A few notes about future updates:
- Please include the exact MAME build you're using. A lot of people are using different versions for different reasons & each version of MAME requires slightly different romsets that the usage of romset managers like CLR MAME Pro ( http://mamedev.emulab.it/clrmamepro/ ) are needed to update & fix issues caused by this.
- If possible, could you use a GUI similar to FCE Ultra GX? I know it's nothing more than wishful thinking, but that interface is really user-friendly.
- Add clone support. When I looked at my romset list with SDL MAME, there were no clones listed.
Just my 2 KB here! --TStodden 20:10, 31 October 2009 (UTC)
I can download version 0.2, but the changelog on the bottom of the page is for version 1.1. What's up with that? --Spec 01:09, 29 October 2009 (UTC)
- So I was able to run gyruss and mikie (both old konami games) with no problem. One thing is that nunchuck did not work for me: when running a game for the first time, on the initial screen that said "type in OK or move joy to the left to accept" (that shows for each game once) I needed to move left with nunchuck, but then in game I could only use D-pad not the nunchuck. I was able to use zipped roms, so that's good. As far as the explanation "Might add GX support later to make it less choppy" - it's a bit confusing - if this build uses SDL for Wii, that SDL already uses GX (am I wrong?), so you're already using GX by using SDL. -- Spec 01:28, 29 October 2009 (UTC)
- Correction: Nunchuck did work for me to accept the note (you need to move left then right), but in game nunchuck and d-pad are not responding correctly. For example in green beret in first scene if i wanted to go left with nunchuck it didn't work. Something is not there. But it is a very good start I think --Spec 01:45, 29 October 2009 (UTC)
- Also with this build being in early development as it is, it is already better than SDL MAME, so I would vote for you to take that page over... --Spec 01:29, 29 October 2009 (UTC)
It would be really, really useful to have a game compatibility list like the one for DOSBox ( http://wiibrew.org/wiki/DOSBox_Wii/Compatibility_List ). --Mr. Reaper 20:04, 29 October 2009 (UTC)
Please let me know if you cannot reproduce the problems or need more info.
- nunchuck doesn't work correctly. For some games seems like nunchuck is working in horizontal position, for some it doesn't work at all: example: Gunfight: nunchuck up/down makes the character move up-left/down-right, d-pad works ok. In green beret nunchuck left/right doesn't work at all, d-pad works ok. Bomb Jack acts similar to green beret.
- following games crash: amidar and frogger (drivers/galdrvr.c: phoenix is a non-existant clone), dkong (drivers/dkong.c: hero is a non-existant clone), Gun.Smoke (World) - crashes: crash dump
- on US Wii screen is cut off a bit from top and bottom
- if list roms on SD is bigger than the displayed list then you cannot choose a different rom without a keyboard (you have to type in a part of name to show the matches)
Hope that helps! --Spec 03:35, 30 October 2009 (UTC)
- The amidar, frogger, and dkong crashes are fixable and should work when I make a new release, but Gun.Smoke probably won't. Despite it being an old game, it uses up a lot of ram for its graphics, which is in very short supply on the Wii. Most Capcom games are like this.
- Thanks for pointing out how you can search through the ROM list with a keyboard. This might help in figuring out a way to make scrolling through large ROM lists for people without keyboards. Toad King 05:25, 30 October 2009 (UTC)
- Would it be possible to apply a open source front end for mame to be used with Wii? Ala what they did with BlueMSX Wii. http://wiki.arcadecontrols.com/wiki/Front-Ends --Corey89 18:13, 30 October 2009 (UTC)
- You would have to find a front end that's purely SDL. Most I've seen use Win32, GTK, X or java none of which are (yet:) ) not available for wii. -- Spec 14:06, 31 October 2009 (UTC)