Difference between revisions of "Talk:MAME Wii"

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I can download version 0.2, but the changelog on the bottom of the page is for version 1.1. What's up with that? --[[User:Spec|Spec]] 01:09, 29 October 2009 (UTC)
 
I can download version 0.2, but the changelog on the bottom of the page is for version 1.1. What's up with that? --[[User:Spec|Spec]] 01:09, 29 October 2009 (UTC)
 
: So I was able to run gyruss and mikie (both old konami games) with no problem. One thing is that nunchuck did not work for me: when running a game for the first time, on the initial screen that said "type in OK or move joy to the left to accept" (that shows for each game once) I needed to move left with nunchuck, but then in game I could only use D-pad not the nunchuck. I was able to use zipped roms, so that's good. As far as the explanation "Might add GX support later to make it less choppy" - it's a bit confusing - if this build uses SDL for Wii, that SDL already [http://www.google.com/codesearch/p?hl=en&sa=N&cd=14&ct=rc#DahsvcB3vXk/trunk/readme.txt&q=gx%20package:http://sdl-wii\.googlecode\.com uses GX] (am I wrong?), so you're already using GX by using SDL. -- [[User:Spec|Spec]] 01:28, 29 October 2009 (UTC)
 
: So I was able to run gyruss and mikie (both old konami games) with no problem. One thing is that nunchuck did not work for me: when running a game for the first time, on the initial screen that said "type in OK or move joy to the left to accept" (that shows for each game once) I needed to move left with nunchuck, but then in game I could only use D-pad not the nunchuck. I was able to use zipped roms, so that's good. As far as the explanation "Might add GX support later to make it less choppy" - it's a bit confusing - if this build uses SDL for Wii, that SDL already [http://www.google.com/codesearch/p?hl=en&sa=N&cd=14&ct=rc#DahsvcB3vXk/trunk/readme.txt&q=gx%20package:http://sdl-wii\.googlecode\.com uses GX] (am I wrong?), so you're already using GX by using SDL. -- [[User:Spec|Spec]] 01:28, 29 October 2009 (UTC)
 +
:: Correction: Nunchuck did work for me to accept the note (you need to move left then right), but in game nunchuck and d-pad are not responding correctly. For example in green beret in first scene if i wanted to go left with nunchuck it didn't work. Something is not there. But it is a very good start I think --[[User:Spec|Spec]] 01:45, 29 October 2009 (UTC)
 
: Also with this build being in early development as it is, it is already better than [[SDL MAME]], so I would vote for you to take that page over... --[[User:Spec|Spec]] 01:29, 29 October 2009 (UTC)
 
: Also with this build being in early development as it is, it is already better than [[SDL MAME]], so I would vote for you to take that page over... --[[User:Spec|Spec]] 01:29, 29 October 2009 (UTC)

Revision as of 03:45, 29 October 2009

I can download version 0.2, but the changelog on the bottom of the page is for version 1.1. What's up with that? --Spec 01:09, 29 October 2009 (UTC)

So I was able to run gyruss and mikie (both old konami games) with no problem. One thing is that nunchuck did not work for me: when running a game for the first time, on the initial screen that said "type in OK or move joy to the left to accept" (that shows for each game once) I needed to move left with nunchuck, but then in game I could only use D-pad not the nunchuck. I was able to use zipped roms, so that's good. As far as the explanation "Might add GX support later to make it less choppy" - it's a bit confusing - if this build uses SDL for Wii, that SDL already uses GX (am I wrong?), so you're already using GX by using SDL. -- Spec 01:28, 29 October 2009 (UTC)
Correction: Nunchuck did work for me to accept the note (you need to move left then right), but in game nunchuck and d-pad are not responding correctly. For example in green beret in first scene if i wanted to go left with nunchuck it didn't work. Something is not there. But it is a very good start I think --Spec 01:45, 29 October 2009 (UTC)
Also with this build being in early development as it is, it is already better than SDL MAME, so I would vote for you to take that page over... --Spec 01:29, 29 October 2009 (UTC)