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Guitar Peripheral

Is a wireless rockband guitar compatible with this game?

I don't own those myself (nor any of my friends), but 'jsmaster' did tried the alpha before I released it, and he used a rockband guitar, so I guess so. (and don't forget to sign your post) If some type of guitar does not work, please report so, I've tested with all the guitars I could find. --Daid 21:48, 27 June 2009 (UTC)

Keyboard Adjustment

Sorry, but I don't have one of those guitars so I downloaded the app and could not get past the Player Screen where you select the Guitar and Skill.

I see that the keyboard comes up at Player 5 so could you give 1st player control
to 5th player with keyboard also? Just a comment. RygOn 18:48, 27 June 2009 (UTC)
Right, I was also hoping to find the + mapped to a keyboard key. Zandro 20:15, 27 June 2009 (UTC)
Silly me, I forgot to map any key from the keyboard to the start key. Small patch fixes that, will work in the next version, but great to hear that keyboards do something at least. If you can compile sources yourself, the input_gekko.c file should be easy to patch. Keyboard support was simply a quick extra I didn't pay to much attention to yet. I'll put custom keymapping on my todolist also ;) --Daid 21:48, 27 June 2009 (UTC)
Current keymaps are: F1 to F5 for frets, up/down for strum strumming and right shift for strumming btw --Daid 21:48, 27 June 2009 (UTC)

Frets on Fire Mods

Frets on Fire has some already modded versions that make it into very nice looking and playing Rock Band and Guitar Hero clones. Could you port these mods over to your Wii game?

EX: [1]

  • FoF uses Python, and the mods are in python. So making GuitarsOnFire compatible with FoF mods would be too much pain.
  • Those mods use copyrighted materials, we can't just go and copy pictures from games like that.
  • I don't plan on making the menus moddable, but I have plans to make the background stages and guitar neck (or highway as guitarhero calls it) moddable.

--Daid 21:48, 27 June 2009 (UTC)

Okay. And its good to see that they will be customizable. I actually went to check for a graphics directory when I first played it. :P --Kylethedarkn 02:22, 28 June 2009 (UTC)

Yeah, the GFX are embedded in the final dol file. All the examples did this, and I only just found out that I could also load from SD card with slightly different code. And just to make you laugh, here is a picture of the mario stage. --Daid 09:45, 28 June 2009 (UTC)

Adding lefty flip

would lefty flip be added in the next version.

Also good job with the game its better than guitarfun.

-Noshow soul 6:10 (central) June 27, 2009


I haven't had a chance to download and try this yet, but I'm going to copy/paste some feedback I left for GuitarFun: about adding support for the Classic Controller? If you turn it around so that it's facing the screen, it's like a tiny guitar! Your left fingers can cover the buttons (thumb = R shoulder button, index finger = a button, middle finger = x button, ring finger = y button, pinky finger = + button) and you can strum the left analog stick with your right thumb. I suppose the best option would be allowing configurable controls.... But definitely add support for Classic Controller. --Mr. Reaper 01:00, 28 June 2009 (UTC)

Adding classic controls is a piece of cake. Consider it done for the next version. And I don't think you'll be able to play expert songs like that. I'll have to go with your button mapping for now, as I don't own a classic controller. --Daid 09:39, 28 June 2009 (UTC)

World Tour Support

I was just wondering if the GH WT guitar controller is supported. I can't check right now since my guitar is @ activision getting repaired. If it isn't supported yet I request it for the next version, and maybe we will even have drum support? But I'm not sure if any libraries have been released with GH drum support... --Danny 11:48, 28 June 2009 (UTC)

Yes. It supports World Tour guitars. I own one of those myself. I had to patch libwiiuse for it, filled a bug here

The libraries are not yet up to date for drum support, but the information is there, so I could add it. Main problem is I don't have drums to test on. As I find them too expensive. (sponsor me! :P) Also, I didn't encounter any FoF songs with drum support. --Daid 09:39, 28 June 2009 (UTC)

Alright thanks, if anything does happen with the drums I'll be a tester if you want. --Danny 20:51, 28 June 2009 (UTC)

Wii Remote or Gamecube Controller Support

Will it ever be possible to use a Wii Remote or GCN Controller for this game? It looks and sounds good, but I don't have a Guitar Hero Guitar and my USB Keyboard is bad. --Xeladude 11:55, 28 June 2009 (EST)

Get a guitar :P seriously. I could add Wiimote support, or NGC support, but it won't live up to the experience like a real plastic fake guitar. Using other controllers then a guitar is not high on my important features list. Keyboard is the next closest thing, but even that is way less fun. --Daid 09:52, 29 June 2009 (UTC)

I can't, I'm low on cash. On the homebrew browser it says I can use my GCN, but that didn't work... --Xeladude 10:25 (EST)

Bad points for HBB (also for not including an example song). As the GuitarsOnFire page doesn't show any GCN. The main problem with those controllers is the button mapping. I'll try to add some things, but my primary target is Guitars. --Daid 16:19, 30 June 2009 (UTC)

