Difference between revisions of "User:Jamesdodd/Jewel Thiif"
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− | {{Infobox | + | {{Update}} |
− | | title = Jewel Thiif | + | |
− | + | {{Infobox homebrew | |
− | | image = | + | | title = Jewel Thiif & The Quest For the Pooping Monkey |
− | | | + | | image = |
− | + | | type = puzzle game | |
| author = [[User:Jamesdodd|JD]] | | author = [[User:Jamesdodd|JD]] | ||
− | | | + | | discussion = User talk:Jamesdodd/Jewel Thiif |
| download = | | download = | ||
− | | source = | + | | source = |
| peripherals = {{Wiimote4}} {{FrontSD}} {{Internet}} | | peripherals = {{Wiimote4}} {{FrontSD}} {{Internet}} | ||
}} | }} | ||
− | Jewel Thief type game for the | + | Jewel Thief type game for the Wii, controlled with the wiimote, with custom levels, VS modes, and online functionality. |
− | ==Back Story== | + | == Back Story == |
− | You are "Rex Simpleton" the world | + | You are "Rex Simpleton" the world's most famous adventurer and lady boy. |
You've just received news that your sister has been taken captive by your arch nemesis, "Gil Murchular". | You've just received news that your sister has been taken captive by your arch nemesis, "Gil Murchular". | ||
− | To save your sister, you and your 2 brothers Max and Tex will have to venture on a quest for the world | + | To save your sister, you and your 2 brothers Max and Tex will have to venture on a quest for the world famous jewel "The Pooping Monkey" as demanded by Murchular. |
− | |||
− | |||
+ | The only problem is, that nobody knows where it is in the world and it could just be a myth. | ||
− | ==Game Explained== | + | == Game Explained == |
− | * User has 3 men ( | + | * User has 3 men (lives) to clear the game. |
* Using the wiimote you have to gather items while dodging the guards or by defeating them by using power ups if found. | * Using the wiimote you have to gather items while dodging the guards or by defeating them by using power ups if found. | ||
* If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again. | * If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again. | ||
* If all 3 men are caught its game over | * If all 3 men are caught its game over | ||
* All major items must be cleared to pass the level. | * All major items must be cleared to pass the level. | ||
− | * On | + | * On passing a level all captured men are freed (start again with 3 lives). |
* Each item is worth various amounts in $, you need to collect a total of $100,000,000 to pay the ransom fee and save your sister (finish the game). | * Each item is worth various amounts in $, you need to collect a total of $100,000,000 to pay the ransom fee and save your sister (finish the game). | ||
* On completing all levels in a stage you must defeat the boss to get to the next stage. | * On completing all levels in a stage you must defeat the boss to get to the next stage. | ||
− | ==Status== | + | == Status == |
− | ===Current Version=== | + | === Current Version === |
− | v0.0.2 | + | ==== v0.0.2 ==== |
+ | |||
+ | == ChangeLog == | ||
+ | === 2008-06-16 === | ||
+ | ==== v0.0.2 ==== | ||
+ | * Jewels and items | ||
+ | * Ability to collect jewels | ||
+ | |||
+ | === 2008-06-14 === | ||
+ | ==== v0.0.1 ==== | ||
+ | * Working menu/splash | ||
+ | * Character wiimote icon | ||
+ | |||
+ | === 2008-06-11 === | ||
+ | * Core Programming | ||
+ | |||
+ | === 2008-06-09 === | ||
+ | * Initial Development | ||
− | === | + | === 2008-06-06 === |
− | + | * Concept and Planning | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | == Roadmap == |
The roadmap shows the current plan of action, versions mentioned within will be released for testing either on invite basis or public beta (where mentioned). If no dates are mentioned then they are presumably not known at this time. | The roadmap shows the current plan of action, versions mentioned within will be released for testing either on invite basis or public beta (where mentioned). If no dates are mentioned then they are presumably not known at this time. | ||
− | + | == Pre Releases == | |
− | ==== | + | === v0.0.1 === |
− | |||
* Text Menu System | * Text Menu System | ||
* Wiimote activity | * Wiimote activity | ||
− | ==== | + | == Alpha Releases == |
− | + | === v0.0.2a === | |
− | |||
* Simple splash screen | * Simple splash screen | ||
− | * | + | * Small initial game |
− | + | * Some graphics | |
− | + | * No enemies | |
− | * | + | * Limited items |
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | === v0.0.3a === |
− | + | * Static guards (enemies) | |
− | * | + | * Scoring |
− | * | + | * Lose lives |
− | + | * Game over | |
