Difference between revisions of "User:Jamesdodd/Jewel Thiif"

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{{Infobox homebrewapp
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{{Update}}
| title      = Jewel Thiif
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| image      =  
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{{Infobox homebrew
| desc       = Jewel Thief type game
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| title      = Jewel Thiif & The Quest For the Pooping Monkey
| type        = Game
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| image      =
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| type       = puzzle game
 
| author      = [[User:Jamesdodd|JD]]
 
| author      = [[User:Jamesdodd|JD]]
| display    =  
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| discussion  = User talk:Jamesdodd/Jewel Thiif
 
| download    =  
 
| download    =  
| source      =
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| source      =  
 
| peripherals = {{Wiimote4}} {{FrontSD}} {{Internet}}
 
| peripherals = {{Wiimote4}} {{FrontSD}} {{Internet}}
 
}}
 
}}
  
An early idea to develop "Jewel Thief", a game similar to this:
+
Jewel Thief type game for the Wii, controlled with the wiimote, with custom levels, VS modes, and online functionality.
http://www.2flashgames.com/f/f-522.htm but with more functionality, VS modes, online gameplay, guns and mario?
+
 
 +
== Back Story ==
 +
You are "Rex Simpleton" the world's most famous adventurer and lady boy.
 +
 +
You've just received news that your sister has been taken captive by your arch nemesis, "Gil Murchular".
 +
To save your sister, you and your 2 brothers Max and Tex will have to venture on a quest for the world famous jewel "The Pooping Monkey" as demanded by Murchular.
 +
 
 +
The only problem is, that nobody knows where it is in the world and it could just be a myth.
 +
 
 +
== Game Explained ==
 +
* User has 3 men (lives) to clear the game.
 +
* Using the wiimote you have to gather items while dodging the guards or by defeating them by using power ups if found.
 +
* If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again.
 +
* If all 3 men are caught its game over
 +
* All major items must be cleared to pass the level.
 +
* On passing a level all captured men are freed (start again with 3 lives).
 +
* Each item is worth various amounts in $, you need to collect a total of $100,000,000 to pay the ransom fee and save your sister (finish the game).
 +
* On completing all levels in a stage you must defeat the boss to get to the next stage.
 +
 
 +
== Status ==
 +
=== Current Version ===
 +
==== v0.0.2 ====
 +
 
 +
== ChangeLog ==
 +
=== 2008-06-16 ===
 +
==== v0.0.2 ====
 +
* Jewels and items
 +
* Ability to collect jewels
 +
 
 +
=== 2008-06-14 ===
 +
==== v0.0.1 ====
 +
* Working menu/splash
 +
* Character wiimote icon
 +
 
 +
=== 2008-06-11 ===
 +
* Core Programming
  
==Disclaimer==
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=== 2008-06-09 ===
Given that there are many flash versions of this out there which will no doubt work with the wiimote, I might not be bothered to go ahead with this!
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* Initial Development
  
==Initial Concept==
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=== 2008-06-06 ===
User has 3 men (lifes) to clear the game.
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* Concept and Planning
Using the wiimote you have to gather to items while dodging the guards. If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again.
 
All items must be cleared to pass the level.
 
  
 +
== Roadmap ==
 +
The roadmap shows the current plan of action, versions mentioned within will be released for testing either on invite basis or public beta (where mentioned). If no dates are mentioned then they are presumably not known at this time.
  
 +
== Pre Releases ==
 +
=== v0.0.1 ===
 +
* Text Menu System
 +
* Wiimote activity
  
==Extending Original Gameplay==
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== Alpha Releases ==
The original idea is quite simple, so here are a few ideas to extend on it. I'm not saying that all of these would make it into the final game, tho without any of them I don't suppose there's any point in me bothering.
+
=== v0.0.2a ===
 +
* Simple splash screen
 +
* Small initial game
 +
* Some graphics
 +
* No enemies
 +
* Limited items
  
===Walls (and electric walls)===
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=== v0.0.3a ===
Give extra structure to the maps, imagine it to be more like pacman in this sense, with pacman being controlled by a wiimote, and walls possibly electrocuting pacman (a bit like a wire buzzer game).
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* Static guards (enemies)
 +
* Scoring
 +
* Lose lives
 +
* Game over
 +
* Level complete
 +
* Game complete
 +
* Credits
  
===Black Holes===
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=== v0.0.4a ===
Instant death if you hit one!
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* Moving guards
 +
* Timed gameplay
 +
* Extra levels
  
===Secrets/Bonuses===
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== Beta Releases ==
Hidden/timed items with extra points
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=== v0.1b ===
 +
* Intelligent guards (will chase you a little?)
 +
* More levels
  
===Kill the Guards===
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=== v0.2b ===
Give users a gun with limited bullets? possibly operated by a second wiimote? objectives could be extended to kill all guards as well as collecting the items.
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* Splash screens in between levels (story mode)
  
