Difference between revisions of "Talk:MahJongg Wii/old bugs"

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(New page: old bugs go here: I have a PAL Wii so I haven't tested this on an NTSC Wii and would be interested in any feedback on this please. :Works fine with NTSC & component cables. [[User:Carst...)
m (MahJongg Wii/old bugs moved to Talk:MahJongg Wii/old bugs: should be in Talk namespace)
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Revision as of 06:22, 8 February 2009

old bugs go here:

I have a PAL Wii so I haven't tested this on an NTSC Wii and would be interested in any feedback on this please.

Works fine with NTSC & component cables. CarstenK 22:35, 27 July 2008 (CEST)
Cheers CarstenK thats good to know --JustWoody 23:02, 27 July 2008 (CEST)

The game finnished with no more moves left, and sometimes there is a move left, i will try and get a screen dump when it happens, but the logo covers most of the screen so its hard to see the tiles.

Well, one user wrote that, hear I can demonstrate it to you (the two 6)


This was in version 0.2, in 0.3 still happens...

Cheers for the spot, I've actually completely rewritten the game tiles engine between v0.3 and the upcoming v0.4, so as a result I have probably inadvertently fixed the problem. Although, I may have introduced a few new bugs in the meantime so please keep reporting bugs. --JustWoody 13:35, 31 August 2008 (UTC)

v0.4 bugs

i really like the new release, feels more mature. only the shuffle function seems to shuffle in a way you get stuck with no more moves too frequently, an almost solved board could get stuk 5 times or more, perhaps it is not random enough or too random. another issue is the sound, i feel you compressed the sounds to make the .dol small, but now sounds sound horrible, i turned it off while playing (like your edit of the gong). another thing about the sound, it is way louder then any other wii homebrew i use. for the main part i like it (we here are still addicts ;)) Bitflusher 17:17, 4 September 2008 (UTC)

Yeah Bitfusher I normalised the sounds effect in version, perhaps they are a bit loud now + yes they are pretty compressed. I will take a look at them and see what I can do (in the mean time like you say you can turn them down a bit in the sound options menu). With the shuffle, as it is happening different number of matches are available each time it shuffles, what I will do is save the one the gives the most available matches and reuse this once the shuffle sequence is complete. Cheers for the reports. --JustWoody 18:04, 4 September 2008 (UTC)

Not sure if this is in the earlier versions or not, but if you twist the wiimote so that the finger is pointing downwards then you no longer point with the tip of the finger. The buttons seem to respond to the top left corner of the image, which is slightly strange. --GW_Shadow 18:22, 5 September 2008 (UTC)

Yeah GW_Shadow at the moment it always take a pixel near th etop left corner, I will look at either not rotating the hand or see if I can work out where the end of the hand is and always point to that. --JustWoody 08:23, 6 September 2008 (UTC)

This is the only game that I can play with my wife! She loves it! Compliments! But I found a little bug... I've four tiles left in two towers without available moves. So I need to shuffle, but after shuffling, no more moves left! The count display 00 moves and the 4 tiles remains untouchable. The only way is to abandon the game. Please, excuse me for bad english! If you want to translate it to Italian language I can help you! Feel free to contact me here. --Charlespig

Thank Charlespig good to see it being played. Today I have rewritten the way that the tiles get initialised and shuffled so that the game should always be completable (this will be out in the next release). Yes I am looking at having multi-language support so I would welcome translations to different languages, I have added a translations section to this talk page for people to put their contributions. --JustWoody 12:39, 6 September 2008 (UTC)
we got this bug here too just today, small diffrence, the last two titles were stacked on each other. looking forward to the alwyscompletabel function. do you need beta testers? we would be glad to test multyplayer functions Bitflusher 18:02, 6 September 2008 (UTC)
I would just like to note that "completable" MahJongg game should be able to finish in two tiles stacked on each other. To finish that game you would keep the other pair (of the same tile) to the end. Don't completely forbid that possibility from happening just for the ease of play. That would be messing with the (original) game mechanics. It must be "completable" only when you start it, not after every user's mistake move. Another thing... I think that uber-shuffle (that you mentioned at forum) is really not the way to go. Shuffle should only guarantee at least one solvable pair, nothing more. The rest should be chaos, randomness, fate, luck,... Sometimes the player should, OMG, lose! :) Please don't dumb down the game. Xyrion 00:29, 7 September 2008 (UTC)
This is exactly how i've implemented it Xyrion, the user is still able to mess it up by picking other combinations of tiles ;-), as with the shuffle I'm thinking that if I will now use the same routine as the new board initialisation so shouldn't make it too easy. --JustWoody 06:09, 7 September 2008 (UTC)
Oh, ok then. :) Xyrion 15:47, 7 September 2008 (UTC)

