From WiiBrew
Jump to navigation Jump to search


Does Wii have hardware powerful enough to run Q1 multy? Could it be possible? Xyrion 01:56, 4 July 2008 (CEST)

Are you talking about split screen multiplayer? It's possible, but our plans currently are only for networked multiplayer. Eluan 18:48, 13 June 2008 (CEST)
I was thinking multy, but its great to hear split screen would also be possible. btw, thanks for all your work. I'm glad we can play this great gaming icon on Wii. You people rock! Xyrion 01:56, 4 July 2008 (CEST)
Who cares about split screen! well it would be cool, but networked multiplayer would be awesome JD
Who cares about split-screen?! Have you NOT noticed the lack of quality FPSes on the Wii with split-screen? This is the main reason in itself that it SHOULD be included. Isn't that what us "homebrewers" do, make and do things that official developers and publishers won't do? NintendoManiac64 14:20 1 July 2008 (CEST)

I just found the coolest Quake map and it would be neat to incorporate it into the Game if you would like:

That is a Quake 3 map. We are talking about Quake 1 here... Azeazezar


Just had a black screen on exitting... had to hard reset JD 00:08, 17 June 2008 (CEST)

I've experienced this a few times too. I'm using the Homebrew Channel to launch it on a PAL Wii at 480P. Sometimes it quits fine, other times I get a black screen and have to hard reset. Dr Zaius 03:09, 17 June 2008 (CEST)
Noticed the same thing on NTSC wiis Uberushaximus 06:59, 18 June 2008 (CEST)
I've never been able to quit without getting a black screen, I just assumed that the game didn't have quit programed into it yet. I also have a NTSC Wii Chosen One 41 07:16, 22 July 2008 (CEST)


It'd be nice to be able to access the console via a USB keyboard.

Also, is there a way to launch mods much like the old -game option on win95? I tried passing a parameter via wiiload, but no luck.

Thanks --Elementc 03:09, 25 June 2008 (CEST)


I've done some homebrew programming with with Wiimote on the PC and it's pretty hard to get a good FPS system going and I want to give MAJOR kudos to Eluan for getting the controls so perfect on the first shot!

I'd really like to see Q2, DOOM, Heretic, and HeXeN on the Wii and done by Eluan.--FUNKAMATIC (talk) 22:54, 25 June 2008 (CEST)

I dont understand.

I dont understand how to install this. can someone please explaim me? its not like installing other applications.

  • It's exactly like installing other apps. You have an apps folder with the binary, picture, and xml data. then in the root of the sd you have a folder named "ID1" with your config.cfg and your quake data from the original game. It's all covered in the instructions that come with the quake wii download. Flark 05:08, 27 June 2008 (CEST)

impulse 12

impulse 12 is declared in config.cfg, but it doesn't seem to work. How do I switch weapons backwards? --Fst 15:35, 27 June 2008 (CEST)

  • I don't think it is implemented yet. Just like a lot of other options. Flark 06:41, 28 June 2008 (CEST)

0wxw0 did something illegal

This user, 0wxw0, did something illegal. He changed the version of Quake for Wii to GX 0.02 and changed the download link to a link to a version of GX 0.01 with the shareware maps of quake in it. I restored the link to GX 0.01. Whibo 16:30, 1 July 2008 (CEST)

This user, 0wxw0 did the same thing than yesterday. I restored the original version of the page. Can someone ban him ! Whibo 11:45, 2 July 2008 (CEST)

Not only that, but he also took all the credit for it this time! SF49 12:00, 2 July 2008 (CEST)

Download link missing files

The restored link to GX 0.01 does not have xml file, picture, or config.cfg. Where do I source these from?

Maybe here? Xyrion 02:01, 4 July 2008 (CEST)

Key mapping?

Is there anyway to get the menu key mapped to the home button?? JD 00:08, 17 June 2008 (CEST)

Darkplaces or Other-Engines

It's awesome that you all put so much work into getting a GCN/Wii port of the real Quake game, but can you look into seeing if you can get an alternate Quake engine like Darkplaces (or some other replacement engine) so that there's support for stuff like the Real-Time Lighting Project and higher poly and higher textured models?

Real-Time Lighting Project made for Darkplaces Quake Engine

Might make getting Quake running in higher detail easier in the long run too. Perhaps if you could also add a scaler to the game UI, so that you can shrink it in size even if the resolution isn't increased (not asking for transparency, just the UI graphics are so low-res compared to the rest of the screen, it'd help to shrink it down to give the illusion of improving picture clarity)

Also, I have an HDTV, and I don't experience Overscan with anything else at all, and using the Horizontal TV Border feature seems only capable of making it bleed over the edge even more. And I've got my Wii running in 16:9, and Quake looks like it's trying to run in 16:9 but doesn't quite make it to the left and right edges of the screen (just bleeds over the top and bottom). Is this something that can be adjusted in the future (ie: there is enough of an understanding to fix it, but it will just take time to do it)?

Any good progress takes time, so I'm not gonna say "OMG can you release this tomorrow?" I'm just giving my observations and my 2 cents hoping that Quake for Wii will continue to improve. You all have my thanks! Playing Quake on my Wii is AWESOME.

Oh and, would it be possible to replace whatever code Quake uses to play it's CD tunes with code from the Wii HomeBrew MiniMP3 Player so that we can play the Quake tracks from MP3s instead of bulky WAVs? Maybe add something to the DEFAULT.CFG so that custom MP3s can be applied to specific level maps to make it easier for custom mods to have custom tunes? Just a thought. Thanks again!!