Difference between revisions of "Talk:Wii Homebrew Cursors"

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I think somebody might be able to use a busy pointer too.--[[User:Henke37|henke37]] 13:00, 7 July 2008 (CEST)
 
I think somebody might be able to use a busy pointer too.--[[User:Henke37|henke37]] 13:00, 7 July 2008 (CEST)
 
:Commonly, Wii software doesn't have "busy pointers" but rather all sorts of different throbber animations. I'd gladly do a "busy pointer" if you could provide me with an example that fits into the pointer scheme. [[User:Drmr|Drmr]] 16:17, 7 July 2008 (CEST)
 
:Commonly, Wii software doesn't have "busy pointers" but rather all sorts of different throbber animations. I'd gladly do a "busy pointer" if you could provide me with an example that fits into the pointer scheme. [[User:Drmr|Drmr]] 16:17, 7 July 2008 (CEST)
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::I am thinking of something that's only slightly a rip of the oldschool mac design, a watch on the wrist of a hand.--[[User:Henke37|henke37]] 18:43, 7 July 2008 (CEST)

Revision as of 17:43, 7 July 2008

More Cursors

I think somebody might be able to use a busy pointer too.--henke37 13:00, 7 July 2008 (CEST)

Commonly, Wii software doesn't have "busy pointers" but rather all sorts of different throbber animations. I'd gladly do a "busy pointer" if you could provide me with an example that fits into the pointer scheme. Drmr 16:17, 7 July 2008 (CEST)
I am thinking of something that's only slightly a rip of the oldschool mac design, a watch on the wrist of a hand.--henke37 18:43, 7 July 2008 (CEST)