v0.5 bugs

I've spotted a couple of bugs - the graphic for the unselected positions in sound options is corrupt. + in few (I hope) circumstances the shuffle doesn't place the tiles in a completable way, I will take a look at this as it defeats the object of the new changes. --JustWoody 15:20, 15 October 2008 (UTC)

If you lose a game because the final pair is stacked on top of itself, and you click shuffle, the game locks up. My guess is that this is caused by the sorting algorithm getting stuck in an infinite loop trying to figure out how to place these final two tiles so they can be completed. Deozaan 23:41, 18 October 2008 (UTC)

Yes I had thought about this at one point but must have forgotten to do anything about it, I will sort that out for the next release. --JustWoody 17:28, 19 October 2008 (UTC)

Having to select the language each time is annoying. Is there any way you can have it remember which language was picked? Or maybe you can default to English (like it has been previously) and have a language selection from the menu? Deozaan 23:41, 18 October 2008 (UTC)

Yes I agree, when I add saving of preferences to the sd card I will also change it so that once the preferences are set you no longer see the language selection screen at the beginning, instead having an entry on the options menu. --JustWoody 17:28, 19 October 2008 (UTC)

v0.6 bugs

I just played 2-player competitive mode tonight and I noticed that if I have a tile selected and the other player selects the same tile, it unselects the tile for me. So if I'm about to make a match and the other player selects the tile that I already selected, it will make it so that the tile is not selected for me, but is selected for the other player. Deozaan 07:19, 15 November 2008 (UTC)

Yeah Deozaan that is called 'stealing', it is an intentional game mechanism to give it a bit more of an edge. You can always go back to the tile you originally selected a reselect it to finish your pair - that is if you get there before your opponent selects the second one you selected ;) --JustWoody 07:39, 15 November 2008 (UTC)

It would be nice to have a 'friendly' VS mode that doesn't allow stealing. That's my mom's suggestion, because I have a habit of stealing her matches cause she's a little slow with the wiimote. Also, on my standard definition TV, the top of the row of bricks is unreadable, it would be nice if the play area was a little bit zoomed out.--Buffstricker 02:33, 20 November 2008 (UTC)

Could you give me a bit more info on you TV problem as I have a standard def TV (widescreen) and it shows the whole picture. Is this the same on all your games? + have you tried changing your Wii settings between 50 and 60 hertz? On mine this has an effect. BTY cheers for the completion/corrections of the Danish translation. --JustWoody 09:54, 20 November 2008 (UTC)

That seems to have done the trick, thanks!--Buffstricker 12:58, 24 November 2008 (UTC)

I think I've found another bug in 0.6. When u play a VS-Coop and Player 1 selects a tile at pos xy and then Player 2 picks up the last possible cards the sorting algorithm gets started and scuffles the cards. But then the selected card (Player 1) is maybe the old ID? But another image? I've to reselect the card when i want to pick those two pairs. This happend two times, so it should be reproduced. BTW Nice game you've done, this is one of my favorites! --Maze' 23:18, 14 December 2008 (GMT+1)

Good spot Maze', yeah I was not clearing the selections on a shuffle, I have added the code to do this now and will be in v0.7. --JustWoody 16:58, 15 December 2008 (UTC)