassicDPad}} or {{ClassicLControlStick}} || GBA DPad
 
 
 
|-
 
|-
 
 
 
| {{GCAButton}} || {{Wiimote2Button}}  || {{NunchuckZButton}} || {{ClassicBButton}} || A
 
| {{GCAButton}} || {{Wiimote2Button}}  || {{NunchuckZButton}} || {{ClassicBButton}} || A
 
 
 
|-
 
|-
 
 
 
| {{GCBButton}} || {{Wiimote1Button}} || {{NunchuckCButton}} || {{ClassicYButton}} || B
 
| {{GCBButton}} || {{Wiimote1Button}} || {{NunchuckCButton}} || {{ClassicYButton}} || B
 
 
 
|-
 
|-
 
 
 
| {{GCLTrigger}} || {{WiimoteBButton}} || {{Wiimote2Button}} || {{ClassicLTrigger}} || L
 
| {{GCLTrigger}} || {{WiimoteBButton}} || {{Wiimote2Button}} || {{ClassicLTrigger}} || L
 
 
 
|-
 
|-
 
 
 
| {{GCRTrigger}} || {{WiimoteAButton}} || {{Wiimote1Button}} || {{ClassicRTrigger}} || R
 
| {{GCRTrigger}} || {{WiimoteAButton}} || {{Wiimote1Button}} || {{ClassicRTrigger}} || R
 
 
 
|-
 
|-
 
 
 
| {{GCZButton}} || {{WiimoteMinusButton}} || {{WiimoteMinusButton}} || {{ClassicMinusButton}} || SELECT
 
| {{GCZButton}} || {{WiimoteMinusButton}} || {{WiimoteMinusButton}} || {{ClassicMinusButton}} || SELECT
 
 
 
|-
 
|-
 
 
 
| {{GCStartButton}} || {{WiimotePlusButton}} || {{WiimotePlusButton}} || {{ClassicPlusButton}} || START
 
| {{GCStartButton}} || {{WiimotePlusButton}} || {{WiimotePlusButton}} || {{ClassicPlusButton}} || START
 
 
 
|-
 
|-
 
 
 
| Left {{GCControlStickC}} || {{WiimoteHomeButton}} || {{WiimoteHomeButton}} || {{ClassicHomeButton}} || Emulator menu
 
| Left {{GCControlStickC}} || {{WiimoteHomeButton}} || {{WiimoteHomeButton}} || {{ClassicHomeButton}} || Emulator menu
 
 
 
|-
 
|-
 
 
 
| {{GCControlStickC}} Right || {{WiimoteAButton}}+{{WiimoteBButton}} || {{WiimoteAButton}}+{{WiimoteBButton}} || {{ClassicRControlStick‎}} Right || Turbo Mode
 
| {{GCControlStickC}} Right || {{WiimoteAButton}}+{{WiimoteBButton}} || {{WiimoteAButton}}+{{WiimoteBButton}} || {{ClassicRControlStick‎}} Right || Turbo Mode
 
 
 
|-
 
|-
 
 
 
| {{GCControlStickC}} Up/Down ||  ||  || {{ClassicRControlStick‎}} Up/Down || Zoom In/Out
 
| {{GCControlStickC}} Up/Down ||  ||  || {{ClassicRControlStick‎}} Up/Down || Zoom In/Out
 
 
 
|}
 
|}
+
 
 
 
 
 
 
== [[Visual Boy Advance GX/Match Wii Controls|Match Wii Controls]] ==
 
== [[Visual Boy Advance GX/Match Wii Controls|Match Wii Controls]] ==
+
 
 
 
 
 
 
Special Wii controls exist for many games. See link for more details.
 
Special Wii controls exist for many games. See link for more details.
+
 
 
 
 
 
 
== Changelog ==
 
== Changelog ==
+
 
 
 
 
 
 
===2.3.7 - August 28, 2018===
 
===2.3.7 - August 28, 2018===
+
 
+
 
+
 
 
 
 
 
 
 
 
 
 
* Allow loader to pass two arguments instead of three (libertyernie)
 
* Allow loader to pass two arguments instead of three (libertyernie)
 
 
 
* don't reset settings when going back to an older version
 
* don't reset settings when going back to an older version
 
 
 
* Fix a few potential crashes caused by the GUI
 
* Fix a few potential crashes caused by the GUI
 
 
 
* ther minor fixes/improvements
 
* ther minor fixes/improvements
 
 
 
* Compiled with latest libOGC/devkitPPC
 
* Compiled with latest libOGC/devkitPPC
+
 
+
 
 
 
 
 
 
 
 
===2.3.6 - December 11, 2016===
 
===2.3.6 - December 11, 2016===
+
 
 
 
 
 
 
* Restored Wiiflow mode plugin by fix94
 
* Restored Wiiflow mode plugin by fix94
 
 
 
* Restored fix filebrowser window overlapping
 
* Restored fix filebrowser window overlapping
 
 
 
* Change all files End Of Line to windows mode
 
* Change all files End Of Line to windows mode
 
 
 
* Remove update check for updates
 
* Remove update check for updates
+
 
 
 
 
 
 
===2.3.5 - December 10, 2016===
 
===2.3.5 - December 10, 2016===
+
 
 
 
 
 
 
* Hide saving dialog that pops up briefly when returning from a game
 
* Hide saving dialog that pops up briefly when returning from a game
+
 
 
 
 
 
 
===2.3.4 - September 15, 2016===
 
===2.3.4 - September 15, 2016===
+
 
 
 
 
 
 
* Added the delete save file (SRAM / Snapshot) option
 
* Added the delete save file (SRAM / Snapshot) option
 
 
 
* Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
 
* Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
 
 
 
* Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
 
* Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
 
 
 
* Updated settings file name in order to have it's own settings file name
 
* Updated settings file name in order to have it's own settings file name
 
 
 
* Added an option to switch between screenshots, covers, or artwork images,with their respective named folders at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Mother 3.png)
 
* Added an option to switch between screenshots, covers, or artwork images,with their respective named folders at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Mother 3.png)
 
 
 
* Removed sound from GUI (thanks to Askot)  
 
* Removed sound from GUI (thanks to Askot)  
 
 
 
* Added option to switch between the Green or Monochrome GB color screen. You can set which one to show by going to Settings > Emulation > GB Screen Palette
 
* Added option to switch between the Green or Monochrome GB color screen. You can set which one to show by going to Settings > Emulation > GB Screen Palette
+
 
 
 
 
 
 
===2.3.3 - June 25, 2016===
 
===2.3.3 - June 25, 2016===
+
 
 
 
 
 
 
* Fixed the GC pad Down input on the File browser window
 
* Fixed the GC pad Down input on the File browser window
 
 
 
* Added Koston's green gb color screen
 
* Added Koston's green gb color screen
 
 
 
* Added the Screenshot Button
 
* Added the Screenshot Button
 
 
 
* Increased and Centered the Screenshot image and reduce game list width
 
* Increased and Centered the Screenshot image and reduce game list width
 
 
 
* Added a background for the preview image
 
* Added a background for the preview image
 
 
 
* Added the WiiuPro Controller icon on the controller settings
 
* Added the WiiuPro Controller icon on the controller settings
 
 
 
* Fix DSI error / Bug from Emulator Main Menu
 
* Fix DSI error / Bug from Emulator Main Menu
+
 
 
 
 
 
 
===2.3.2 - March 4, 2015===   
 
===2.3.2 - March 4, 2015===   
 
 
 
*libertyernie
 
*libertyernie
 
 
 
* Wii U: if widescreen is enabled in the Wii U setting, VBA GX will use a 16:9 aspect ratio, except while playing a game with fixed pixel mode turned on
 
* Wii U: if widescreen is enabled in the Wii U setting, VBA GX will use a 16:9 aspect ratio, except while playing a game with fixed pixel mode turned on
 
 
 
* There are now three options for border in the emulation settings menu (see "Super Game Boy borders" section for details)
 
* There are now three options for border in the emulation settings menu (see "Super Game Boy borders" section for details)
 
 
 
* PNG borders now supported for GBA games
 
* PNG borders now supported for GBA games
 
 
 
* Video mode "PAL (50Hz)" renamed to "PAL (576i)"
 
* Video mode "PAL (50Hz)" renamed to "PAL (576i)"
 
 
 
* Video mode "PAL (60Hz)" renamed to "European RGB (480i)"
 
* Video mode "PAL (60Hz)" renamed to "European RGB (480i)"
 
