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This has the potential to be one of the best hombrew games, but I'm having some issues with it.

The levels do not play in the correct order for me, so I get to play the harder levels before the easier ones (the level that looks like an "A" plays first by default).... There is something very wonky about the way it's putting them in "alphabetical order." The only way I could get it to work was by renaming the files like:

Aa.xml Bb.xml Cc.xml ...

This did NOT work:

A.xml B.xml C.xml ...

Nor did this:

a.xml b.xml c.xml ...

nor did this:

aa.xml bb.xml cc.xml ...

What's up with that?

Then I tried to add in Danny's custom levels, but it seems that they won't play until I've gone through the standard levels first despite how I name them, and it makes me play his hardest level first.... Kinda annoying..... And very hard! I'd like to play his other levels too, but it's so hard to get past the super-hard one!

Anyone else have this issue?

Another bug I think I've noticed: in the xml files I see that some of the bones are supposed to be scaled up larger, but when I play the game, the bones always seem to be exactly the same size. That makes it too easy on the level where the bone is supposed to be large, I think....

I see large and small walls, but the bones never change size. Is that how it is for everyone else?

Also, it would be really handy if the screen would actually display the title of the level, so you have some idea as to which level you're playing....

--Mr. Reaper 03:46, 21 September 2008 (UTC)

Custom Levels

I wouldn't mind creating some levels for you. Just fling me a message at my talk page. Pertmywert 23:53, 17 June 2008 (CEST)

I can help too with some levels... and testing, of course. Shdwcoder 01:14, 19 June 2008 (CEST)

I dont mind making a couple of levels either Warpedflash

Does not work.

Upon loading, it shows a black screen, with some writing, and then returns to the loader.


Confirmed, I get the same issue. --Teknecal 14:01, 15 July 2008 (CEST)
This issue has been fixed with v1.2 --Teknecal 14:05, 16 July 2008 (CEST)

Kudos, Beardface -- this game is great! One suggestion: can you make the bone rotate around the same point as the tweezers? They seem to rotate independantly, which is a little off-putting. -aksommerville


Can we have a picture or two of the game in action? Psychade 12:16, 1 August 2008 (CEST)