− | + | * Level complete | |
− | * | + | * Game complete |
+ | * Credits | ||
− | + | === v0.0.4a === | |
+ | * Moving guards | ||
+ | * Timed gameplay | ||
+ | * Extra levels | ||
+ | |||
+ | == Beta Releases == | ||
+ | === v0.1b === | ||
+ | * Intelligent guards (will chase you a little?) | ||
+ | * More levels | ||
+ | |||
+ | === v0.2b === | ||
+ | * Splash screens in between levels (story mode) | ||
+ | |||
+ | === v0.3b === | ||
* Scoreboard | * Scoreboard | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === | + | === v0.4b === |
+ | * More levels | ||
+ | * Ending sequence | ||
− | + | === v0.5b === | |
− | * | + | * Polish levels graphics |
− | * | + | * Splash screens |
− | * | + | * Code tidying |
+ | * Error solving | ||
+ | === v0.6b === | ||
+ | * Boss levels | ||
+ | * Jewel thieves | ||
+ | * More enemies (who catch jewels) | ||
+ | * Powerups (ability to shoot other thieves/enemies) | ||
− | + | === v0.7b === | |
* Arcade mode (constant loop of random levels with only 3 lives). | * Arcade mode (constant loop of random levels with only 3 lives). | ||
− | * | + | * Arcade mode scoreboard |
− | + | ||
− | + | === v0.8b === | |
− | * Online scoreboard (game completion and arcade mode) | + | * Online scoreboard (game completion and arcade mode) |
− | + | ||
− | + | === v0.9b === | |
* VS Battle Mode | * VS Battle Mode | ||
* VS Arcade Mode | * VS Arcade Mode | ||
− | ==== | + | == Full Release == |
− | + | === v1.0 === | |
* Online VS Arcade Mode | * Online VS Arcade Mode | ||
* Online VS Battle Mode | * Online VS Battle Mode | ||
− | + | [[Category:Homebrew in Development]] | |
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 00:48, 20 September 2009
This application has not been updated in some time and may be abandoned. |
Jewel Thiif & The Quest For the Pooping Monkey | |
General | |
---|---|
Author(s) | JD |
Type | Puzzle game |
Links | |
Discussion | |
Peripherals | |
![]() ![]() ![]() |
Jewel Thief type game for the Wii, controlled with the wiimote, with custom levels, VS modes, and online functionality.
Contents
Back Story
You are "Rex Simpleton" the world's most famous adventurer and lady boy.
You've just received news that your sister has been taken captive by your arch nemesis, "Gil Murchular". To save your sister, you and your 2 brothers Max and Tex will have to venture on a quest for the world famous jewel "The Pooping Monkey" as demanded by Murchular.
The only problem is, that nobody knows where it is in the world and it could just be a myth.
Game Explained
- User has 3 men (lives) to clear the game.
- Using the wiimote you have to gather items while dodging the guards or by defeating them by using power ups if found.
- If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again.
- If all 3 men are caught its game over
- All major items must be cleared to pass the level.
- On passing a level all captured men are freed (start again with 3 lives).
- Each item is worth various amounts in $, you need to collect a total of $100,000,000 to pay the ransom fee and save your sister (finish the game).
- On completing all levels in a stage you must defeat the boss to get to the next stage.
Status
Current Version
v0.0.2
ChangeLog
2008-06-16
v0.0.2
- Jewels and items
- Ability to collect jewels
2008-06-14
v0.0.1
- Working menu/splash
- Character wiimote icon
2008-06-11
- Core Programming
2008-06-09
- Initial Development
2008-06-06
- Concept and Planning
Roadmap
The roadmap shows the current plan of action, versions mentioned within will be released for testing either on invite basis or public beta (where mentioned). If no dates are mentioned then they are presumably not known at this time.
Pre Releases
v0.0.1
- Text Menu System
- Wiimote activity
Alpha Releases
v0.0.2a
- Simple splash screen
- Small initial game
- Some graphics
- No enemies
- Limited items
v0.0.3a
- Static guards (enemies)
- Scoring
- Lose lives
- Game over
- Level complete
- Game complete
- Credits
v0.0.4a
- Moving guards
- Timed gameplay
- Extra levels
Beta Releases
v0.1b
- Intelligent guards (will chase you a little?)
- More levels
v0.2b
- Splash screens in between levels (story mode)
v0.3b
- Scoreboard
v0.4b
- More levels
- Ending sequence
v0.5b
- Polish levels graphics
- Splash screens
- Code tidying
- Error solving
v0.6b
- Boss levels
- Jewel thieves
- More enemies (who catch jewels)
- Powerups (ability to shoot other thieves/enemies)
v0.7b
- Arcade mode (constant loop of random levels with only 3 lives).
- Arcade mode scoreboard
v0.8b
- Online scoreboard (game completion and arcade mode)
v0.9b
- VS Battle Mode
- VS Arcade Mode
Full Release
v1.0
- Online VS Arcade Mode
- Online VS Battle Mode