 
 
* 240p support added (NTSC and European RGB modes)
 
* 240p support added (NTSC and European RGB modes)
 
 
 
* All video modes now use a width of 704 for the best pixel aspect ratio
 
* All video modes now use a width of 704 for the best pixel aspect ratio
+
 
 
 
 
 
 
===2.3.1b - November 8, 2014===  
 
===2.3.1b - November 8, 2014===  
 
 
 
*Glitch
 
*Glitch
 
 
 
* Added FIX94's libwupc for WiiU Pro Controllers
 
* Added FIX94's libwupc for WiiU Pro Controllers
 
 
 
* Added tueidj's vWii Widescreen Fix
 
* Added tueidj's vWii Widescreen Fix
+
 
 
 
 
 
 
===2.3.1 - October 14, 2014===  
 
===2.3.1 - October 14, 2014===  
 
 
 
*libertyernie
 
*libertyernie
 
 
 
* Super Game Boy border support
 
* Super Game Boy border support
 
 
 
* Borders can be loaded from (and are automatically saved to) PNG files
 
* Borders can be loaded from (and are automatically saved to) PNG files
 
 
 
* Any border loaded from the game itself will override the custom PNG border
 
* Any border loaded from the game itself will override the custom PNG border
 
 
 
* Custom palette support from 2.2.8 restored
 
* Custom palette support from 2.2.8 restored
 
 
 
* Option added to select Game Boy hardware (GB/SGB/GBC/auto)
 
* Option added to select Game Boy hardware (GB/SGB/GBC/auto)
 
 
 
* Fixed pixel ratio mode added
 
* Fixed pixel ratio mode added
 
 
 
* Overrides zoom and aspect ratio settings
 
* Overrides zoom and aspect ratio settings
 
 
 
* To squish the picture so it appears correctly on a 16:9 TV, you can open the settings.xml file and add 10 to the gbFixed/gbaFixed value. However, setting your TV to 4:3 mode will yield a better picture.
 
* To squish the picture so it appears correctly on a 16:9 TV, you can open the settings.xml file and add 10 to the gbFixed/gbaFixed value. However, setting your TV to 4:3 mode will yield a better picture.
 
 
 
* Real-time clock fixes for GB/GBC games, including Pokémon G/S/C
 
* Real-time clock fixes for GB/GBC games, including Pokémon G/S/C
 
 
 
* RTC data in save file stored as little-endian
 
* RTC data in save file stored as little-endian
 
 
 
* Option added for UTC offset in the main menu (only required if you use the same SRAM on other, time-zone-aware platforms)
 
* Option added for UTC offset in the main menu (only required if you use the same SRAM on other, time-zone-aware platforms)
 
 
 
* New option for selecting "sharp" or "soft" filtering settings
 
* New option for selecting "sharp" or "soft" filtering settings
 
 
 
* "Sharp" was the default for 480p, "soft" was the default for 480i
 
* "Sharp" was the default for 480p, "soft" was the default for 480i
+
 
 
 
 
 
 
===2.3.0 - September 10, 2014===   
 
===2.3.0 - September 10, 2014===   
 
 
 
*libertyernie
 
*libertyernie
 
 
 
* VBA-M core updated to r1231
 
* VBA-M core updated to r1231
 
 
 
* Tiled rendering used for GBA games (new VBA-M feature, originally from RetroArch) - provides a major speed boost!
 
* Tiled rendering used for GBA games (new VBA-M feature, originally from RetroArch) - provides a major speed boost!
 
 
 
* Changes from cebolleto's version
 
* Changes from cebolleto's version
 
 
 
* Screenshots can be displayed for each game on the menu
 
* Screenshots can be displayed for each game on the menu
 
 
 
* Nicer 7-Zip support
 
* Nicer 7-Zip support
 
 
 
* When you leave a folder, the folder you just left will be selected
 
* When you leave a folder, the folder you just left will be selected
 
 
 
* New options available:
 
* New options available:
 
 
 
* Disable the " Auto" string being appended to save files
 
* Disable the " Auto" string being appended to save files
 
 
 
* Disable frameskip entirely on GBA
 
* Disable frameskip entirely on GBA
 
 
 
* Keyboard fixed (from libwiigui r56)
 
* Keyboard fixed (from libwiigui r56)
 
 
 
* GUI prompt is now purple instead of green (button colors more intuitive)
 
* GUI prompt is now purple instead of green (button colors more intuitive)
 
 
 
* Goomba and Goomba Color ROM support:
 
* Goomba and Goomba Color ROM support:
 
 
 
* Any Game Boy ROM stored within a Goomba ROM can be loaded "natively" in the Game Boy (Color) emulator (or the Goomba ROM can be loaded as GBA)
 
* Any Game Boy ROM stored within a Goomba ROM can be loaded "natively" in the Game Boy (Color) emulator (or the Goomba ROM can be loaded as GBA)
 
 
 
* Game Boy SRAM stored within Goomba SRAM is loaded and saved correctly
 
* Game Boy SRAM stored within Goomba SRAM is loaded and saved correctly
+
 
 
 
 
 
 
===2.2.8 - July 29, 2012===
 
===2.2.8 - July 29, 2012===
+
 
 
 
 
 
 
* Fixed lag with GameCube controllers
 
* Fixed lag with GameCube controllers
+
 
 
 
 
 
 
===2.2.7 - July 7, 2012===
 
===2.2.7 - July 7, 2012===
+
 
 
 
 
 
 
* Fixed PAL support
 
* Fixed PAL support
+
 
 
 
 
 
 
===2.2.6 - July 6, 2012===
 
===2.2.6 - July 6, 2012===
+
 
 
 
 
 
 
* Support for newer Wiimotes
 
* Support for newer Wiimotes
 
 
 
* Fixed missing audio channel bug (eg: in Mario & Luigi: Superstar Saga)
 
* Fixed missing audio channel bug (eg: in Mario & Luigi: Superstar Saga)
 
 
 
* Improved controller behavior - allow two directions to be pressed simultaneously
 
* Improved controller behavior - allow two directions to be pressed simultaneously
 
 
 
* Compiled with devkitPPC r26 and libogc 1.8.11
 
* Compiled with devkitPPC r26 and libogc 1.8.11
+
 
 
 
 
 
 
===2.2.5 - May 15, 2011===
 
===2.2.5 - May 15, 2011===
+
 
 
 
 
 
 
* Added Turkish translation
 
* Added Turkish translation
+
 
 
 
 
 
 
===2.2.4 - March 23, 2011===
 
===2.2.4 - March 23, 2011===
+
 
 
 
 
 
 
* Fixed browser regressions with stability and speed
 
* Fixed browser regressions with stability and speed
+
 
 
 
 
 
 
===2.2.3 - March 19, 2011===
 
===2.2.3 - March 19, 2011===
+
 
 
 
 
 
 
* Improved USB and controller compatibility (recompiled with latest libogc)
 
* Improved USB and controller compatibility (recompiled with latest libogc)
 
 
 
* Enabled SMB on GameCube (thanks Extrems!)
 
* Enabled SMB on GameCube (thanks Extrems!)
 
 
 
* Added Catalan translation
 
* Added Catalan translation
 
 
 
* Translation updates
 
* Translation updates
+
 
 
 
 
 
 
===2.2.2 - October 7, 2010===
 
===2.2.2 - October 7, 2010===
+
 
 
 
 
 
 
* Fixed "blank listing" issue for SMB
 
* Fixed "blank listing" issue for SMB
 
 
 
* Improved USB compatibility and speed
 
* Improved USB compatibility and speed
 
 
 
* Added Portuguese and Brazilian Portuguese translations
 
* Added Portuguese and Brazilian Portuguese translations
 
 
 
* Channel updated (improved USB compatibility)
 
* Channel updated (improved USB compatibility)
 
 
 
* Other minor changes
 
* Other minor changes
+
 
 
 
 
 
 
===2.2.1 - August 14, 2010===
 
===2.2.1 - August 14, 2010===
+
 
 
 
 
 
 
* IOS 202 support removed
 
* IOS 202 support removed
 
 
 
* USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
 
* USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
 
 
 
* DVD support via AHBPROT - requires latest HBC
 
* DVD support via AHBPROT - requires latest HBC
+
 
 
 
 
 
 
===2.2.0 - July 22, 2010===
 
===2.2.0 - July 22, 2010===
+
 
 
 
 
 
