Difference between revisions of "User talk:Tantric"

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FCE Ultra- Ever since version 3.0.3, I have been unable to play Metroid at all. It simply locks up before the title screen. Older versions of the emulator run the game perfectly. --[[User:Rhetoric|Rhetoric]] 15:22, 1 July 2009 (UTC)
FCE Ultra- Ever since version 3.0.3, I have been unable to play Metroid at all. It simply locks up before the title screen. Older versions of the emulator run the game perfectly. --[[User:Rhetoric|Rhetoric]] 15:22, 1 July 2009 (UTC)
== Kill joy ==
I just noticed that you removed my beloved WarezInstaller! But why? --[[User:Pinecone|Pinecone]] 21:49, 8 July 2009 (UTC)

Revision as of 23:49, 8 July 2009


the zapper is juste wimmote and nunchuk for aim en shoot and snes9x 005 support the superscope from nintendo with the wiimote to aim, no? - Yod4z GMT+1 02:39

That's exactly what the zapper is, but snes9x 005 (and the other emulators) do not support using the nunchuk for shooting, which is crucial to using the zapper shell. They do support using JUST the wiimote for aiming AND shooting. There's no special wiibrew icon for this though! --Tantric 01:22, 5 September 2008 (UTC)

What about third party products' (like Nyko's handgun shell)? Flark 00:55, 6 November 2008 (UTC)
Sure, Nyko's shell works fine, now that the B button is mapped for shooting. But I still really think advertising the emulators as having 'zapper' support is a bit of a misnomer, given they don't use the nunchuck. The zapper was more designed for 3D shootings, like Resident Evil or Quake. --Tantric 02:18, 6 November 2008 (UTC)
Then perhaps an alternative is needed? The closest existing icon is Wii Remote Aim. Perhaps something similar? Flark 02:26, 6 November 2008 (UTC)
That kinds of works, since really what should be advertised is that they support aiming with the Wiimote, not that they 'support' one piece of plastic or another. I think wiibrew needs a 'Wiimote aiming' peripheral added to Template:Infobox_homebrewapp --Tantric 02:56, 6 November 2008 (UTC)
How do you feel about a simple circle crosshair? It's probably the easiest to make and most readily recognizable symbol. Plus I am new to inkscape. Flark 03:02, 6 November 2008 (UTC)
Sounds good to me, go for it! --Tantric 03:03, 6 November 2008 (UTC)
Uploaded WiimoteTargeting.svg. Tag, you're it. I sure hope people don't get confused over this. Flark 04:05, 6 November 2008 (UTC)
On second thought, maybe it should have been named WiimoteShooting.svg to be more clear... Too bad I can't delete it now. Flark 04:08, 6 November 2008 (UTC)

In Link's Crossbow Training, the nunchuk is used for moving and zooming, it is not used for shooting. So I disagree with your "crucial" statement. --Pepsiman 08:45, 5 September 2008 (UTC)

My point is this. Zapper - nunchuk used for moving, nunchuk C Z buttons used for something in the game, and wiimote B button is trigger. No other buttons are meant for use from the wiimote, only the B button. Emulators, the nunchuk isn't used for ANYTHING (when in lightgun/scope/mouse/etc mode), and trigger is A (for most games I think?). How does this make the emulators 'compatible' with the zapper? It doesn't. --Tantric 16:44, 5 September 2008 (UTC)

Now that the sensor bar peripheral is finished and in use, I was finally able to remove the zapper peripheral from all apps (that I could find) which did not fully support it. I marked the WiimoteTargeting.svg and Template:WiimotePointing pages for deletion. We got off to the wrong start but now everything is sorted afaik. Nothing is using them now and as far as I know, the zapper is no longer used on any pages where it is not technically supported. Flark 00:01, 9 November 2008 (UTC)

BTW, it may take a little while for the server side cache to catch up to all of the changes. Flark 00:13, 9 November 2008 (UTC)

Kingdom Hearts: Chain of Memories

Hey dude, KH CoM is not working on VBA GX! Can you fix it? The rom size is 32,00MB and i tested it on VBA for computer and it worked. Help!Sunshiner123 15:32, 22 November 2008 (UTC)

DDR pad

I believe it is crucual to get support for DDR pad in FCE Ultra to be able to play world class track meet currently there is no way to actually play that rom that im aware of please ocntact me about this also i am a graphic designer if you need work done Bdemm32@comcast.net

Need an artist?

