Difference between revisions of "User:Jamesdodd/Jewel Thiif"

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An early idea to develop "Jewel Thief", a game similar to this:
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Jewel Thief type game for the wii, controlled with the wiimote, with custom levels, VS modes, and online functionality.
http://www.2flashgames.com/f/f-522.htm but with more functionality, VS modes, online gameplay, guns and mario?
 
  
==Disclaimer==
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==Back Story==
Given that there are many flash versions of this out there which will no doubt work with the wiimote, I might not be bothered to go ahead with this!
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Forced into a life of crime, three brothers have to become jewel thieves to pay the ransom on their kidnapped sisters head.
  
==Initial Concept==
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==Concept==
User has 3 men (lifes) to clear the game.
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* User has 3 men (lifes) to clear the game.
Using the wiimote you have to gather to items while dodging the guards. If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again.
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* Using the wiimote you have to gather items while dodging the guards or by defeating them by using power ups if found.
All items must be cleared to pass the level.
+
* If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again.
 +
* If all 3 men are caught its game over
 +
* All major items must be cleared to pass the level.
 +
* On Passing a level all captured men are freed (start again with 3 lifes).
 +
* Each item is worth various amounts in $, you need to collect a total of $100,000,000 to pay the ransom fee and save your sister (finish the game).
  
  
 +
==Status==
 +
===Current Version===
 +
v0.0.0
  
==Extending Original Gameplay==
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===ChangeLog===
The original idea is quite simple, so here are a few ideas to extend on it. I'm not saying that all of these would make it into the final game, tho without any of them I don't suppose there's any point in me bothering.
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2008-06-11 - Core Programming:
 +
2008-06-09 - Initial Development:
 +
2008-06-06 - Concept and planning:
  
===Walls (and electric walls)===
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===Project Roadmap===
Give extra structure to the maps, imagine it to be more like pacman in this sense, with pacman being controlled by a wiimote, and walls possibly electrocuting pacman (a bit like a wire buzzer game).
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The roadmap shows the current plan of action, versions mentioned within will be released for testing either on invite basis or public beta (where mentioned). If no dates are mentioned then they are presumably not known at this time.
  
===Black Holes===
 
Instant death if you hit one!
 
  
===Secrets/Bonuses===
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====alpha releases====
Hidden/timed items with extra points
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'''0.0.1'''
 +
* Text Menu System
 +
* Wiimote activity
 +
 
 +
'''0.0.2'''
 +
* Graphical Menu System
 +
* graphical
 +
 +
'''0.0.3'''
 +
* guards (enemies)
 +
* timed gameplay
 +
 +
'''0.0.4'''
 +
* other jewel thiefs (enemies)
 +
* power ups
  
===Kill the Guards===
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====beta releases====
Give users a gun with limited bullets? possibly operated by a second wiimote? objectives could be extended to kill all guards as well as collecting the items.
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'''0.1'''
 +
* added intro splash screens/back story
 +
* mini story mode
 +
 +
'''0.2'''
 +
* splash screens for mini story mode
 +
 +
'''0.4'''
 +
* large story mode
 +
 +
'''0.5'''
 +
* splash screens for large story mode
  
 +
'''0.6'''
 +
* boss levels
  
==Other Ideas==
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'''0.7'''
 
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* Arcade mode (constant loop of random levels with only 3 lives).
===User Content===
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* arcade mode scoreboard
import custom levels from a folder on the SD card.
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 +
'''0.8'''
 +
* Online scoreboard (game completion and arcade mode).
 
   
 
   
===Game theming===
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'''0.9'''
allow users to set images for: bricks/blocks, items, characters, etc. Could allow for things like mario themes?
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* VS Battle Mode
 
 
===Online Leaderboard===
 
Using something like: [[User:Navarr/WiiBrew_Internet_API| Navarr's WiiBrew Internet API]], have leaderboards for completion time and highest scores.
 
 
 
===VS mode===
 
Race to collect the items before the other users, possible have specific colours to collect??
 
 
 
===Online VS mode===
 
As "[[#VS_mode|VS mode]]", but online!
 
 
 
===Online Battle mode===
 
As "[[#Online_VS_mode|Online VS mode]]" but with guns... see "[[#Kill_the_guards|Kill the Guards]]"
 
 
 
===Stupid Ideas===
 
Include possibilities to play pong, brick game etc in the background while playing the main game? yea right!
 
  
 +
====full release====
 +
'''1.0'''
 +
* Online VS Battle Mode
  
==Collaboration==
 
At the moment the game is in early development stages so its all to play for!
 
  
If you want to design some images, logos, sounds, help with coding or anything, then please [[User_talk:Jamesdodd/Jewel Thiif|contact here]].
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==etc==
 +
For information on testing, collaborating or other general ideas for the project, see the [[User_talk:Jamesdodd/Jewel Thiif]] page
  
==Testing==
 
Testers are not required at this moment in time.
 
  
Please watch the page though if you are interested in future announcements.
 
  
 
[[category:Homebrew in Development]]
 
[[category:Homebrew in Development]]

Revision as of 12:23, 11 June 2008

Template:Infobox homebrewapp

Jewel Thief type game for the wii, controlled with the wiimote, with custom levels, VS modes, and online functionality.

Back Story

Forced into a life of crime, three brothers have to become jewel thieves to pay the ransom on their kidnapped sisters head.

Concept

  • User has 3 men (lifes) to clear the game.
  • Using the wiimote you have to gather items while dodging the guards or by defeating them by using power ups if found.
  • If caught by a guard you loose a man (life) and all items are returned to their starting points and the level starts again.
  • If all 3 men are caught its game over
  • All major items must be cleared to pass the level.
  • On Passing a level all captured men are freed (start again with 3 lifes).
  • Each item is worth various amounts in $, you need to collect a total of $100,000,000 to pay the ransom fee and save your sister (finish the game).


Status

Current Version

v0.0.0

ChangeLog

2008-06-11 - Core Programming: 
2008-06-09 - Initial Development: 
2008-06-06 - Concept and planning:

Project Roadmap

The roadmap shows the current plan of action, versions mentioned within will be released for testing either on invite basis or public beta (where mentioned). If no dates are mentioned then they are presumably not known at this time.


alpha releases

0.0.1

  • Text Menu System
  • Wiimote activity

0.0.2

  • Graphical Menu System
  • graphical

0.0.3

  • guards (enemies)
  • timed gameplay

0.0.4

  • other jewel thiefs (enemies)
  • power ups

beta releases

0.1

  • added intro splash screens/back story
  • mini story mode

0.2

  • splash screens for mini story mode

0.4

  • large story mode

0.5

  • splash screens for large story mode

0.6

  • boss levels

0.7

  • Arcade mode (constant loop of random levels with only 3 lives).
  • arcade mode scoreboard

0.8

  • Online scoreboard (game completion and arcade mode).

0.9

  • VS Battle Mode

full release

1.0

  • Online VS Battle Mode


etc

For information on testing, collaborating or other general ideas for the project, see the User_talk:Jamesdodd/Jewel Thiif page