 
* Fixed broken auto-update
 
* Fixed broken auto-update
+
 
 
 
 
 
 
===2.1.9 - July 20, 2010===
 
===2.1.9 - July 20, 2010===
+
 
 
 
 
 
 
* Reverted USB2 changes
 
* Reverted USB2 changes
+
 
 
 
 
 
 
===2.1.8 - July 14, 2010===
 
===2.1.8 - July 14, 2010===
+
 
 
 
 
 
 
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
 
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
 
 
 
* Hide non-ROM files
 
* Hide non-ROM files
 
 
 
* Other minor improvements
 
* Other minor improvements
+
 
 
 
 
 
 
===2.1.7 - June 20, 2010===
 
===2.1.7 - June 20, 2010===
+
 
 
 
 
 
 
* USB improvements
 
* USB improvements
 
 
 
* GameCube improvements - audio, SD Gecko, show thumbnails for saves
 
* GameCube improvements - audio, SD Gecko, show thumbnails for saves
 
 
 
* Other minor changes
 
* Other minor changes
+
 
 
 
 
 
 
===2.1.6 - May 19, 2010===
 
===2.1.6 - May 19, 2010===
 
 
 
* DVD support fixed
 
* DVD support fixed
 
 
 
* Fixed some potential hangs when returning to menu
 
* Fixed some potential hangs when returning to menu
 
 
 
* Video/audio code changes
 
* Video/audio code changes
 
 
 
* Fixed scrolling text bug
 
* Fixed scrolling text bug
 
 
 
* Other minor changes
 
* Other minor changes
+
 
 
 
 
 
 
===2.1.5 - April 9, 2010===
 
===2.1.5 - April 9, 2010===
 
 
 
* Fix auto-save bug
 
* Fix auto-save bug
+
 
 
 
 
 
 
===2.1.4 - April 9, 2010===
 
===2.1.4 - April 9, 2010===
 
 
 
* Fixed issue with saves (GBA) and snapshots (GB)
 
* Fixed issue with saves (GBA) and snapshots (GB)
 
 
 
* Most 3rd party controllers should work now (you're welcome!)
 
* Most 3rd party controllers should work now (you're welcome!)
 
 
 
* Translation updates (German and Dutch)
 
* Translation updates (German and Dutch)
 
 
 
* Other minor changes
 
* Other minor changes
+
 
 
 
 
 
 
===2.1.3 - March 30, 2010===
 
===2.1.3 - March 30, 2010===
 
 
 
* Fixed ROM allocation. Should solve some unexplained crashes
 
* Fixed ROM allocation. Should solve some unexplained crashes
 
 
 
* Numerous performance optimizations (thanks dancinninja!)
 
* Numerous performance optimizations (thanks dancinninja!)
 
 
 
* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
 
* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
 
 
 
* Multi-language support (only French translation is fully complete)
 
* Multi-language support (only French translation is fully complete)
 
 
 
* Thank you to everyone who submitted translations
 
* Thank you to everyone who submitted translations
 
 
 
* SMB improvements/bug fixes
 
* SMB improvements/bug fixes
 
 
 
* Minor video & input performance optimizations
 
* Minor video & input performance optimizations
 
 
 
* Disabling rumble now also disables in-game rumbling
 
* Disabling rumble now also disables in-game rumbling
 
 
 
* Fixed saving of GB screen position adjustment
 
* Fixed saving of GB screen position adjustment
+
 
 
 
 
 
 
===2.1.2 - December 23, 2009===
 
===2.1.2 - December 23, 2009===
 
 
 
* Numerous core optimizations (thanks dancinninjac!)
 
* Numerous core optimizations (thanks dancinninjac!)
 
 
 
* File browser now scrolls down to the last game when returning to browser
 
* File browser now scrolls down to the last game when returning to browser
 
 
 
* Auto update for those using USB now works
 
* Auto update for those using USB now works
 
 
 
* Fixed scrollbar up/down buttons
 
* Fixed scrollbar up/down buttons
 
 
 
* Minor optimizations
 
* Minor optimizations
+
 
 
 
 
 
 
===2.1.1 - December 7, 2009===
 
===2.1.1 - December 7, 2009===
 
 
 
* Save state corruption issues fixed
 
* Save state corruption issues fixed
+
 
 
 
 
 
 
===2.1.0 - December 2, 2009===
 
===2.1.0 - December 2, 2009===
 
 
 
* Fixed SMB (for real this time!)
 
* Fixed SMB (for real this time!)
+
 
 
 
 
 
 
===2.0.9 - November 30, 2009===
 
===2.0.9 - November 30, 2009===
 
 
 
* Fixed SMB
 
* Fixed SMB
 
 
 
* Added separate horizontal/vertical zoom options, and separate GB/GBA ones
 
* Added separate horizontal/vertical zoom options, and separate GB/GBA ones
 
 
 
* Improved scrolling timing - the more you scroll, the fast it goes
 
* Improved scrolling timing - the more you scroll, the fast it goes
 
 
 
* Fixed reset button on Wii console - now you can reset multiple times
 
* Fixed reset button on Wii console - now you can reset multiple times
 
 
 
* APU optimization (dancinninjac)
 
* APU optimization (dancinninjac)
 
 
 
* Minor code optimizations
 
* Minor code optimizations
 
 
 
* Reduce memory fragmentation - fixes out of memory crashes
 
* Reduce memory fragmentation - fixes out of memory crashes
+
 
 
 
 
 
 
===2.0.8 - October 7, 2009===
 
===2.0.8 - October 7, 2009===
 
 
 
* Revamped filebrowser and file I/O
 
* Revamped filebrowser and file I/O
 
 
 
* Fixed MBC2 saving/loading
 
* Fixed MBC2 saving/loading
 
 
 
* Fixed some GB-Z80 instructions
 
* Fixed some GB-Z80 instructions
 
 
 
* DVD loading in GameCube should work now (untested and unsupported)
 
* DVD loading in GameCube should work now (untested and unsupported)
 
 
 
* Many, many other bug fixes
 
* Many, many other bug fixes
+
 
 
 
 
 
 
=== 2.0.7 - September 16, 2009 ===
 
=== 2.0.7 - September 16, 2009 ===
 
 
 
* Text rendering corrections
 
* Text rendering corrections
 
 
 
* SMB improvements
 
* SMB improvements
 
 
 
* Built with latest libraries
 
* Built with latest libraries
 
 
 
* Video mode switching now works properly
 
* Video mode switching now works properly
 
 
 
* Other minor bugfixes and cleanup
 
* Other minor bugfixes and cleanup
+
 
 
 
 
 
 
=== 2.0.6 - July 22, 2009 ===
 
=== 2.0.6 - July 22, 2009 ===
 
 
 
* Fixed "No game saves found." message when there are actually saves.
 
* Fixed "No game saves found." message when there are actually saves.
 
 
 
* Fixed shift key on keyboard
 
* Fixed shift key on keyboard
 
 
 
* Text scrolling works again
 
* Text scrolling works again
 
 
 
* Change default prompt window selection to "Cancel" button
 
* Change default prompt window selection to "Cancel" button
+
 
 
 
 
 
 
=== 2.0.5 - July 9, 2009 ===
 
=== 2.0.5 - July 9, 2009 ===
 
 
 
* Faster SMB/USB browsing
 
* Faster SMB/USB browsing
 
 
 
* Last browsed folder is now remembered
 
* Last browsed folder is now remembered
 
 
 
* Fixed controller mapping reset button
 
* Fixed controller mapping reset button
 
 
 
* Fixed no sound on GameCube version
 
* Fixed no sound on GameCube version
 
 
 
* Directory names are no longer altered
 
* Directory names are no longer altered
 
 
 
* Preferences now only saved on exit
 
* Preferences now only saved on exit
 
 
 
* Fixed on-screen keyboard glitches
 
* Fixed on-screen keyboard glitches
 
 
 
* SRAM auto-saved on power-off from within a game
 
* SRAM auto-saved on power-off from within a game
 
 
 
* Prevent 7z lockups, better 7z error messages
 
* Prevent 7z lockups, better 7z error messages
+
 
 
 
 
 
 
=== 2.0.4 - June 30, 2009 ===
 
=== 2.0.4 - June 30, 2009 ===
 
 
 
* Fixed auto-update
 
* Fixed auto-update
 
 
 
* Increased file browser listing to 10 entries, decreased font size
 
* Increased file browser listing to 10 entries, decreased font size
 
 
 
