Talk:MahJongg Wii
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Contents
Contributions
I would appreciate all help with graphics and sfx/music from those wishing to contribute. Please add to the sections below with contribution and contact details.
Sounds
i can provide some mp3s--Wiifreak9989 00:30, 13 July 2008 (CEST)
That would be good WiiFreak9989. I need music for the menu, game, high score input, winning, losing + sounds effects --JustWoody 08:36, 18 July 2008 (CEST)
i chinese gong at the start of a game is a nice addition ... maby i found one here: http://www.grsites.com/archive/sounds/view/1905/ or http://www.grsites.com/archive/sounds/view/1909/Bitflusher 08:24, 30 August 2008 (UTC)
Music (*** TOP PRIORITY ***)
Mod music wanted
An update on required sounds / music - I would really appreciate some music in MOD format as this takes up far less memory than mp3. The music that I require is japanese/oriental style for title screen/menu, a few for in game, hi-score entry, and short ones for winning and losing the game --JustWoody 18:57, 25 July 2008 (CEST)
- Try this page: Modarchive (genre -> folk/spiritual) --DigDug 15:57, 27 August 2008 (UTC)
- I posted a request on their forum a week or so ago with no response so far :-), Digdug, have you heard any particular tracks on there that fit the bill? I haven't had a good look yet so would be good if you could paste a link to include a search that brings back a few decent tracks --JustWoody 20:04, 27 August 2008 (UTC)
- Here is one list, I don't know if you can support S3M/XM also?
Japanese selection - Chinese selection - Oriental selection I can't decide for you what kind of music you want in your game, maybe other users can take a look as well and we can vote? --DigDug 15:55, 28 August 2008 (UTC)
- I use sndlib which only supports MOD as far as a can see :(, I did a search of these a while back but didn't see anything that exactly fitted the bill, I may give them another listen though as really want to get some more music to mix it up a bit. Cheers for the suggestions though DigDug. --JustWoody 22:33, 29 August 2008 (UTC)
- Hey DigDug i've found a few track on the oriental search that would be really good, I'm just asking for permission to use them now. --JustWoody 07:24, 30 August 2008 (UTC)
Graphics
I would like some more tilesets so that i can add the option of choosing between a few different ones
Each tile should be 44x60 heres a blank tile to get the idea:
42 of these should be placed in one png 32 file. with all the repeating tiles first and the individual tiles at the end (seasons and flowers)
Other graphics that I would like are a few selectable characters for two player versus mode in a similar vein to Popooon on the SNES if anyone has seen that + funky text saying things like "Finished" "No more matches" "Shuffle" "Winner" "Player 1" "Player 2" hopefully this kind of thing will give a more polished look --JustWoody 20:06, 30 July 2008 (CEST)
Ideas / Feature Requests
Anyone with any good ideas for this project please add them here:
Non-Solitare Mahjong
A menu item for Multiplayer (or AI) Mahjong? --Navarr 20:37, 27 July 2008 (CEST)
- Could you elaborate on how you see this working Navarr, so I can understand your idea. Do you mean the full MahJongg (4 player job)? --JustWoody 23:09, 27 July 2008 (CEST)
Music
I think it would be nice to have a option of turning it off. Xyrion 00:23, 31 July 2008 (CEST)
I've actually already added turning sounds and music off in the menus that I have been working on ;) cheers for the comment though --JustWoody 18:44, 1 August 2008 (CEST)
Wiimote
A couple more supported buttons like instead of dragging the Wiimote to the Pause button, add the [+] button support? --Goofster1020 10:47, 23 August 2008 (HST)
Yeah sounds like an idea Goofster1020, especially since there are lots of buttons free + makes it a little easier. --JustWoody 08:17, 24 August 2008 (UTC)
Options
What about a 16x9 widescreen mode? And a config file that saves video, sound, and possibly tileset preferences? We love what you've done with this game, it is great work!
- I am planning to add the auto saving to the SD card of settings. I'm not quite sure what would be gained from doing anything specific with widesceen, i have a 16x9 CRT and it looks fine on that. does it look odd on a hi-def? --JustWoody 22:21, 29 August 2008 (UTC)
I just have to change the aspect ratio to fill the screen, or live with the bars on the side, but you're right, it isn't a big deal. I was more interested in saving the settings. d6e2s
Logo / title screen ideas
DayDreamOz: I just made a quick mock:
Slick! CarstenK 07:47, 30 July 2008 (CEST)
Thats quality DayDreamOz, cheers I will def. be adding that in. Now in you in the groove any chance of creating a homebrew channel logo using the same font? --JustWoody 20:00, 30 July 2008 (CEST)
Of course was going to do the whole menu/ gui thing if you want me to.
