Difference between revisions of "Talk:Splatter Castle"

From WiiBrew
Jump to navigation Jump to search
m (minor comment)
Line 53: Line 53:
i like to help you with the new enemies, tell me what do you need and i try to do it,  
i like to help you with the new enemies, tell me what do you need and i try to do it,  
i have a lot of free time
i have a lot of free time
: Thanks!.  Don't forget to sign your name when you make a comment here with "<nowiki>--~~~~</nowiki>". --[[User:SpiderDave|SpiderDave]] 06:13, 16 April 2010 (UTC)

Revision as of 07:13, 16 April 2010

Woohoo! Ludicrous blood & gore on the Wii, with the promise of even more! I can't wait to try this! :D -Steve32 13:46, 27 January 2009 (UTC)

Nice idea... haven't played it yet... but the screenshots seem a little low in contrast as far as the player and monster go - they seem to blend into the background too much... Have you tried a more contrasting approach to the art? I didn't have any zombies handy so I just grabbed a skelton from a current project of mine. --DayDreamOz 05:38, 28 January 2009 (UTC)

SplatterCastle revamp.jpg

My monitor and TV aren't very good, and I make graphics on the monitor that look bright and colorburst on my TV. I tone it down on my monitor, though I do want a somewhat desaturated look. Your image looks great, though it sort of groups the sky/moon in with the castle background, and doesn't give the sense of distance I want. Eventually, I want to have several layers of paralax scrolling, and the idea is that the farther ones are more blurred, and most use a single hue (as opposed to using saturation to differentiate background and characters). I'd like to do something like the gloomy lighting and shading in your image, but with layers or objects (moving rain, fog, etc), and possibly a layer on top of the bricks to add personality to some of them. Also, I don't want the decor to look too flat and untextured, since there's so many wii games that do that already (a little bit is ok). To keep away from that, I'd like to add more photorealistic imagery (like the painting right before you get to the boss). All that being said, I may end up with a completely different visual style once I get some more of the gameplay down. --SpiderDave 11:38, 28 January 2009 (UTC)

Hey i played the game, on the earlier version i havn't got the newest version yet. But i was wondering about something Because actually i have A mental problem and i'm sure others do too, and seeing bloody things even in cartoon form bring on some bad thoughts to myself. and i just got over a period of them and iw as wondering if you could turn on a blood option so i for one could turn it off ha ha Thanks -Daniel

OMG Daniel, don't play it then :P --Scanff 21:09, 25 March 2010 (UTC)

New sprites

Hello, I could make some pre-rendered 3D sprites for you. retrotails@yahoo.com Just give a sample pic or two of what you want. I can also make seamless textures for a more realistic feel. An example of mine: http://img3.imageshack.us/img3/2083/yoshi.png oops forgot to add my sig--retrotails 21:11, 6 March 2009 (UTC)

hi, today i do a little changes to your png, i sent it to you

life bar http://img8.imageshack.us/my.php?image=lifebar.png

paint2 http://img8.imageshack.us/my.php?image=paint2.png

p1 resise and add cape


logo add castle http://img21.imageshack.us/my.php?image=splattercastlelogo.png

skeleton1 resise and changes http://img8.imageshack.us/my.php?image=skeleton1.png

Thank you very much, I'll use most of that.

New Release

Splatter castle v.20100324 is out, after about a year of nothing. Needless to say, I've neglected it, but I'm working on it again, and there are some nice improvements. Thanks for all the support. SpiderDave 02:56, 25 March 2010 (UTC)

Hey, this is starting to look pretty good. One suggestion: when you attack, the guy whips a huge axe out of nowhere.... It might look better if you could see him carrying the axe in his walking animation. The axes he throws are even BIGGER! Maybe those should be made small. --Mr. Reaper 02:24, 4 April 2010 (UTC)

Yeah, they are a little big for the player. I'm going to reduce the size, as well as make it so they go through blocks like in castlevania. As for the walking weapon animation, I'll put that down as a maybe. --SpiderDave 04:45, 4 April 2010 (UTC)

hi, is good to see you again, i really like you game, i do a litlle changes again :)

http://img521.imageshack.us/img521/4518/dog1n.png dog

http://img229.imageshack.us/img229/3702/94873512.png player fix arms

can you change the hp?, the game is very hard, i only pass the first stage, :(

i like to help you with the new enemies, tell me what do you need and i try to do it, i have a lot of free time

Thanks!. Don't forget to sign your name when you make a comment here with "--~~~~". --SpiderDave 06:13, 16 April 2010 (UTC)