* Added text scrolling on file browser
 
* Added text scrolling on file browser
 
 
 
* Added reset button for controller mappings
 
* Added reset button for controller mappings
 
 
 
* Settings are now loaded from USB when loading the app from USB on HBC
 
* Settings are now loaded from USB when loading the app from USB on HBC
 
 
 
* Fixed menu crashes caused by ogg player bugs
 
* Fixed menu crashes caused by ogg player bugs
 
 
 
* Fixed memory card saving verification bug
 
* Fixed memory card saving verification bug
 
 
 
* Fixed game savebrowser bugs
 
* Fixed game savebrowser bugs
 
 
 
* Miscellaneous code cleanup/corrections
 
* Miscellaneous code cleanup/corrections
+
 
 
 
 
 
 
=== 2.0.3 - May 30, 2009 ===
 
=== 2.0.3 - May 30, 2009 ===
 
 
 
* Fixed SD/USB corruption bug
 
* Fixed SD/USB corruption bug
 
 
 
* SMB works again
 
* SMB works again
 
 
 
* GUI bugs fixed, GUI behavioral improvements
 
* GUI bugs fixed, GUI behavioral improvements
 
 
 
* GB Palette editing
 
* GB Palette editing
 
 
 
* More built-in palettes
 
* More built-in palettes
 
 
 
* Palettes now fade to white correctly instead of getting brighter
 
* Palettes now fade to white correctly instead of getting brighter
 
 
 
* Can now turn off palette colorizing
 
* Can now turn off palette colorizing
 
 
 
* Workaround for palette issue on Mega Man I GB - palette disabled
 
* Workaround for palette issue on Mega Man I GB - palette disabled
 
 
 
* Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
 
* Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
 
 
 
* Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now make calibration easy by locking the gyroscope.
 
* Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now make calibration easy by locking the gyroscope.
 
 
 
* Fixed issues with constant rumbling
 
* Fixed issues with constant rumbling
+
 
 
 
 
 
 
=== 2.0.2 - May 26, 2009 ===
 
=== 2.0.2 - May 26, 2009 ===
 
 
 
* Improved stability
 
* Improved stability
 
 
 
* Fixed broken SDHC from HBC 1.0.2 update
 
* Fixed broken SDHC from HBC 1.0.2 update
 
 
 
* Fixed issues with returning to menu from in-game
 
* Fixed issues with returning to menu from in-game
 
 
 
* Add option to disable rumble
 
* Add option to disable rumble
 
 
 
* Auto-determines if HBC is present - returns to Wii menu otherwise
 
* Auto-determines if HBC is present - returns to Wii menu otherwise
 
 
 
* Unfiltered mode fixed
 
* Unfiltered mode fixed
 
 
 
* Miscellaneous bugfixes
 
* Miscellaneous bugfixes
+
 
 
 
 
 
 
=== 2.0.1 - April 30, 2009 ===
 
=== 2.0.1 - April 30, 2009 ===
 
 
 
* Multiple state saves now working
 
* Multiple state saves now working
 
 
 
* Built with more stable libogc/libfat
 
* Built with more stable libogc/libfat
 
 
 
* Fixed settings saving glitches
 
* Fixed settings saving glitches
 
 
 
* Fixed Mortal Kombat GameCube controller bug
 
* Fixed Mortal Kombat GameCube controller bug
 
 
 
* Fixed Zelda DX palette bug
 
* Fixed Zelda DX palette bug
 
 
 
* Fixed Harry Potter 1-3 keyboard bug
 
* Fixed Harry Potter 1-3 keyboard bug
+
 
 
 
 
 
 
=== 2.0.0 - April 27, 2009 ===
 
=== 2.0.0 - April 27, 2009 ===
 
 
 
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
 
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
 
 
 
* Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
 
* Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
 
 
 
* Onscreen keyboard for changing save/load folders and network settings
 
* Onscreen keyboard for changing save/load folders and network settings
 
 
 
* Menu configuration options (configurable exit button, wiimote orientation, volumes)
 
* Menu configuration options (configurable exit button, wiimote orientation, volumes)
 
 
 
* New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
 
* New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
 
 
 
* Added video shifting option
 
* Added video shifting option
 
 
 
* Added video mode selection (recommended to leave on Automatic)
 
* Added video mode selection (recommended to leave on Automatic)
 
 
 
* ROM filenames are now displayed shortened by removing unnecessary characters from name
 
* ROM filenames are now displayed shortened by removing unnecessary characters from name
 
 
 
* USB Mouse support (buttons only)
 
* USB Mouse support (buttons only)
 
 
 
* Keyboard shift key bug fixed
 
* Keyboard shift key bug fixed
 
 
 
* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!)  
 
* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!)  
 
 
 
* Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney's Tarzan for GBC
 
* Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney's Tarzan for GBC
 
 
 
* Improved Mortal Kombat Wii Controls
 
* Improved Mortal Kombat Wii Controls
 
 
 
* Mortal Kombat games now have many extra characters to choose
 
* Mortal Kombat games now have many extra characters to choose
 
 
 
* Wii Controls for more Teenage Mutant Ninja Turtles games
 
* Wii Controls for more Teenage Mutant Ninja Turtles games
 
 
 
* Improved Lego Star Wars controls
 
* Improved Lego Star Wars controls
 
 
 
* Boktai menu now tells you when there can't be sun because it is night
 
* Boktai menu now tells you when there can't be sun because it is night
 
 
 
* Zelda cheat button removed
 
* Zelda cheat button removed
 
 
 
* Minor bug fixes
 
* Minor bug fixes
+
 
 
 
 
 
 
=== 1.0.9 - April 7, 2009 ===
 
=== 1.0.9 - April 7, 2009 ===
 
 
 
* Gamecube controller should no longer rumble constantly
 
* Gamecube controller should no longer rumble constantly
+
 
 
 
 
 
 
=== 1.0.8 - April 6, 2009 ===
 
=== 1.0.8 - April 6, 2009 ===
 
 
 
* "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls.
 
* "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls.
 
 
 
* Rotation/Tilt sensor games all work
 
* Rotation/Tilt sensor games all work
 
 
 
* Solar sensors (Boktai 1/2/3)
 
* Solar sensors (Boktai 1/2/3)
 
 
 
* Rumble (except for games that rely on Gameboy Player)
 
* Rumble (except for games that rely on Gameboy Player)
 
 
 
* Keyboard
 
* Keyboard
 
 
 
* PAL support, finally!
 
* PAL support, finally!
 
 
 
* New scaling options, choose how much stretching you want
 
* New scaling options, choose how much stretching you want
 
 
 
* Colourised games now partially work but still have distortion
 
* Colourised games now partially work but still have distortion
 
 
 
* "Corvette" no longer has a screwed up palette (but still crashes)
 
* "Corvette" no longer has a screwed up palette (but still crashes)
 
 
 
* Triggers net reconnection on SMB failure
 
* Triggers net reconnection on SMB failure
 
 
 
* Source code refactored, and project file added
 
* Source code refactored, and project file added
+
 
 
 
 
 
 
=== 1.0.7 - January 27, 2009 ===
 
=== 1.0.7 - January 27, 2009 ===
 
 
 
* Updated to VBA-M r847
 
* Updated to VBA-M r847
 
 
 
* Corrected sound interpolation
 
* Corrected sound interpolation
 
 
 
* Faster SD/USB - new read-ahead cache
 
* Faster SD/USB - new read-ahead cache
 
 
 
* Removed trigger of back to menu for Classic Controller right joystick
 
* Removed trigger of back to menu for Classic Controller right joystick
 
 
 
* Fixed a bug with reading files < 2048 bytes
 
* Fixed a bug with reading files < 2048 bytes
 
 
 
* Fixed GBA games on GameCube
 
* Fixed GBA games on GameCube
 
 
 
* Fixed homebrew GBA games on GameCube
 
* Fixed homebrew GBA games on GameCube
 
 
 
* Fixed some memory leaks, buffer overflows, etc
 
* Fixed some memory leaks, buffer overflows, etc
 
 
 
* Code cleanup, other general bugfixes
 
* Code cleanup, other general bugfixes
+
 
 
 
 
 
 
=== 1.0.6 - December 24, 2008 ===
 
=== 1.0.6 - December 24, 2008 ===
 
 
 
* Fixed save state saving bug
 
* Fixed save state saving bug
 
 
 
* Fixed unstable SD card access
 
* Fixed unstable SD card access
 
 
 
* Proper SD/USB hotswap (Wii only)
 
* Proper SD/USB hotswap (Wii only)
 
 
 
* Auto-update feature (Wii only)
 
* Auto-update feature (Wii only)
 
 
 
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
 
* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
 
 
 
* Improved file access code
 
* Improved file access code
 
 
 
* Resetting preferences now resets controls
 
* Resetting preferences now resets controls
 
 
 
* Minor bug fixes
 
* Minor bug fixes
+
 
 
 
 
 
 
=== 1.0.5 - November 19, 2008 ===
 
=== 1.0.5 - November 19, 2008 ===
 
 
 
* SDHC works now
 
* SDHC works now
 
 
 
* Frameskipping tweaks
 
* Frameskipping tweaks
 
 
 
* Fixed snapshot loading issue
 
* Fixed snapshot loading issue
 
 
 
* Full widescreen support
 
* Full widescreen support
 
 
 
* Changed scaling
 
* Changed scaling
 
 
 
* Zooming fixed (thanks eke-eke!)
 
