Difference between revisions of "Talk:Libmii"

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Great idea, maybe a problem in the birthday data, the ones I got are not the ones stored in my wii. - [[User:Treps|Treps]] 15:43, 22 March 2009 (UTC)
: Yeah right now the only thing you can rely on is the Name and creator. I think the month part of the birthday works usually. --[[User:Mjbauer95|Mjbauer95]] 17:00, 22 March 2009 (UTC)
== Great Work ==
Great work, I've been looking for something like this for a long time. I wish you would've spread the link around wiibrew a little. I only found this by watching the recent changes page. Never fear, I'm placing this link everywhere I can on WiiBrew.--[[User:Arikado|Arikado]] 15:51, 22 March 2009 (UTC)
== Does the Month-birthday work for you? ==
It seems work usually but sometimes it seem to encounter problems --[[User:Mjbauer95|Mjbauer95]] 17:03, 22 March 2009 (UTC)
: Fixed in version .3c --[[User:Mjbauer95|Mjbauer95]] 23:58, 25 March 2009 (UTC)
== Error in example 0.1 ==
I tried running the example, but it says:
isfs://shared2/menu/FaceLib/RFL_DB.dat does not exist
When I run FTPii I could see the file and it's 762KB. In my Mii Channel I have 35 Mii's, so I don't understand? --[[User:Crayon|Crayon]] 19:02, 22 March 2009 (UTC)
: And the file in FTPii is called "RFL_DB.dat"? It's hard for me to help you without having the same problem occur. --[[User:Mjbauer95|Mjbauer95]] 22:03, 22 March 2009 (UTC)
:: I have the same issue.. isfs://shared2/menu/FaceLib/RFL_DB.dat does not exist :( --[[User:Manny2008|Manny2008]] 23:34, 22 March 2009 (UTC)
:::'''I found the solution''' just delete the line ISFS_SU(); and it will work. I checked the example and I did not see this line: http://code.google.com/p/ftpii/source/browse/isfs/trunk/isfs_example/isfs_example.c I added some extra validation, so here it is:
<source lang="c">void loadMiis_Wii(){
if (ISFS_Initialize() == 0){
            char * data;
            data = read(FACELIB_Wii);
            if (data!=NULL) loadMiis(data);
:::--[[User:Crayon|Crayon]] 05:14, 23 March 2009 (UTC)
:::: I thought that that was required to have ISFS_SU but now that I'm trying it without ISFS_SU it seems to work, so you can try [ example 0.3b] now and tell me if it works.
== Not working in C++ ==
I was having problem compiling the code in C++, so I added those lines in mii.h:
<source lang="c">
#ifndef MII_H
#define MII_H
#ifdef __cplusplus
  extern "C" {
#endif /* __cplusplus */
/* ..................... */
#ifdef __cplusplus
#endif /* __cplusplus */
--[[User:Crayon|Crayon]] 03:52, 23 March 2009 (UTC)
: Thanks, for the advice, it is added in [ 0.3b] along with your other fixes. --[[User:Mjbauer95|Mjbauer95]] 18:10, 23 March 2009 (UTC)
== Problem with Mii's name ==
First of all, you declare it like that:<BR>
char name[MII_NAME_LENGTH];<BR>
There is two mistake here, the first one is that characters are two bytes (addr: 0x02 through 0x15) so it should be:<BR>
char name[MII_NAME_LENGTH * 2];<BR>
The second one is there should always a place for the NULL character at the end, so it should be like this:<BR>
char name[MII_NAME_LENGTH * 2 + 1];<BR>
Now to accept UTF8 chars:
<source lang="c">
int c, d;
char tempChar;
for (c=0, d=0;d<MII_NAME_LENGTH;c++, d++){
        tempChar = data[start + 0x36 + d * 2 + 1];
        if(tempChar < 0x80)
            mii.name[c] = tempChar;
            mii.name[c] = (((tempChar) >>  6) & 0x1F) | 0xC0;
            mii.name[c] = ((tempChar) & 0x3F) | 0x80;
mii.name[MII_NAME_LENGTH*2] = '\0';
The code has been tested just a bit with freetype in C++ with some Latin chars. So it needs more test, right now I'm too tired to continue ;)<BR>
The same problem applies to the creator name. --[[User:Crayon|Crayon]] 06:32, 23 March 2009 (UTC)
: Yeah thanks for that I really don't understand UTF8 and that character encoding stuff, but I added that so now it should be fixed in [ Libmii version 0.3b] and [ example version 0.3b] --[[User:Mjbauer95|Mjbauer95]] 18:10, 23 March 2009 (UTC)
:: You did a small copy/paste error, for mii.creator it should be ''tempChar = data[start + '''0x36''' + d * 2 + 1];'' --[[User:Crayon|Crayon]] 05:03, 25 March 2009 (UTC)
::: Oh thanks for your help.
