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Gender.png This user goes by he/him pronouns.
en This user is a native speaker of English.
Wii This user is running System Menu 4.0 on their Wii.
Wi-Fi This user uses Wi-Fi.
SDHC Card This user owns a 16GB SDHC card.
3 Wii Remotes This user owns 3 Wii Remotes.
Nunchuck alternative.svg This user owns 2 Nunchuks.
Wii Zapper This user owns 1 Wii Zapper.
ClassicController.svg This user owns 1 Classic Controller.
Les Paul Controller This user owns 1 Les Paul Guitar Controller.
This user used the Twilight Hack to install homebrew.
BootMii This user has installed BootMii version 0.2 on their Wii.
DVDX This user has installed DVDX on their Wii.
Userbox homebrew channel.png This user has installed the Homebrew Channel on their Wii.

Homebrew Browser This user uses the Homebrew Browser to download and update their homebrew.
MPlayer CE This user uses MPlayer CE to play media on their Wii.

Big nerd. As an example, I run the White Wolf Wiki.

My programming skillz are sadly not very up to snuff. One project I would absolutely love to see on the Wii is an SCI emulator. The old Sierra point-and-click adventure games are perfect for the Wii, and if ScummVM can do it for LucasArts, I don't see why someone can't do it for Sierra games. Controls are easy: Wiimote = mouse.

Unfortunately, the best SCI emulator out in the wild is FreeSCI, which currently only covers SCI0 games, which are all parser-based rather than point-and-click.

I'd love to do it, but it's been years since I've done any serious programming and I'd have no idea what I'm doing. Aside from thinking up cutesy names like Siiera or Wiiera.

My hat goes off to all the hardworking people who've put together the Wii Homebrew community.

Good Graphics

Initially I just used Photoshop to make a SNES controller from scratch. I decided I'd try for a different approach, which more accurately demonstrates the emulators uniting the Wii hardware with the emulated software. I've taken an image of the Classic Controller and I'm "re-theming" it to look representative of the original platform. Doing it in fairly high resolution rather than the standard 128x48 because I like the look of them, and so the emulator maintainers can feel free to do what they like with them.

At this time there's no GameCube "emulator," which would allow the use of the Classic Controller, but I made an image for it anyhow. The "GameCube for the Wii" text can be altered should such a program be created.