* Zooming fixed (thanks eke-eke!)
 
 
 
* PAL timing changes - EURGB60 mode forced
 
* PAL timing changes - EURGB60 mode forced
 
 
 
* Wii - Added console/remote power button support
 
* Wii - Added console/remote power button support
 
 
 
* Wii - Added reset button support (resets game)
 
* Wii - Added reset button support (resets game)
 
 
 
* Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: /apps/vbagx/settings.xml)
 
* Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: /apps/vbagx/settings.xml)
 
 
 
* GameCube - Added DVD motor off option
 
* GameCube - Added DVD motor off option
 
 
 
* GameCube - Fixed GBA loading issue
 
* GameCube - Fixed GBA loading issue
+
 
 
 
 
 
 
=== 1.0.4 - October 28, 2008 ===
 
=== 1.0.4 - October 28, 2008 ===
 
 
 
* Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
 
* Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
 
 
 
* Frameskipping improvements
 
* Frameskipping improvements
 
 
 
* Sound processing improved - L-R channel reversal corrected, skipping fixed
 
* Sound processing improved - L-R channel reversal corrected, skipping fixed
 
 
 
* Saving problems fixed, game compatibility improved
 
* Saving problems fixed, game compatibility improved
 
 
 
* IPS/UPS/PPF patch support
 
* IPS/UPS/PPF patch support
 
 
 
* SD/USB hot-swapping!
 
* SD/USB hot-swapping!
 
 
 
* SDHC support
 
* SDHC support
 
 
 
* Zoom setting saved
 
* Zoom setting saved
 
 
 
* Widescreen correction option
 
* Widescreen correction option
 
 
 
* GameCube support is back, including Qoob support!
 
* GameCube support is back, including Qoob support!
+
 
 
 
 
 
 
=== 1.0.3 - October 15, 2008 ===
 
=== 1.0.3 - October 15, 2008 ===
 
 
 
* New timing / frameskip algorithm - should (hopefully) work 100% better!
 
* New timing / frameskip algorithm - should (hopefully) work 100% better!
 
 
 
* Performance improvements - video threading, PPC core partly activated
 
* Performance improvements - video threading, PPC core partly activated
 
 
 
* Video zooming option
 
* Video zooming option
 
 
 
* Unfiltered video option
 
* Unfiltered video option
 
 
 
* 7z support
 
* 7z support
 
 
 
* Loading progress bars added
 
* Loading progress bars added
+
 
 
 
 
 
 
=== 1.0.2 - October 6, 2008 ===
 
=== 1.0.2 - October 6, 2008 ===
 
 
 
* New core! The core is now a custom combination of VBA-M and VBA 1.72
 
* New core! The core is now a custom combination of VBA-M and VBA 1.72
 
 
 
* Added DVD, SMB, ZIP, GameCube MC support
 
* Added DVD, SMB, ZIP, GameCube MC support
 
 
 
* Faster USB/SD speeds
 
* Faster USB/SD speeds
 
 
 
* Screen alignment and flickering problems fixed
 
* Screen alignment and flickering problems fixed
 
 
 
* 128K save support added
 
* 128K save support added
 
 
 
* Better emulation speeds. Should now be nearly full speed all the time for most games.
 
* Better emulation speeds. Should now be nearly full speed all the time for most games.
 
 
 
* Turbo speed feature. Mapped to right C-stick (classic controller & Gamecube controller), and A+B for wiimote
 
* Turbo speed feature. Mapped to right C-stick (classic controller & Gamecube controller), and A+B for wiimote
 
 
 
* Controller mapping preferences bug fixed. Your preferences will reset automatically to correct any problems in your preferences file
 
* Controller mapping preferences bug fixed. Your preferences will reset automatically to correct any problems in your preferences file
 
 
 
* Many other tweaks behind the scenes
 
* Many other tweaks behind the scenes
+
 
 
 
 
 
 
=== 1.0.1 - September 18, 2008 ===
 
=== 1.0.1 - September 18, 2008 ===
 
 
 
* GBA games now run at full speed
 
* GBA games now run at full speed
 
 
 
* Menu improvements, with spiffy new background - thanks brakken!
 
* Menu improvements, with spiffy new background - thanks brakken!
 
 
 
* Fixed L/R buttons - they work now
 
* Fixed L/R buttons - they work now
+
 
 
 
 
 
 
=== 1.0.0 - September 16, 2008 ===
 
=== 1.0.0 - September 16, 2008 ===
 
 
 
* Now compiles with devkitpro r15
 
* Now compiles with devkitpro r15
 
 
 
* One makefile to make all versions
 
* One makefile to make all versions
 
 
 
* Complete rewrite based on code from SNES9x GX
 
* Complete rewrite based on code from SNES9x GX
 
 
 
* Now has a menu! ROM selector, preferences, controller mapping, etc
 
* Now has a menu! ROM selector, preferences, controller mapping, etc
 
 
 
* Wiimote, Nunchuk, and Classic controller support
 
* Wiimote, Nunchuk, and Classic controller support
 
 
 
* Button mapping for all controller types
 
* Button mapping for all controller types
 
 
 
* Full support for SD and USB
 
* Full support for SD and USB
 
 
 
* Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
 
* Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
 
 
 
* 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
 
* 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
 
 
 
* Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program
 
* Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program
+
 
 
 
 
 
 
[[Category:Homebrew using libwiigui]]
 
[[Category:Homebrew using libwiigui]]
 
 
 
[[Category:Featured homebrew]]
 
[[Category:Featured homebrew]]

Revision as of 04:05, 3 December 2018

Visual Boy Advance GX
Vbagx-logo.png
General
Author(s)Tantric
Contributor(s)Carl Kenner
TypeHandheld emulator
Version2.3.7
Links
Download
Discussion
Source
Downloadable via the Homebrew Browser
Peripherals
Wiimote4.svg SensorBar.svg Nunchuck alternative.svg ClassicController.svg GameCube Controller DVD Loads files from SDHC cards in the Front SD slot USB mass storage device Local WiFi Internet

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M. The GUI is powered by libwiigui.

Contents

Features

  • Wiimote, Nunchuk, Classic, and Gamecube controller support
  • Rotation sensors, Solar sensors, and Rumble support
  • Optional special Wii controls built-in for some games
  • Editable 14-colour palettes for monochrome Gameboy games
  • SRAM and State saving
  • IPS/UPS patch support
  • Custom controller configurations
  • SD, USB, DVD, SMB, Zip, and 7z support
  • Compatiblity based on VBA-M r927
  • MEM2 ROM Storage for fast access
  • Auto frame skip for those core heavy games
  • Turbo speed, video zooming, widescreen, and unfiltered video options

Notes from the Developer

  • Speed could still use some improvement. If anyone can make the code more efficient, knows PPC assembly, or can make it faster in any way, let me know.

Installation

  • If you are using the Homebrew Channel just copy the apps directory from the archive to the root of your SD card. If you are using another loader use the executables/vbagx_wii.dol.
  • ROMs & saves files should be stored in /vbagx/roms and /vbagx/saves on the root of your SD card or USB flash drive. You can copy the vbagx directory from the archive to your support drive. Your ROMs must be in ".gb", ".gbc" or ".gba" format. To be clear, there will be 2 "vbagx" folders. One in your apps folder, and one on the SD root.
  • Launch the emulator using your Loader.

Wii Channel

wilsoff and MrNick666 were gracious enough to create an official Wii Channel. You can find it on the Downloads page.

