Difference between revisions of "Talk:UAE Wii"

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(Answer Charlatan)
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: I've been trying to figure out the same thing.  It seems like I can only load floppy images? --[[User:Charlatan|Charlatan]] 23:52, 13 July 2009 (UTC)
 
: I've been trying to figure out the same thing.  It seems like I can only load floppy images? --[[User:Charlatan|Charlatan]] 23:52, 13 July 2009 (UTC)
 
:: Yes, you can only load floppies. Harddisk images does not work yet (well, maybe a bit, but don't rely on it) [[User:SimonKagstrom|SimonKagstrom]] 07:10, 14 July 2009 (UTC)
 
:: Yes, you can only load floppies. Harddisk images does not work yet (well, maybe a bit, but don't rely on it) [[User:SimonKagstrom|SimonKagstrom]] 07:10, 14 July 2009 (UTC)
 +
::: Ahh, ok, thanks.  I just noticed that it was mentioned on the application page.  I guess I should read stuff more carefully. :) --[[User:Charlatan|Charlatan]] 21:55, 14 July 2009 (UTC)

Revision as of 23:55, 14 July 2009

I love you for this Simon :) // Robertfisk —Preceding undated comment added 20:10, 5 May 2009 (UTC).

Join in! I don't intend to finish this by myself --SimonKagstrom 17:03, 6 May 2009 (UTC)


This really is great news. I've put an S.O.S on the PSPuae forums to see if any of the devs involved with that port would like to chip in on a wii version. It would be great if people like eke-eke or tantric could get involved too? ...either way - going by your dedication and commitment with wii frodo I'm sure you'll get things running nicely! Good luck! --Baboon —Preceding undated comment added 07:59, 12 May 2009.

Tantric is already indirectly involved since he's doing a fair share of the SDL work, but sure, any help would be very good! The main issue will be with the menu system. I'd like to feed this back to upstream UAE, and apart from the current menu (from Frodo) most of it is quite general and acceptable. But the menu implementation is very wii-specific and ugly and wouldn't be accepted by upstream. --SimonKagstrom 09:29, 12 May 2009 (UTC)


Nice first release! The classic controller works pretty well for the games I've tried. Stunt car Racer runs at a playable speed but Rodland is a bit choppy (tried changing the emulator options but it didn't seem to do anything). Do you think you'll be able to add keybindings (or even usb) like you did to frodo within the GUI as this would make a lot more games playable (North & South requires the right shift key to select your cavalry etc)? --Baboon —Preceding undated comment added 21:28, 14 May 2009.

You can already do that - but from the configuration file and not the menu. The configuration file will always be more flexible than the GUI, so I'm not sure if it's even worth implementing. There are configuration file options which affect the speed, and the configuration file will be improved for the next release. --SimonKagstrom 05:38, 15 May 2009 (UTC)


I've just tried Fol's config file for this emulator and it seems to have sorted out the choppiness for most games now (Rodland and stuntcar racer seem to be full speed). For anyone interested you can get that file here: http://www.megaupload.com/?d=L1HXYN68 --Baboon —Preceding undated comment added 11:40, 15 May 2009.


Is there an alternative way to download this? Every time I try to download it through the Homebrew Browser it fails, stating that it failed to create the folders. --Squirminator2k 00:47, 2 June 2009 (UTC)

Report that to the homebrew browser issue list. I just untar the tarball on the SD card and that works fine. --SimonKagstrom 05:20, 4 June 2009 (UTC)


I'm experiencing problems downloading with Homebrew Browser too. Only way I achieved to install it is by downloading it with my laptop and manually copiyng it on the SD. I'll put here also some ideas for improvements and some little quirks I've found playing some games: Bugs: - Sound is buggy sometimes, expecially when diskloading or when lots of action occurs on screen - Leander is unplayable as there is no collision detection between player's sword and enemy sprites/ground objects - Sometimes the mouse emulation is jerky Improvements: - Cannot map neither Numpad nor cursor keys. They are very useful with flight sims - You should allow to map keys not only to + - 1 and C but also to analog stick positions. This would allow playing Dungeon Master, Walker and AlienBreed3D with Nunchuck for example. - You should allow mapping the mouse button in reverse as they are now (Left button B and right button A) in order to have shootie games (Capone, Op Wolf, Walker) play better with Wiimote - GC Pad compatibility is wellcome (hint! hint!) - USB storage compatibility would be nice also. —Preceding unsigned comment added by Erik Bauer (talkcontribs) 15:14, 3 June 2009 (UTC)

Thanks for the hints! You can change most (almost all!) of these things with a uaerc.user configuration file. GC pads probably work already, but I can't verify that - someone else will have to test (by editing the configuration files). Binding to analogue stick positions is difficult so it won't be implemented unfortunately :-(. --SimonKagstrom 05:20, 4 June 2009 (UTC)
Thank you for the answer! I'll try to setup something in the uaerc.user file. About binding keys to nunchuck's analog stick: i tought that since you managed to bind digital joystick positions to it (Up Down Right Left) would be possible to do the same thing with keys. Otherwise we'll need a keyboard in order to play Walker and it is a real pity ;-). --ErikBauer 05:20Pm, 4 June 2009 —Preceding undated comment added 15:25, 4 June 2009 (UTC).
The problem is that buttons are handled as SDL joystick buttons while the analogue part is handled as a SDL joystick axis (right/left). Buttons can be re-mapped with the existing UAE support easily (which is what's done), but not so with joystick axis. The same thing goes for the DPAD (which is handled as a joystick "hat" in SDL) SimonKagstrom 12:41, 5 June 2009 (UTC)
I see... It should require a wrapping of the SDL function that at this point is too much to ask, as there are more impelling implementations needed. Thanx anyway for your kind answer and for your time. --ErikBauer 04:45Pm, 5 June 2009 —Preceding undated comment added 14:48, 5 June 2009 (UTC).

I'm posting other bug issues (if it's not the right place to do it please warn me): Writing to ADF files seems not to work properly. I tried formatting a data disk and saving a game with Dungeon Master but the format/save always end to be corrupted. Moreover mouse emulation with wiimote sometimes gets so jerky to become nearly useless. There also are timing issues with chipset heavy games (Leander is particularly difficult to tune up and you always get with the music that sounds too fast or too slow, same thing for scrolling and sprites). Another example is Superfrog (but this one results more playable) The good news are that Awesome, Wings, Shadow of the Beast and Desposable Hero all play wonderfully. --Erik Bauer 08:14, 12 June 2009 (UTC)

It's many issues, so they should go to different places. The first one should go to the googlecode issue tracker (I'm not sure I can fix it though). The second one sounds like a SDL/Wii issue (it works fine on the host, and also see issue #15 on the sdl-wii googlecode issue page). The rest are emulation issues which are hardly wii-related at all (apart from general performance, but there's not much to do about that), and these could perhaps go to some compatility list page, I don't know. --SimonKagstrom 14:43, 14 June 2009 (UTC)

Question: How can i add and use a hdf? There is no menu entry, and i cannot find anything helpful in uaerc. --CrazyIcecap 10:43, 24 June 2009 (UTC) —Preceding undated comment added 09:46, 24 June 2009 (UTC).

I've been trying to figure out the same thing. It seems like I can only load floppy images? --Charlatan 23:52, 13 July 2009 (UTC)
Yes, you can only load floppies. Harddisk images does not work yet (well, maybe a bit, but don't rely on it) SimonKagstrom 07:10, 14 July 2009 (UTC)
Ahh, ok, thanks. I just noticed that it was mentioned on the application page. I guess I should read stuff more carefully. :) --Charlatan 21:55, 14 July 2009 (UTC)