That would be spot on DayDreamOz --JustWoody 22:30, 30 July 2008 (CEST)
any chance you could send me the existing art and some screengrabs ?
Sure whats your e-mail? --JustWoody 23:44, 30 July 2008 (CEST) (also when adding comments you can use the second icon from the right just above to input box to add your signature and a timestamp to make it easier to see when and be who a comment has been added :))
Have sent them to you DayDreamOz so have removed your email details from here for your privacy --JustWoody 00:17, 31 July 2008 (CEST)
Was about to do the same thing... thanks, Justin... --DayDreamOz 00:55, 31 July 2008 (CEST)
Some new eyecandy - just to make Justin's life a little harder... --DayDreamOz 02:02, 4 August 2008 (CEST)
Hey Chris - I've coded all of the menu stuff now using your new graphics! Its looking really cool --JustWoody 23:14, 5 August 2008 (CEST)
Very nice, looking forward to it! CarstenK 23:27, 5 August 2008 (CEST)
Beautiful graphics! DayDreamOz you've really done a great job with this. It's fresh and modern looking, just like all things Wii should. :) If you have time and will, you could update the tiles and background (if JustWoody agrees, off course) in this style. It's really, really cool. Xyrion 02:27, 10 August 2008 (CEST)
Xyrion: working on it :) --DayDreamOz 22:24, 10 August 2008 (CEST)
Wow, I just have to say, excellent work on those graphics DayDreamOz! --Teknecal 14:42, 23 August 2008 (UTC)
Other Discussions
Any other things to discuss go here:
Hint modes
How about some optional "hint" modes you can enable before starting a game, such as:
- Highlight tiles when there is only one possible pair (or choice of threesome/foursome) to remove
- Highlight any matching tiles when one is selected
- Display matching tile count
Use a different color so it isn't confused with selected tiles.
Sounds like some good ideas, I might make different hi-score(lowest time) tables depending on which helping options are selected when I add some of these in --JustWoody 23:07, 27 July 2008 (CEST)
COOP thoughts
we would be happy to try an other mode for an evening (us addicts), but there is an other option, button A to make your own selection, button B + A to complete the selection of your fellow player (B suggests unselecting and if it keeps being pressed an additional A to say you are completing). completing someone elses selection could also be used as a "stealing" move on a more competative multiplayer match Bitflusher 18:26, 27 August 2008 (UTC)
- Cheers for the ideas Bitflusher, I'm not 100% sure what you mean in your comment in brackets, any chance of elaborating. --JustWoody 22:26, 29 August 2008 (UTC)
- ok i hope i can clarify my thoughts. right now if one player starts making a selection it blocks the other player from making his/her own selection. my idea was each player could play on it's own if you could make simultanious selection. but to keep the feature of completing the other player (like: hey can you find thisone) B+A could be used.
p.s. our 2 player record for mahjong is now 5 minutes and 31 secs Bitflusher 08:19, 30 August 2008 (UTC)
Hidden feature
No sure if anyone will use this, but, if you press the 1 button on wiimote 1 it will create a screenshot png file on the root of the SD card. Currently this only looks ok in 640x480 mode (i.e. NTSC or 50Hz) --JustWoody 22:25, 29 August 2008 (UTC)
Bugs
Please inform me of any bugs here:
I have a PAL Wii so I haven't tested this on an NTSC Wii and would be interested in any feedback on this please.
- Works fine with NTSC & component cables. CarstenK 22:35, 27 July 2008 (CEST)
- Cheers CarstenK thats good to know --JustWoody 23:02, 27 July 2008 (CEST)
Feedback
Please add any feedback that you want to give here:-
- I love the 0.3 version, it's a really great homebrew. Quality! Xyrion 02:13, 26 August 2008 (UTC)
- Thank you for this extremely addicting game, it looks great and plays well. me and my gf have been playing co-op a lot yesterday. we are looking forward to the yet to be developed non co-op multiplayer mode.
- one thing, was it you intention to only be able to make one selection per player. i think either the other player should be able to de-select or there should be a simultanious selection.
- Yes for the coop mode I thought it would be best to only allow one selection at a time. Although it might be good to offer the ability to select for each player as an option --JustWoody 15:51, 27 August 2008 (UTC)
- more thoughts at little section coop thoughtsBitflusher 18:26, 27 August 2008 (UTC)