Prerequisites

  • You must have IOS58 to use this channel. Either upgrade to System Menu 4.3, or use the IOS58 Installer.
  • You must have Homebrew Channel 1.0.8+ running on IOS58 to run the installer. If HBC is not using IOS58, reinstall it.
  • This channel tries load /apps/vbagx/boot.dol from SD or USB. You must have Visual Boy Advance GX installed in one of these locations.

Installation

  1. Copy the installer files to your SD/USB device
  2. Launch the installer from HBC
  3. Click Install
  4. Done!

Loading Games

From DVD

  • ROMs can be burned to a DVD-/+R (4.7GB max size & ISO 9660 file format).

From Network (using SMB)

Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:

<section name="Network" description="Network Settings">
   <setting name="smbip" value="192.168.4.19" description="Share Computer IP" />
   <setting name="smbshare" value="wiifiles" description="Share Name" />
   <setting name="smbuser" value="yourusername" description="Share Username" />
   <setting name="smbpwd" value="yourpassword" description="Share Password" />
</section>

Also be sure to mirror the required directory structure within your share folder, or change the LoadFolder and SaveFolder values in the XML file. See the tinysmb page for additional information and troubleshooting.

Language Patches (IPS/UPS)

IPS files must be placed in the same folder as the ROM you are loading, and named identically to the ROM name, except with a IPS extension. They will be loaded automatically upon loading the game.

Patches can be used to colourise a monochrome gameboy game, or to translate a game into your language, or to stop the game from needing special hardware. Search the internet for patches. Many games have been translated by fans. They can be in IPS or UPS format. You don't need to patch anything yourself. Just put the IPS or UPS file in the /vbagx/roms folder along with the rom itself. The patch must have the same name as the rom. Patches can not be put inside the ZIP file. If a rom is zipped, you might need to check inside the zip for the actual rom filename.

You must not use patched versions of Boktai roms! (Except for the translation patch for Boktai 3, which is highly recommended). The patches are for old emulators that don't support the solar sensor. VBA GX and NO$GBA support the solar sensor natively, and the patch will stop them from working.

You must also not use patched versions of WarioWare Twisted, Kirby's Tilt n Tumble, or Yoshi's Universal Gravitation (Topsy Turvy). The original roms are fully supported, and the patch will stop them from working.

Editing Palettes

Games for Gameboy Advance, Gameboy Color, and Super Gameboy, are already in colour, and changing palettes for these games will have no effect. Unfortunately, some Super Gameboy games are programmed in greyscale and that can't be changed yet.

Monochrome games for the original Gameboy had four shades of grey. But with VBA-Wii you can define your own colour palettes for these games.

VBA Wii comes with palettes for these games: Alleyway, Baseball, Duck Tales, Kid Icarus, Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2 (not DX), Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!, The Simpsons: Bart and the Beanstalk, Super Mario Land, Tennis, Tetris, and TMNT: Fall of the Foot Clan

Other games will use a default palette of green background, white status bar, red sprites and blue sprites. This palette makes palette editing easier, but isn't all that suitable for most games. You should usually either edit the palette for these games, or switch to black and white mode. Or you can edit the default palette by manually editing the "sd:\apps\vbagx\palette.xml" file.

To switch between black and white and palette mode, start a game, go to the HOME menu, choose "Game Settings", choose "Video", and click on "Colorize Mono GB". The game "Megaman 1" will always be in black and white, to prevent flashing.

To edit the palette for the current game, go to the HOME menu, choose "Game Settings", choose "Video", and click on "Choose Palette" to go to the Palette Editor.

After editing the palette, the palette might appear screwed up in the game until the game changes palettes. To fix that, you might need to save the game and then start the game again, or you might need to press start to pause or go to the menu, then press start again, or you might need to try moving your sprite to the far left side of the screen.

Palette Editor

The colours are divided into 4 columns, which are arranged by brightness.

The first column is the background. The bottom "background" colour is used for both the background tiles, and also for parts of the screen not covered by background tiles or any sprites. Sometimes the background can go in front of some sprites, and in those cases the bottom background colour is transparent.

The second column is the "window". Usually that means the status bar and HUD, but it's sometimes used for other things, for example in Mortal Kombat 1, the entire game screen except the status bar is the window. VBA Wii is the only Gameboy emulator that lets you change the window colours, in other emulators the window uses the background colours.

The third column, "OBJ", is for sprites that use palette 0. Sprites only have 3 colours, because one is always transparent. Games can choose which three of the four brightness levels will be used (that's why there are two sprite palettes). In the editor it's assumed that the first three brightness levels will be chosen. When the game chooses different brightness levels, some of those colours will be brightened or darkened in-game. Black is assumed to be 10% brightness, while dark grey is assumed to be 40% brightness. That means half the time, the colour you choose for OBJ 2 will appear 4 times darker in-game, so you might need to make it very bright. Other colours also will appear at different brightnesses, but not by a factor of 4.

The fourth column "SPR", is for sprites that use palette 1. It has the same issues as specified above. VBA on other platforms uses the same colours for both palette 0 and palette 1, but VBA Wii lets you change them separately. Palette 1 is often used for some monsters, or for when your character takes damage, or for making collectible items flash.

Clicking on any colour will pop up a colour editor window. You change a colour by choosing how much red, green, and blue are mixed together. You can only go up or down 8 at a time. It is in hexadecimal, which means it goes up to F instead of up to 9. F means 15.

  • red+green+blue = white
  • red+green = yellow
  • two parts red, one part green = orange
  • dark orange is brown, especially if you mix in a bit of blue
  • red+blue = magenta (pinkish purple)
  • two parts blue, one part red = purple
  • two parts red, one part blue = hot pink
  • green+blue = cyan (bright blue/green)
  • two parts blue, one part green = light blue
  • To make a colour paler, mix in a little bit of all the other colours

Clicking on the "load / save" button will save the palette changes. Unless you are worried about a power failure, this is unnecessary, since they are saved automatically when you close. This button will have more features in the next version.

The palette will be saved whenever you close the editor window.

As mentioned above, after editing the palette, the palette might appear screwed up in the game until the game changes palettes. To fix that, you might need to save the game and then start the game again, or you might need to press start to pause or go to the menu, then press start again, or you might need to try moving your sprite to the far left side of the screen.

palette.xml

Once the emulator has created the palette.xml file (by playing a mono game), you can edit it manually to change the palettes. This might be quicker and easier than editing inside the emulator. It also lets you edit the default palette to something more suitable. And it lets you set some games to play in Black and White mode.

You can, and should, share your palette.xml with other users if you have made palettes for other games.

Game names in the palette.xml file are based on the ROM's internal name, not the filename. That means you only have to set the palette once even if you have several files for different regions. It also means you can use other people's xml files without worrying what they named their ROMs. If you need to know the game's internal name, you can check in VBA-M on the PC, or some websites will tell you, or you can just start editing the palette in the emulator and then it will be added to the XML file for you.

When "use" is set to "1" that means that game will be in palette mode. When "use" is set to "0", that means that game will always be in black and white mode.

Colours are specified in hexadecimal, in the format: 0xRRGGBB. FF is the brightest, 80 is half brightness, 00 is black. VBA-Wii only uses 15-bit colour, so the last digit will be rounded down to either 8 or 0. But if palette support is ported to other platforms, then they might not be rounded on those platforms.

Controls

In Menu

GameCube Controller Wiimote.svg WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
Gamecube D-Pad Up / Gamecube D-Pad Down or GameCube Control Stick Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down Wiimote D-Pad Up / Wiimote D-Pad Down or Nunchuck Control Stick or Nunchuck C Button Classic D-Pad Up / Classic D-Pad Down or Classic Left Control Stick Move through the Menu
Gamecube D-Pad Left / Gamecube D-Pad Right or GameCube Control Stick Wiimote D-Pad Left / Wiimote D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right Wiimote D-Pad Left / Wiimote D-Pad Right or Nunchuck Control Stick Classic D-Pad Left / Classic D-Pad Right or Classic Left Control Stick Page up / page down
Gamecube A Button Wiimote A Button Wiimote 2 Button Wiimote A Button Classic a Button Select menu item, change setting
Gamecube B Button Wiimote B Button Wiimote 1 Button Wiimote B Button Classic b Button Swap between list box and buttons
Wiimote HOME Button Wiimote HOME Button Wiimote HOME Button Classic HOME Button Exit (main menu), return to game (game menu)

Keyboard and mouse don't work in the menu yet, only in-game.