Hi, I'm talented (In my opinion obviously.) My main work is in Paint.NET and 3D modeling programs for pre-rendered objects. Myself in Super Mario Kart. I can work with little resources, as you can see. Everybody uses the same palette as who they have replaced, and fit perfect. Tails used the original 3D model used to make sprites on the Genesis, I heard, but I don't know. It's a good model, anyways. Toejam was hand made in about 10 minutes. I also made Yoshi's head entirely from gradients in Paint.NET. Picture here. I made an icon for Iiii here. I make many icons, sprites, offers, etc. but everybody rejects them... Well I hope to get a response. retrotails@yahoo.com--retrotails 06:47, 4 April 2009 (UTC)

Hi there! Your work looks good, and I appreciate the offer. But, the artwork for the new versions is already finished. --Tantric 18:22, 7 April 2009 (UTC)

Bug in SnesGX 4.0

If the HQ2X is on (standard, soft or bold, it doesn't matter) Secret of Mana and Seiken Densetsu will crash after the logo. I suppose it to be because any memory leak affecting SRAM loading. Panreyes 00:17, 6 April 2009 (UTC)

Helping other emulators

I was wondering if you ever thought of helping other Wii emulators, like Hugo, or Genesis Plus with their interfaces, or other problems. I love the new Snes9xGX 4.0.0 interface, and it would be simply awesome if all emulators had a uniform look, and layout. Also I haven't seen much effort by some emulator to support things like SMB servers, or other features. Have you thought of helping some of these emulators. --Piko

I've thought about it. Those two you mention are maintained by eke-eke, who is very capable. I've offered my help already; it's up to him to decide if he needs/wants it. --Tantric 18:20, 7 April 2009 (UTC)

SDL wii repository

I want to join the sdl svn repository... Maybe you can add this ? File:SDL Image.zip —Preceding unsigned comment added by TheDrev (talkcontribs) 08:30, 24 April 2009 (UTC)

Great! What I need is your Google Account to add you. Perhaps email me yours to dborth [at] gmail [dot] com. Is that SDL image any different from the SVN version? The SVN has PNG and JPEG support. --Tantric 15:40, 24 April 2009 (UTC)


Thanks for all the emulators, and especially VBA GX 2 you just released! You deserve thanks for all your hard gui, porting, and other work! Surely you are a favorite around here considering the popularity and well made stuff you're putting out, yeah? gllt 08:17, 27 April 2009 (UTC)

Concerning rumble in your apps using libwiigui

I don't know if it ever occured to you, but some people consider the rumble feature to be quite an annoyance. Most homebrew apps that use rumble have the option to disable it, either by respecting the Wii System Menu rumble configuration or by giving the user a separate in-menu setting within their app. Please add the option to disable rumble in the apps you are currently using libwiigui with. --Flark 10:52, 7 May 2009 (UTC)

I don't know whether you did it because I asked or whether you were originally intending to get around to adding it anyway, but either way, thanks very much for adding the option to turn off rumble. :) --Flark 21:10, 13 June 2009 (UTC)

Saving Problem in 4.0.4

hi i have played snes9x GX 4.0.4 very much and i love it thanks but for some reason my saves have been disappearing mysteriously, like in Earthbound i had a save but one day it wasn't there, this also happened to Secret Of Mana and also when i tried to load a snapshot in Mega Man X3 it said "error loading file" i have done nothing to my saves!

this happened to my friend too, has this ever happened to you too?--NintendoLover64 13:27, 11 May 2009 (UTC)


Thanks for fixing userboxes on my user page. I was planning on doing it myself tomorrow; late nights are not conducive to CSSing for me. (: --IanWatson 06:02, 26 May 2009 (UTC)

Thank you for updating my User page

Thank you for adding the WiiBrew admin userbox to my User page. LoganA (talkcontribs) 13:31, 26 May 2009 (UTC)


Tantric, WiiBuilder is a loader like Wiiload, WiiTCPLoad, WiiTCPLoadGUI, TCP_Loader and much more... Is there something I'm missing? Crayon 18:25, 26 May 2009 (UTC)

Yes, you're missing the fact that I missed that fact. Reverted. --Tantric 18:27, 26 May 2009 (UTC)
Thanks, BTW I really like all your project and I'm currently trying to port a game with SDL Wii (when I'm not playing Super Mario War Wii or NES games on FCE Ultra GX). --Crayon 18:36, 26 May 2009 (UTC)

Crazy Intro

There is a warning banner in the Crazy Intro page added by you. My application doesn't directly store anything in nand, It does indeed uses fakesigning but I can't see the same warning page in several exploits & applications that use fakesigning too...namely twilight hack, bootmii installer, bannerbomb, FTPii... probably much much more... there is I guess a misunderstanding there... --I R on 13:55, 10 June 2009 (UTC)

I guess this is because you use Preloader for that application, and I think the "Install the CrazyIntro.dol using "install/load dol File" feature of Preloader.." installation step installs something to the NAND. --Daid 15:40, 10 June 2009 (UTC)

