Talk:Wolfenstein 3D Wii

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Great to see another 3d FPS ported to Wii. Can't wait for more updates. I recommend you make IR turning like in WiiDoom. I'll try it out more and let you know if I find anything else out.--FUNKAMATIC ~talk 14:13, 22 April 2009 (UTC)

I have to say, IR turning SUCKS. Think about it, on the computer when you get to the edge of the mouse pad, you just pick up the mouse and put it back in the center. You do this all the time and don't even think about it. On the wii the "mouse" is the wiimote, and the "mouse pad" is the stupidly named 'sensor bar'. When you get to the edge of the pad, you can't just pick up the wiimote and recenter it. Unless you figure out a clean way to tell it "now you ignore the wiimote movement", it will be a huge pain in the ass. Also the original game didn't have mouse look.yossi 01:53, 25 April 2009 (UTC)

Accually with the Wii depending on the direction from the center it moves left/right. I believe it would be better. Beegee7730 08:22, 25 April 2009 (UTC)

yeah, check out how WiiDoom does it. this would be ideal.--FUNKAMATIC ~talk 14:29, 28 April 2009 (UTC)


This game needs strafe put in, even before the sound is fixed. As soon as it's up, I'll post a link to a youtube video of me playing and needing strafe to get around corners without getting shot.yossi 01:57, 25 April 2009 (UTC)

here —Preceding unsigned comment added by Yossi (talkcontribs) 06:43, 25 April 2009 (UTC)
Theres strafe in the updated 1.1 version. Hold B.--Arikado 13:06, 25 April 2009 (UTC)

Beta Testers

Ive played this game for years, and wanted to know if you need any beta testers? Beegee7730 08:27, 25 April 2009 (UTC)


Great work so far, this looks awesome. I created an additional icon for you, you can find it on the Homebrew_Channel/Icons page.

There seems to be a sound glitch when opening any secret doors, and running needs to be implemented still.

Haha, can't enter 'IDM' on this one! Roobix 20:22, 02 May 2009 (UTC)

Great Work

I REALLY enjoyed getting this classic on my Wii. Good port overall, but the loss of strafe kills. Maybe add a secondary control scheme that uses the nunchuck to turn and buttons to move? That would be ideal. Also, is there plans to do some software synthesis for the music? Atariangamer 18:45, 4 May 2009 (UTC)

Theres strafe in the updated 1.1 version. Hold B.--Arikado 13:06, 25 April 2009 (UTC)
Thanks for everyone's positive input on the game, Atariangamer: Yes and Yes. I'm currently working on an updated controller interface in the game where options are "Sideways Wiimote", "Wiimote & Nunchuk", "Gamecube Controller", and "Classic Controller". Gamecube controller and Sideways wiimote work 100%. I just need to get the Wiimote & Nunchuk (working on that now) working and buy a classic controller :) The Adlib synthesis will be addressed as soon as I get Wiimote + Nunchuk working properly. Unfortunately, I've been working 10hr 3rd shifts at work and am usually too tired to want to code at 8am :P But anyway, all of this will be addressed, don't worry... MrPeanut 10:22, 7 May 2009 (UTC)