 +
=== v0.3b ===
 +
* Scoreboard
  
==Other Ideas==
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=== v0.4b ===
 +
* More levels
 +
* Ending sequence
  
===User Content===
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=== v0.5b ===
import custom levels from a folder on the SD card.
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* Polish levels graphics
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* Splash screens
===Game theming===
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* Code tidying
allow users to set images for: bricks/blocks, items, characters, etc. Could allow for things like mario themes?
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* Error solving
  
===Online Leaderboard===
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=== v0.6b ===
Using something like: [[User:Navarr/WiiBrew_Internet_API| Navarr's WiiBrew Internet API]], have leaderboards for completion time and highest scores.
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* Boss levels
 +
* Jewel thieves
 +
* More enemies (who catch jewels)
 +
* Powerups (ability to shoot other thieves/enemies)
  
===VS mode===
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=== v0.7b ===
Race to collect the items before the other users, possible have specific colours to collect??
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* Arcade mode (constant loop of random levels with only 3 lives).
 +
* Arcade mode scoreboard
  
===Online VS mode===
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=== v0.8b ===
As "[[#VS_mode|VS mode]]", but online!
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* Online scoreboard (game completion and arcade mode)
  
===Online Battle mode===
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=== v0.9b ===
As "[[#Online_VS_mode|Online VS mode]]" but with guns... see "[[#Kill_the_guards|Kill the Guards]]"
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* VS Battle Mode
 +
* VS Arcade Mode
  
==Stupid Ideas==
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== Full Release ==
Include possiblities to play pong, brick game etc in the background while playing the main game? yea right!
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=== v1.0 ===
 +
* Online VS Arcade Mode
 +
* Online VS Battle Mode
  
[[category:Homebrew in Development]]
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[[Category:Homebrew in Development]]

Latest revision as of 00:48, 20 September 2009

Jewel Thiif & The Quest For the Pooping Monkey
General
Author(s)JD
TypePuzzle game
Links
Discussion
Peripherals
Wiimote4.svg Loads files from the Front SD slot Internet


Jewel Thief type game for the Wii, controlled with the wiimote, with custom levels, VS modes, and online functionality.

Back Story

You are "Rex Simpleton" the world's most famous adventurer and lady boy.

You've just received news that your sister has been taken captive by your arch nemesis, "Gil Murchular". To save your sister, you and your 2 brothers Max and Tex will have to venture on a quest for the world famous jewel "The Pooping Monkey" as demanded by Murchular.

The only problem is, that nobody knows where it is in the world and it could just be a myth.

Game Explained

  • User has 3 men (lives) to clear the game.
  • Using the wiimote you have to gather items while dodging the guards or by defeating them by using power ups if found.
  • If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again.
  • If all 3 men are caught its game over
  • All major items must be cleared to pass the level.
  • On passing a level all captured men are freed (start again with 3 lives).
  • Each item is worth various amounts in $, you need to collect a total of $100,000,000 to pay the ransom fee and save your sister (finish the game).
  • On completing all levels in a stage you must defeat the boss to get to the next stage.

Status

Current Version

v0.0.2

ChangeLog

2008-06-16

v0.0.2

  • Jewels and items
  • Ability to collect jewels

2008-06-14

v0.0.1

  • Working menu/splash
  • Character wiimote icon

2008-06-11

  • Core Programming

2008-06-09

  • Initial Development

2008-06-06

  • Concept and Planning

Roadmap

The roadmap shows the current plan of action, versions mentioned within will be released for testing either on invite basis or public beta (where mentioned). If no dates are mentioned then they are presumably not known at this time.

Pre Releases

v0.0.1

  • Text Menu System
  • Wiimote activity

Alpha Releases

v0.0.2a

  • Simple splash screen
  • Small initial game
  • Some graphics
  • No enemies
  • Limited items

v0.0.3a

  • Static guards (enemies)
  • Scoring
  • Lose lives
  • Game over
  • Level complete
  • Game complete
  • Credits

v0.0.4a

  • Moving guards
  • Timed gameplay
  • Extra levels

Beta Releases

v0.1b

  • Intelligent guards (will chase you a little?)
  • More levels

v0.2b

  • Splash screens in between levels (story mode)

v0.3b

  • Scoreboard

v0.4b

  • More levels
  • Ending sequence

v0.5b

  • Polish levels graphics
  • Splash screens
  • Code tidying
  • Error solving

v0.6b

  • Boss levels
  • Jewel thieves
  • More enemies (who catch jewels)
  • Powerups (ability to shoot other thieves/enemies)

v0.7b

  • Arcade mode (constant loop of random levels with only 3 lives).
  • Arcade mode scoreboard

v0.8b

  • Online scoreboard (game completion and arcade mode)

v0.9b

  • VS Battle Mode
  • VS Arcade Mode

Full Release

v1.0

  • Online VS Arcade Mode
  • Online VS Battle Mode