In Game (by default)

The controls can be changed in "Controller Configuration" menu.

GameCube Controller WiimoteHorizontal.svg Wiimote.svg+Nunchuck alternative.svg ClassicController.svg Action
GameCube D-Pad or GameCube Control Stick Wiimote D-Pad Wiimote D-Pad or Nunchuck Control Stick Classic D-Pad or Classic Left Control Stick GBA DPad
Gamecube A Button Wiimote 2 Button Nunchuck Z Button Classic b Button A
Gamecube B Button Wiimote 1 Button Nunchuck C Button Classic y Button B
GameCube L Trigger Wiimote B Button Wiimote 2 Button Classic L Trigger L
GameCube R Trigger Wiimote A Button Wiimote 1 Button Classic R Trigger R
GameCube Z Button Wiimote - Button Wiimote - Button Classic - Button SELECT
GameCube START Button Wiimote + Button Wiimote + Button Classic + Button START
Left Gamecube C Control Stick Wiimote HOME Button Wiimote HOME Button Classic HOME Button Emulator menu
Gamecube C Control Stick Right Wiimote A Button+Wiimote B Button Wiimote A Button+Wiimote B Button Classic Right Control Stick Right Turbo Mode
Gamecube C Control Stick Up/Down Classic Right Control Stick Up/Down Zoom In/Out

Match Wii Controls

Special Wii controls exist for many games. See link for more details.

Changelog

2.3.7 - August 28, 2018

  • Allow loader to pass two arguments instead of three (libertyernie)
  • don't reset settings when going back to an older version
  • Fix a few potential crashes caused by the GUI
  • ther minor fixes/improvements
  • Compiled with latest libOGC/devkitPPC


2.3.6 - December 11, 2016

  • Restored Wiiflow mode plugin by fix94
  • Restored fix filebrowser window overlapping
  • Change all files End Of Line to windows mode
  • Remove update check for updates

2.3.5 - December 10, 2016

  • Hide saving dialog that pops up briefly when returning from a game

2.3.4 - September 15, 2016

  • Added the delete save file (SRAM / Snapshot) option
  • Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI
  • Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings
  • Updated settings file name in order to have it's own settings file name
  • Added an option to switch between screenshots, covers, or artwork images,with their respective named folders at the device's root. You can set which one to show, by going to Settings > Menu > Preview Image. The .PNG image file needs to have the same name as the ROM (e.g.: Mother 3.png)
  • Removed sound from GUI (thanks to Askot)
  • Added option to switch between the Green or Monochrome GB color screen. You can set which one to show by going to Settings > Emulation > GB Screen Palette

2.3.3 - June 25, 2016

  • Fixed the GC pad Down input on the File browser window
  • Added Koston's green gb color screen
  • Added the Screenshot Button
  • Increased and Centered the Screenshot image and reduce game list width
  • Added a background for the preview image
  • Added the WiiuPro Controller icon on the controller settings
  • Fix DSI error / Bug from Emulator Main Menu

2.3.2 - March 4, 2015

  • libertyernie
  • Wii U: if widescreen is enabled in the Wii U setting, VBA GX will use a 16:9 aspect ratio, except while playing a game with fixed pixel mode turned on
  • There are now three options for border in the emulation settings menu (see "Super Game Boy borders" section for details)
  • PNG borders now supported for GBA games
  • Video mode "PAL (50Hz)" renamed to "PAL (576i)"
  • Video mode "PAL (60Hz)" renamed to "European RGB (480i)"
  • 240p support added (NTSC and European RGB modes)
  • All video modes now use a width of 704 for the best pixel aspect ratio

2.3.1b - November 8, 2014

  • Glitch
  • Added FIX94's libwupc for WiiU Pro Controllers
  • Added tueidj's vWii Widescreen Fix

2.3.1 - October 14, 2014

  • libertyernie
  • Super Game Boy border support
  • Borders can be loaded from (and are automatically saved to) PNG files
  • Any border loaded from the game itself will override the custom PNG border
  • Custom palette support from 2.2.8 restored
  • Option added to select Game Boy hardware (GB/SGB/GBC/auto)
  • Fixed pixel ratio mode added
  • Overrides zoom and aspect ratio settings
  • To squish the picture so it appears correctly on a 16:9 TV, you can open the settings.xml file and add 10 to the gbFixed/gbaFixed value. However, setting your TV to 4:3 mode will yield a better picture.
  • Real-time clock fixes for GB/GBC games, including Pokémon G/S/C
  • RTC data in save file stored as little-endian
  • Option added for UTC offset in the main menu (only required if you use the same SRAM on other, time-zone-aware platforms)
  • New option for selecting "sharp" or "soft" filtering settings
  • "Sharp" was the default for 480p, "soft" was the default for 480i

2.3.0 - September 10, 2014

  • libertyernie
  • VBA-M core updated to r1231
  • Tiled rendering used for GBA games (new VBA-M feature, originally from RetroArch) - provides a major speed boost!
  • Changes from cebolleto's version
  • Screenshots can be displayed for each game on the menu
  • Nicer 7-Zip support
  • When you leave a folder, the folder you just left will be selected
  • New options available:
  • Disable the " Auto" string being appended to save files
  • Disable frameskip entirely on GBA
  • Keyboard fixed (from libwiigui r56)
  • GUI prompt is now purple instead of green (button colors more intuitive)
  • Goomba and Goomba Color ROM support:
  • Any Game Boy ROM stored within a Goomba ROM can be loaded "natively" in the Game Boy (Color) emulator (or the Goomba ROM can be loaded as GBA)
  • Game Boy SRAM stored within Goomba SRAM is loaded and saved correctly

2.2.8 - July 29, 2012

  • Fixed lag with GameCube controllers

2.2.7 - July 7, 2012

  • Fixed PAL support

2.2.6 - July 6, 2012

  • Support for newer Wiimotes
  • Fixed missing audio channel bug (eg: in Mario & Luigi: Superstar Saga)
  • Improved controller behavior - allow two directions to be pressed simultaneously
  • Compiled with devkitPPC r26 and libogc 1.8.11

2.2.5 - May 15, 2011

  • Added Turkish translation

2.2.4 - March 23, 2011

  • Fixed browser regressions with stability and speed

2.2.3 - March 19, 2011

  • Improved USB and controller compatibility (recompiled with latest libogc)
  • Enabled SMB on GameCube (thanks Extrems!)
  • Added Catalan translation
  • Translation updates

2.2.2 - October 7, 2010

  • Fixed "blank listing" issue for SMB
  • Improved USB compatibility and speed
  • Added Portuguese and Brazilian Portuguese translations
  • Channel updated (improved USB compatibility)
  • Other minor changes

2.2.1 - August 14, 2010

  • IOS 202 support removed
  • USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed
  • DVD support via AHBPROT - requires latest HBC

2.2.0 - July 22, 2010

  • Fixed broken auto-update

2.1.9 - July 20, 2010

  • Reverted USB2 changes

2.1.8 - July 14, 2010

  • Ability to use both USB ports (requires updated IOS 202 - WARNING: older versions of IOS 202 are NO LONGER supported)
  • Hide non-ROM files
  • Other minor improvements

2.1.7 - June 20, 2010

  • USB improvements
  • GameCube improvements - audio, SD Gecko, show thumbnails for saves
  • Other minor changes

2.1.6 - May 19, 2010

  • DVD support fixed
  • Fixed some potential hangs when returning to menu
  • Video/audio code changes
  • Fixed scrolling text bug
  • Other minor changes

2.1.5 - April 9, 2010

  • Fix auto-save bug

2.1.4 - April 9, 2010

  • Fixed issue with saves (GBA) and snapshots (GB)
  • Most 3rd party controllers should work now (you're welcome!)
  • Translation updates (German and Dutch)
  • Other minor changes

2.1.3 - March 30, 2010

  • Fixed ROM allocation. Should solve some unexplained crashes
  • Numerous performance optimizations (thanks dancinninja!)
  • DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is highly recommended to install IOS 202 via the included installer
  • Multi-language support (only French translation is fully complete)
  • Thank you to everyone who submitted translations
  • SMB improvements/bug fixes
  • Minor video & input performance optimizations
  • Disabling rumble now also disables in-game rumbling
  • Fixed saving of GB screen position adjustment

2.1.2 - December 23, 2009

  • Numerous core optimizations (thanks dancinninjac!)
  • File browser now scrolls down to the last game when returning to browser
  • Auto update for those using USB now works
  • Fixed scrollbar up/down buttons
  • Minor optimizations

2.1.1 - December 7, 2009

  • Save state corruption issues fixed

2.1.0 - December 2, 2009

  • Fixed SMB (for real this time!)