:::: actually, it should be mii.name[MII_NAME_LENGTH] = '\0';[[User:Mdbrim|Mdbrim]] 02:01, 1 March 2010 (UTC)
== Uses ==
I've been trying to think of uses for it. I'd really think this would be best for games like [[Yahtzwii]] where you have to enter a name if you get a highscore. It would be cool if it could actually make a picture of the Mii, but this would be really hard because of both the 3d models and that I do not think this library is reliable enough for anything but the name and a few other metadata type things (like birthday, etc.) --[[User:Mjbauer95|Mjbauer95]] 19:59, 23 March 2009 (UTC)
:Now works, perfectly, I'm using it on the Wiilander game, to select the user (Mii) for the Highscore table.. I'll release the new version soon. Manny Thanks!!! --[[User:Manny2008|Manny2008]] 23:02, 23 March 2009 (UTC)
:Thanks for the work Mjbauer95. I've added it into my Mahjongg Wii game in a couple of ways one just for the name of the player and two I have used the favourite colour to change the colour of the clothes of on screen marker characters in a mario kart style fastest times screen. --[[User:JustWoody|JustWoody]] 00:42, 25 March 2009 (UTC)
I plan to use it in my preloader boot app Crazy Intro, I can show the upcoming birthday of people registered in the wii if user wants... maybe a surprise birthday opening if wii booted in a birthday... let's see how it will end up...--[[User:I R on|I R on]] 13:07, 28 March 2009 (UTC)
== Generating Mii Images ==
Hey, I know it might be a while away, but [http://www.myavatareditor.com/download.html#myavatareditorsourcefiles this] might help out if you're considering generating Mii images (instead of 3D models). -- [[User:MetaFight|MetaFight]] 01:13, 25 March 2009 (UTC)
: Looks interesting... It is in Flash. I guess what we really need are the images. But they are in FLA format. If anyone has Flash have a look at [http://myavatareditor.googlecode.com/svn/trunk/src/myavatarcharacter.fla this] for me. --[[User:Mjbauer95|Mjbauer95]] 22:00, 25 March 2009 (UTC)
: or [http://us.codejunkies.com/Products/Wii-My-Mii-Manager___EF000244.aspx this] [[User:Yossi|yossi]] 20:25, 22 April 2009 (UTC)
:: Dang, I wanted to release a product like that. I can't see anyone paying more than $5 dollars for it, though. -- [[User:MetaFight|MetaFight]] 19:05, 23 April 2009 (UTC)
:::I'm working on something. tell me what you think... [[Media:Miistudio.zip|MiiStudio]] its an extension for libmii called mii_2d. --[[User:Elisherer|Elisherer]] 16:59, 9 June 2009 (UTC)
== Download sizes ==
Why the download size ridicilously big? Source release is over 100 mb.. I think you should remove the unneeded stuff from the latest version and keep separate archives for the previous versions. --[[User:I R on|I R on]] 13:06, 28 March 2009 (UTC)
: Right now you can download [http://github.com/paradoq/libmii/raw/ad7e3299e5a3c3a9dd8fe539b93f22801f775de4/release/source-0.3d.tar.gz 0.3d], that is only a few KBs. --[[User:Mjbauer95|Mjbauer95]] 15:53, 29 March 2009 (UTC)
== Question about types in the structure ==
Hi, is there a reason why every thing in the structure is declare has '''int'''. Most of them are 8 or 16 bytes, so why not use '''u8''' and '''u16'''. Those types are declared in '''gctypes.h'''? -[[User:Crayon|Crayon]] 14:09, 17 July 2009 (UTC)
:I think you mean 8 or 16 '''bits'''. -- [[User:MetaFight|MetaFight]] 21:29, 17 July 2009 (UTC)
:: Oops, that's what I meant! -[[User:Crayon|Crayon]] 21:34, 17 July 2009 (UTC)
::: I'm not sure why I did that, I guess I just was unaware of what u16 and u8 meant, I'll try to change that. --[[User:Mjbauer95|Mjbauer95]] 23:54, 27 July 2009 (UTC)
:::: I'm actually fixing libmii to display all the variables correctly.  Should be done in about a week.  I've also got the graphic display working as well so i'll be releasing the new libmii stuff with GRRLIB commands to display the miis.  I think others have volunteered to do the other graphic libraries once i finish updating libmii. [[User:Mdbrim|Mdbrim]] 02:03, 1 March 2010 (UTC)

Revision as of 04:14, 5 April 2010