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Please leave your opinions, suggestions and criticism on this page.

I'd especially like comments on the general difficulty balance with respect to the number of players. --Seiken 17:34, 22 June 2009 (UTC)

Looks great so far.

I really cannot wait to play this one :) --Zack 16:26, 17 June 2009 (UTC)


Well, I just played a few rounds, and I must say, it was fun. Nothing like classic asteroids without the mind-numbing stupidity, eh? However, I did find a few problems. You apparently can't have multiple powerups at once. Also, my TV has the doohickey in the top-left out of viewing range, you forgot to compensate for overscan. Other than that, it looks good. --It's me, Zack! PodTube 21:28, 23 June 2009 (UTC)

The powerups thing is intentional. Do you mean the score is off the screen? --Seiken 22:45, 23 June 2009 (UTC)
Yes, the score is off the screen. Even if the powerups thing is intentional, it's still annoying :P Doesn't stop the fun, though. --It's me, Zack! PodTube 04:14, 24 June 2009 (UTC)
It's difficult to judge these things without being able to see it. Is it partially off the screen or like way off and you can't see it at all? Seiken 00:28, 29 June 2009 (UTC)

Control Scheme

Would there be any way to make the game auto-fire when you hold a direction on the C-stick? It feels unwieldy to use the R button on the Gamecube controller, and it would help to use a control scheme like those found in Robotron and ZAP! The Game. Silvarjin 01:58, 28 June 2009 (UTC)

Yes, I think I can do that. Seiken 00:28, 29 June 2009 (UTC)
Update: added to version 1.1. Seiken 15:02, 5 July 2009 (UTC)

Classic Controller support. I'd like to request Classic Controller Dual stick support. Also Mapping the fire direction to the four digital buttons just for fun would be nice since they won't be used otherwise, though still won't be all that usefull anyway. --Shadow1w2 06:51, 8 July 2009 (UTC)