2.0.9 - November 30, 2009

  • Fixed SMB
  • Added separate horizontal/vertical zoom options, and separate GB/GBA ones
  • Improved scrolling timing - the more you scroll, the fast it goes
  • Fixed reset button on Wii console - now you can reset multiple times
  • APU optimization (dancinninjac)
  • Minor code optimizations
  • Reduce memory fragmentation - fixes out of memory crashes

2.0.8 - October 7, 2009

  • Revamped filebrowser and file I/O
  • Fixed MBC2 saving/loading
  • Fixed some GB-Z80 instructions
  • DVD loading in GameCube should work now (untested and unsupported)
  • Many, many other bug fixes

2.0.7 - September 16, 2009

  • Text rendering corrections
  • SMB improvements
  • Built with latest libraries
  • Video mode switching now works properly
  • Other minor bugfixes and cleanup

2.0.6 - July 22, 2009

  • Fixed "No game saves found." message when there are actually saves.
  • Fixed shift key on keyboard
  • Text scrolling works again
  • Change default prompt window selection to "Cancel" button

2.0.5 - July 9, 2009

  • Faster SMB/USB browsing
  • Last browsed folder is now remembered
  • Fixed controller mapping reset button
  • Fixed no sound on GameCube version
  • Directory names are no longer altered
  • Preferences now only saved on exit
  • Fixed on-screen keyboard glitches
  • SRAM auto-saved on power-off from within a game
  • Prevent 7z lockups, better 7z error messages

2.0.4 - June 30, 2009

  • Fixed auto-update
  • Increased file browser listing to 10 entries, decreased font size
  • Added text scrolling on file browser
  • Added reset button for controller mappings
  • Settings are now loaded from USB when loading the app from USB on HBC
  • Fixed menu crashes caused by ogg player bugs
  • Fixed memory card saving verification bug
  • Fixed game savebrowser bugs
  • Miscellaneous code cleanup/corrections

2.0.3 - May 30, 2009

  • Fixed SD/USB corruption bug
  • SMB works again
  • GUI bugs fixed, GUI behavioral improvements
  • GB Palette editing
  • More built-in palettes
  • Palettes now fade to white correctly instead of getting brighter
  • Can now turn off palette colorizing
  • Workaround for palette issue on Mega Man I GB - palette disabled
  • Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
  • Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now make calibration easy by locking the gyroscope.
  • Fixed issues with constant rumbling

2.0.2 - May 26, 2009

  • Improved stability
  • Fixed broken SDHC from HBC 1.0.2 update
  • Fixed issues with returning to menu from in-game
  • Add option to disable rumble
  • Auto-determines if HBC is present - returns to Wii menu otherwise
  • Unfiltered mode fixed
  • Miscellaneous bugfixes

2.0.1 - April 30, 2009

  • Multiple state saves now working
  • Built with more stable libogc/libfat
  • Fixed settings saving glitches
  • Fixed Mortal Kombat GameCube controller bug
  • Fixed Zelda DX palette bug
  • Fixed Harry Potter 1-3 keyboard bug

2.0.0 - April 27, 2009

  • New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
  • Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
  • Onscreen keyboard for changing save/load folders and network settings
  • Menu configuration options (configurable exit button, wiimote orientation, volumes)
  • New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
  • Added video shifting option
  • Added video mode selection (recommended to leave on Automatic)
  • ROM filenames are now displayed shortened by removing unnecessary characters from name
  • USB Mouse support (buttons only)
  • Keyboard shift key bug fixed
  • Built-in 14 colour palettes for some monochrome gameboy games (Magnetic Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
  • Rumble works in GBC games designed for rumble cartridges but shipped without rumble cartridges, such as Disney's Tarzan for GBC
  • Improved Mortal Kombat Wii Controls
  • Mortal Kombat games now have many extra characters to choose
  • Wii Controls for more Teenage Mutant Ninja Turtles games
  • Improved Lego Star Wars controls
  • Boktai menu now tells you when there can't be sun because it is night
  • Zelda cheat button removed
  • Minor bug fixes

1.0.9 - April 7, 2009

  • Gamecube controller should no longer rumble constantly

1.0.8 - April 6, 2009

  • "Match Wii Game" controls option! Games that have a Wii equivalent can be played using the controls for that Wii game. For example all Zelda games can be played with Twilight Princess controls.
  • Rotation/Tilt sensor games all work
  • Solar sensors (Boktai 1/2/3)
  • Rumble (except for games that rely on Gameboy Player)
  • Keyboard
  • PAL support, finally!
  • New scaling options, choose how much stretching you want
  • Colourised games now partially work but still have distortion
  • "Corvette" no longer has a screwed up palette (but still crashes)
  • Triggers net reconnection on SMB failure
  • Source code refactored, and project file added

1.0.7 - January 27, 2009

  • Updated to VBA-M r847
  • Corrected sound interpolation
  • Faster SD/USB - new read-ahead cache
  • Removed trigger of back to menu for Classic Controller right joystick
  • Fixed a bug with reading files < 2048 bytes
  • Fixed GBA games on GameCube
  • Fixed homebrew GBA games on GameCube
  • Fixed some memory leaks, buffer overflows, etc
  • Code cleanup, other general bugfixes

1.0.6 - December 24, 2008

  • Fixed save state saving bug
  • Fixed unstable SD card access
  • Proper SD/USB hotswap (Wii only)
  • Auto-update feature (Wii only)
  • Rewritten SMB access - speed boost, NTLM now supported (Wii only)
  • Improved file access code
  • Resetting preferences now resets controls
  • Minor bug fixes

1.0.5 - November 19, 2008

  • SDHC works now
  • Frameskipping tweaks
  • Fixed snapshot loading issue
  • Full widescreen support
  • Changed scaling
  • Zooming fixed (thanks eke-eke!)
  • PAL timing changes - EURGB60 mode forced
  • Wii - Added console/remote power button support
  • Wii - Added reset button support (resets game)
  • Wii - Settings file is now named settings.xml and is stored in the same folder as the DOL (eg: /apps/vbagx/settings.xml)
  • GameCube - Added DVD motor off option
  • GameCube - Fixed GBA loading issue

1.0.4 - October 28, 2008

  • Complete port of VBA-M - now uses blaarg's new audio core, latest GB core
  • Frameskipping improvements
  • Sound processing improved - L-R channel reversal corrected, skipping fixed
  • Saving problems fixed, game compatibility improved
  • IPS/UPS/PPF patch support
  • SD/USB hot-swapping!
  • SDHC support
  • Zoom setting saved
  • Widescreen correction option
  • GameCube support is back, including Qoob support!

1.0.3 - October 15, 2008

  • New timing / frameskip algorithm - should (hopefully) work 100% better!
  • Performance improvements - video threading, PPC core partly activated
  • Video zooming option
  • Unfiltered video option
  • 7z support
  • Loading progress bars added

1.0.2 - October 6, 2008

  • New core! The core is now a custom combination of VBA-M and VBA 1.72
  • Added DVD, SMB, ZIP, GameCube MC support
  • Faster USB/SD speeds
  • Screen alignment and flickering problems fixed
  • 128K save support added
  • Better emulation speeds. Should now be nearly full speed all the time for most games.
  • Turbo speed feature. Mapped to right C-stick (classic controller & Gamecube controller), and A+B for wiimote
  • Controller mapping preferences bug fixed. Your preferences will reset automatically to correct any problems in your preferences file
  • Many other tweaks behind the scenes

1.0.1 - September 18, 2008

  • GBA games now run at full speed
  • Menu improvements, with spiffy new background - thanks brakken!
  • Fixed L/R buttons - they work now

1.0.0 - September 16, 2008

  • Now compiles with devkitpro r15
  • One makefile to make all versions
  • Complete rewrite based on code from SNES9x GX
  • Now has a menu! ROM selector, preferences, controller mapping, etc
  • Wiimote, Nunchuk, and Classic controller support
  • Button mapping for all controller types
  • Full support for SD and USB
  • Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
  • 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB
  • Preferences are loaded and saved in XML format. You can open VBAGX.xml edit all settings, including some not available within the program