No Way To Play

Getting the game properly synced is a great advantage for your prog. But I can't really play anything cause when I'm loading the song the strange buzz sound appears which is very loud and you can't play anything (TBH you "can" hear the song itself very silent on the back, but it also sounds strange and echoing. Dunno what to do((( -- Niner 17:30, 28 June 2009 (GMT)

I had this problem too. It does it when there's a guitar.ogg but no song.ogg. Making a copy of the guitar.ogg and renaming it song.ogg made it work for me. OrangeRight 18:25, 28 June 2009 (UTC)
Simple bug, same thing that causes the bit of noise at the end of a song. Will be fixed in the next version. Thanks for reporting it, as I didn't come around any songs without a song.ogg. --Daid 20:46, 28 June 2009 (UTC)
You are welcome))) So I really don't need to do the stuff with song.ogg creating? Next version won't need that thing? OK. When it'll be released? Niner 6:33, 29 June 2009 (GMT)
Well, if you want to play songs with the current version you'll have to make sure it has a song.ogg (you could also rename guitar.ogg to song.ogg, as it works fine without a guitar.ogg) And I'll release the next version when it's done, which will be in a week or two, as many irritating bugs where fixed already. I just want to make sure that the api for custom 'stages' is stable, as that will be the major difference between these two versions. --Daid 09:46, 29 June 2009 (UTC)

Sound issue

Recent frets on fire songs now contain a 'drums.ogg' file which are not played in Guitars on fire, so songs are missing the drumming noise. But good job so far on the app.

For now you could probably get away with a manual fix; open up the guitar.ogg and drums.ogg in Audacity (freeware audio program, Google it) and save them as one .ogg file and it should work fine. --Szalkow 01:26, 30 June 2009 (UTC)
It's better to merge the drums with the song.ogg, as the guitar.ogg stops playing when you make a mistake. --Daid 09:00, 30 June 2009 (UTC)
Shouldn't be hard to add this, can you point me in the direction of one of those songs? As the chances are large that they also contain drum notes in the midi file, and I'm pretty sure that I don't read those. (If you cannot post a link here, my email is sneakeye_ [atzel] hotmail) --Daid 09:00, 30 June 2009 (UTC) - This song contains a Drums.ogg, Rhytem.ogg, Song.ogg, Guitar.ogg for the sound., this link has many momre songs

Lower frets overriding

First off, excellent work on GOF, the timing and mechanics are spot-on and fluid. In my eyes the only problem with the gameplay mechanics at this point is that the game doesn't seem to obey the Guitar Hero/Frets On Fire principle that "pressing lower frets (unless in a chord) does not affect the higher frets". Meaning if the game wants a single red note, and you strum with green and red depressed, GOF doesn't detect it, whereas Guitar Hero would. This is especially noticeable in cascading hammer-ons and pull-offs, which are much harder when you're only allowed to depress one fret button at a time. Is this fixable? --Szalkow 16:21, 1 July 2009 (UTC)

Good news everyone. I already noticed and fixed this for the upcoming version. These kinds of missing features was exactly why I released the alpha version. Just to get feedback on the gameplay. --Daid 08:47, 2 July 2009 (UTC)

Note "tails"

Earlier builds of Frets On Fire also had this issue, but during gameplay any non-sustain notes still have a small tail which serves no purpose and is visually distracting. Is this fixable? --Szalkow 16:23, 1 July 2009 (UTC)

Yes it is, it's on my todo list. Because of the midi file format FoF uses every note needs to have a length, so even non-sustain notes have a length after them. The fix is simply not showing notes with a sustain length shorter then 100ms (in my songs the single notes seem to have a length of 52~53ms). Sustain notes currently also don't give extra score, which is something I'll fix at the same time. --Daid 08:47, 2 July 2009 (UTC)


I can't seem to navigate beyond the first screen... I get four options: "Quick Play," two "?" entries, and "Quit." All I can do is use the strum bar to go up and down; there's no way to select any entry. I assume that pressing the green fret or the A button should select, but the GuitarsOnFire page doesn't have a guide for controls, so I don't know what should or shouldn't be working. If it helps, I've got a third-party controller, the "Rock Icon" Guitar.

In any case, this should get you started. More example controls can found elsewhere on the Wiki, such as FCE Ultra GX. Button templates are at Category:Controller Buttons, while keyboard keys are found at Template:{{Keypress}}. --IanWatson 13:31, 2 July 2009 (UTC)

Strange, the green fret should be 'ok' in all menus. Red is 'cancel' in 80% of the cases (not every menu allows cancel in the 0.1a version) I'll add the button mapping to the main page in a sec. --Daid 14:01, 2 July 2009 (UTC)
Oh, and I just figured it out, the reason why it doesn't seem to do anything is because you don't have any songs on your SD card, then it falls back to the main menu without any message. (HBB version doesn't include songs) --Daid 16:11, 2 July 2009 (UTC)
Ah, okay. Makes sense. (: Perhaps a "no songs found" message or popup to avoid confusion would be useful? --IanWatson 20:19, 2 July 2009 (UTC)