Talk:Giddy 3

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The game was featured on as Homebrew of the Week (Homebrew der Woche):

Great! Thanks! --Xeron 19:08, 14 February 2009 (UTC)

Nice game! Thanks wplaat

How doe you convert DOS games to C code? Luigi728

Possible bugs

Pretty fun game! Still working my way through, but in certain areas, you can fall "into the cracks" and are "underground" with really no hope of getting out unless you walk to the end of a level and finish it. This happens specifically between the land and water of the first level. It seems in certain areas you need to do a hyper-jump by pressing 1+2 at the same time (like in the "2nd level" by the computers), but when you do that you also activate the cheat menu (1 button) which is sort of annoying. Perhaps, the hyper-jump is not intended, but I haven't figured out how to get up to the top of that object near the computers another way. Then in the 3rd area by the stores and construction area, a hyper-jump will send you flying into the sky with no hope of returning to the ground! Game over! That's all I've seen so far - but the game is still pretty neat.--SuperWario 18:01, 14 February 2009 (UTC)

Hyperjump? Thats a pure 100% bug :) I'll fix that. I take it by "cheat menu", you mean the hints? Also, doesn't matter if you go on to the next level, you end up looping back through later, so its not a bug. --Xeron 18:15, 14 February 2009 (UTC)

Lol, ok, then I have no idea how to get to the top of the ledge to the left of the computers! I must be missing some ledge, because the guy can't jump so high. Yes, I meant hints menu, but you must not be supposed to hit 1+2 at the same time to collect the things that are high up like coins up a tall narrow passage or the aforementioned ledge. Not sure what you were referring to by the looping back sentence, but thanks for responding! --SuperWario 22:07, 14 February 2009 (UTC)

You're simply not supposed to get up to the high ledge by the computers like that. Anyway, 1.1 is released which fixes the bug. I suggest you use that, since using "hyperjump" is cheating. --Xeron 22:13, 14 February 2009 (UTC) Yes, sir, I admit to cheating in video games, but I got this cheat from GNC, lol (A-Rod reference in case you missed it). --SuperWario 23:10, 14 February 2009 (UTC)

You cheating cheater! (wow! hyperjump! I have to try that!) Anyway, when I am moseying along at the bottom of the screen, trying to keep my eyes on the action, I don't notice the little light bulb light up at the top of the screen.... Maybe it could be accompanied by a sound when the clue bulb lights up? Or make it more noticeable somehow.... Like make it flash multi-colors really fast like Pokemon and give us seizures. Just so it draws attention to itself so I don't keep missing it.... Oh, also, the clue message word baloons don't stay on the screen long enough to read them. I suggest that they appear when you press the clue button, and they don't go away until you press the clue button again (or any other button). --Mr. Reaper 23:21, 14 February 2009 (UTC)

Help needed!

I know that the point of these games is to figure everything out on your own, but I must say I am stuck! Without the hyperjump, I can no longer get the hard hat, nor can I figure out how to get back to the earlier levels, once I am taken to the outside area with the shops. Really what I need is assistance getting back to earlier levels, which you say is definitely possible, but once you fall out of the sky, I cannot get into the junkyard, nor can I get to the construction area without the hard hat. And why won't the coins work in the 1 place I thought they would- the phonebooth?! AHHH, this game is addicting, but irritating as I've gone through everything multiple times and haven't come away with any further progress. HELP! Please! --SuperWario 07:23, 16 February 2009 (UTC)

Go the the Tardis (the blue box thing if you're not a dr. who fan). Jump in front of it to land on the step, walk from the right edge to the left to go in. --Xeron 08:42, 16 February 2009 (UTC)

Just beat the game to get my Cup o' Splendidness!

Yay! Thanks for the tip about the Blue box, for some reason that was the biggest piece missing for me! After that, it was a matter of being careful, knowing what paths exactly the stupid slugs, bees, etc take, and assembling a pretty concise pathway through the tools and obstacles (68 minutes and change - even on my last run through I had to repeat the 5th level a couple extra times, so the time could be better). Also, finding the extra lives didn't hurt either (there are a number of them (even on the first level - hint, hint!)). If anyone has any questions, I would be happy to help, but you may want to just stick with it until you figure out your road-block because it makes it that much more fun! I ended up doing all of this on the PC version, because it means I am sitting closer to the screen and can configure the controls how I like. Thanks so much for such an awesome game - looking forward to the next one (wink, wink!). --SuperWario 00:52, 18 February 2009 (UTC)

I also won. Yay. This game is really run. And it's so much better than Rick "dies every time he takes 3 steps" Dangerous. But like with the clue word balloons, the victory screen wasn't there long enough for me to read it! (hey, I'm not a slow reader!) So I didn't see it all..... Ya know, the instruction screens don't stay up very long either... you have to read really fast to read them before they change. --Mr. Reaper 08:57, 18 February 2009 (UTC)