Difference between revisions of "User talk:Wiibrewfan4"

From WiiBrew
Jump to navigation Jump to search
 
(4 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
:I've tried your script. Unfortunately there seems to be no response from my Taiko Drum Controller? ;_; The Inbyte Strings don't change when I hit my Taiko controller??!. I don't have any problems with it in Taiko No Tatsujin Wii.    --myuu 2010.1.28 <small>—Preceding unsigned comment added by [[User:Myuu|Myuu]] ([[User talk:Myuu|talk]] • [[Special:Contributions/Myuu|contribs]]) 20:38, 28 January 2010 (UTC)</small>
 
:I've tried your script. Unfortunately there seems to be no response from my Taiko Drum Controller? ;_; The Inbyte Strings don't change when I hit my Taiko controller??!. I don't have any problems with it in Taiko No Tatsujin Wii.    --myuu 2010.1.28 <small>—Preceding unsigned comment added by [[User:Myuu|Myuu]] ([[User talk:Myuu|talk]] • [[Special:Contributions/Myuu|contribs]]) 20:38, 28 January 2010 (UTC)</small>
 
::If you have installed a working bluetooth stack, eg. Bluesoleil and still have this problem, try change the wiimote number in debug  = wiimote1.InByteString to debug  = wiimote2.InByteString and so forth (or even wiimote.InByteString.) Also, use the most up-to-date version of glovepie. When you see the debug values changing you're on a road to victory.--[[User:Wiibrewfan4|Wiibrewfan4]] 20:44, 13 February 2010 (UTC)
 
::If you have installed a working bluetooth stack, eg. Bluesoleil and still have this problem, try change the wiimote number in debug  = wiimote1.InByteString to debug  = wiimote2.InByteString and so forth (or even wiimote.InByteString.) Also, use the most up-to-date version of glovepie. When you see the debug values changing you're on a road to victory.--[[User:Wiibrewfan4|Wiibrewfan4]] 20:44, 13 February 2010 (UTC)
 +
:::Ok! I just tried with 0.43 and it indeed seems that you have to do a check before trying to read the inbytestring, so these lines of code should help you get started:
 +
:::''if (Wiimote.expansion == 195) then''
 +
:::''debug  = Wiimote.InByteString ''
 +
:::''endif''
 +
:::
 +
:::--[[User:Wiibrewfan4|Wiibrewfan4]] 22:24, 13 February 2010 (UTC)
 +
:::: I have now updated the code in my wikipage, so try it out will you! --[[User:Wiibrewfan4|Wiibrewfan4]] 22:52, 13 February 2010 (UTC)

Latest revision as of 00:52, 14 February 2010

Glovepie & Wii Taiko Drum Controller

Yes!I think maybe I can play taiko in PCSX2 with a WII drum.Thank you! --popyoung 2010.1.15 —Preceding unsigned comment added by Popyoung (talkcontribs) 11:20, 15 January 2010 (UTC)

I've tried your script. Unfortunately there seems to be no response from my Taiko Drum Controller? ;_; The Inbyte Strings don't change when I hit my Taiko controller??!. I don't have any problems with it in Taiko No Tatsujin Wii. --myuu 2010.1.28 —Preceding unsigned comment added by Myuu (talkcontribs) 20:38, 28 January 2010 (UTC)
If you have installed a working bluetooth stack, eg. Bluesoleil and still have this problem, try change the wiimote number in debug = wiimote1.InByteString to debug = wiimote2.InByteString and so forth (or even wiimote.InByteString.) Also, use the most up-to-date version of glovepie. When you see the debug values changing you're on a road to victory.--Wiibrewfan4 20:44, 13 February 2010 (UTC)
Ok! I just tried with 0.43 and it indeed seems that you have to do a check before trying to read the inbytestring, so these lines of code should help you get started:
if (Wiimote.expansion == 195) then
debug = Wiimote.InByteString
endif
--Wiibrewfan4 22:24, 13 February 2010 (UTC)
I have now updated the code in my wikipage, so try it out will you! --Wiibrewfan4 22:52, 13 February 2010 (UTC)