Like Daid said, your application does end up on the wii NAND. This is done by preloader, so I personally think you should not have the warning.
As for fakesigning, your app does not use it directly. Only preloader needs fakesigning to get installed, I find it very hard to believe that Crediar would make the dol loader in preloader check for signing.
Furthermore, NONE of the apps and exploits you listed use fakesigning. The HBC installer used to use it before beta 9, but you didn't even list that one :P Yossi 19:40, 10 June 2009 (UTC)

You are right, actually it doesn't use fakesigning but just using menu tickets to identify as menu. The only case that something could be written into nand is when it can't identify as menu due to access restriction which is reported to the nanderr.log file in the nand... but I don't think that warrants a brick warning... it's the same for any application using any ES call... About preloader case, preloader itself has a warning for bricks, copying of the dol file is done by preloader, not by my application... though will be of no use, you can launch my application from hbc. it doesn't do anything that could brick one's wii. And again about the preloader case, analogy goes like this : your friend step into your car that has faulty brakes and also has an addon steering wheel which is known to be harmless... how would you go about warning your friend? And to a degree I can understand an indirect warning may be necessary in that context but that text in the warning banner doesn't fit much into this case.I R on 15:39, 13 June 2009 (UTC)
It's not a "brick" warning - there's no mention of anything like that - just that it modifies the NAND, whether it be directly or indirectly (by way of another tool it utilizes). --Tantric 15:42, 13 June 2009 (UTC)
Well but it's illogical, yes my app is designed to be used along with preloader but you can use any application as autoboot with preloader. Still, why more dangerous applications don't have any warning? for ex. bootmii installer? twilight hack? --I R on 21:06, 13 June 2009 (UTC)


This page shouldn't have been deleted. I remember there being some source code up there and I went looking for it, only to find the page deleted. I wanted to edit the app to make it more useful. I'm pretty new to wikis so I can't figure out how to undelete the page or revert changes. Christophocles 22:06, 18 June 2009 (UTC)

Super Mario War Wii

Hello, I have been playing Super Mario War Wii and it is great! I have a couple requests though. Could you please add in the 8 characters: Shadow the Hedgehog Silver the Hedgehog Clone Trooper Battle Droid Sora Riku Spongebob Patrick

Also the following stage: Krusty Krab

I would also like you to make a feature to where you can play your own music in mp3 format because the music isn't all that good in my opinion.

I know you only ported the game and didn't make it, but can you please try to put in these extra additions.

P.S. You can forget the Spongebob stuff if you want to. —Preceding unsigned comment added by Chaoboy (talkcontribs) 23:08, 18 June 2009 (UTC)

I want some megaman in there. Can you put some megaman in there for me? -- MetaFight 23:56, 18 June 2009 (UTC)
why wuld he add them? its not even from mario! and the game is named super mario war--pbsds 10:42, 24 June 2009 (UTC)
*Whoosh* is the sound of a joke going over your head. I wasn't seriously asking for megaman. I was trying to point out the absurdity of requesting new content/features in a ported game. Sometimes people ask for more more MORE without even offering to help. Sometimes those requests are so ludicrously pointless, or just way too much work to be worth implementing, that I just have to laugh a bit. My previous post about megaman was a joke. I'm fairly certain Tantric got it because we've joked around about such things before. -- MetaFight 14:25, 24 June 2009 (UTC)
You should make this in 3D. I really like 3D games and 2D is soooooooooooooooo lame now. -- MetaFight 14:25, 24 June 2009 (UTC)

I would also like the color of some characters changed, but I can do that myself. I will just send you the sprites, if that's okay with you. Oh, and pbsds, I know it is called Super Mario War, but there are characters other than Mario characters. I would love to make the sprites myself, but I'm not good at pixel art (or whatever it is called), but I can change the colors fine, and I don't know how to edit the music stuff. —Preceding unsigned comment added by Chaoboy (talkcontribs) 22:37, 25 June 2009 (UTC)


Tantric, I've started making up some images for emulators based on the Classic Controller. I've designed them primarily as optional icons, but I'm making them fairly large so others can use them for whatever they like. I don't know; perhaps for an on-screen display for assigning buttons.

FCE Ultra GX

Just giving you a heads-up. Currently I have one for FCE Ultra GX and a GameCube-themed one, with others in the pipeline. Hope you find it useful. --IanWatson 04:14, 1 July 2009 (UTC)

A couple emulator bugs

Not sure if this is the right place to post these, but they're fairly notable.

Snes9x- I've always seemed to have graphical issues with the game "Power Rangers- The Fighting Edition". Whenever I go into fighting mode, the screen has a bunch of graphical errors on it, making the game somewhat unplayable.

FCE Ultra- Ever since version 3.0.3, I have been unable to play Metroid at all. It simply locks up before the title screen. Older versions of the emulator run the game perfectly. --Rhetoric 15:22, 1 July 2009 (UTC)

Kill joy

I just noticed that you removed my beloved WarezInstaller! But why? --Pinecone 21:49, 8 July 2009 (UTC)