Difference between revisions of "User talk:Rako"

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(→‎yabause: new section)
 
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Have you ever considered porting [http://yohkai.no-ip.info/x680x0/XM6.htm XM6 (Sharp X68000)] and [http://sourceforge.jp/projects/oswan/ Oswan (Wonderswan)] emulators to Wii? Source code is Japanese and open.
 
Have you ever considered porting [http://yohkai.no-ip.info/x680x0/XM6.htm XM6 (Sharp X68000)] and [http://sourceforge.jp/projects/oswan/ Oswan (Wonderswan)] emulators to Wii? Source code is Japanese and open.
 
:I wii not try to port those emulators because I don't have the real machines. I think that it is hard for the previous one to port while it is easy for the later one to port. The reason why I think so is that the previous emulator seems to use the processors (IA-32, extended MMX, etc.) depended code while the later one has an emulator using SDL library. [[User:Rako|Rako]] 06:20, 16 August 2010 (UTC)
 
:I wii not try to port those emulators because I don't have the real machines. I think that it is hard for the previous one to port while it is easy for the later one to port. The reason why I think so is that the previous emulator seems to use the processors (IA-32, extended MMX, etc.) depended code while the later one has an emulator using SDL library. [[User:Rako|Rako]] 06:20, 16 August 2010 (UTC)
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== yabause ==
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thanks for the release of the snapshot of yabause. I hope you dont mind me putting it on the front page release section. Perhaps we should start a compatibility page, as I'm seeing the compatibility with many games has improved, compared to the list the have on their website. --[[User:Spec|Spec]] 15:04, 18 August 2010 (UTC)

Latest revision as of 17:04, 18 August 2010

Bad edit

Oops, sorry for changing the meaning of the text in Neko Project II. --Crayon 15:04, 11 September 2009 (UTC)

Don't mind. Anyway thanks a lot of corrections for my miss-spellings or typo. I am not good at writing in English. --Rako 15:09, 11 September 2009 (UTC)

X68000 and Wonderswan?

Have you ever considered porting XM6 (Sharp X68000) and Oswan (Wonderswan) emulators to Wii? Source code is Japanese and open.

I wii not try to port those emulators because I don't have the real machines. I think that it is hard for the previous one to port while it is easy for the later one to port. The reason why I think so is that the previous emulator seems to use the processors (IA-32, extended MMX, etc.) depended code while the later one has an emulator using SDL library. Rako 06:20, 16 August 2010 (UTC)

yabause

thanks for the release of the snapshot of yabause. I hope you dont mind me putting it on the front page release section. Perhaps we should start a compatibility page, as I'm seeing the compatibility with many games has improved, compared to the list the have on their website. --Spec 15:04, 18 August 2010 (UTC)