Talk:DragonMedia Player

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Themes Table

Please don't add your themes to the table unless you actually have a release! Not a place to show off pre-release info! --DragonMinded 19:42, 6 July 2008 (PST)

Switching Music

Upon launching a specific MP3 file (sd://~NAVARR/MUSIC/Vampire_Knight_-_Still_Doll.mp3), a dump is received (file available upon request): Dump: http://img122.imageshack.us/img122/1028/hpim0245wo3.jpg

8000ed28 --> 8000e45c --> 80009f64 --> 8000cc80 -->
80007cfc --> 8000af28 --> 8000b340 --> 80009190 -->
800043a4

v0.3a --Navarr 10:38, 1 July 2008 (CEST)

Probaby will need the mp3. Does it crash right when clicking on it, or after a bit of playing?
--DragonMinded 12:59, 1 July 2008 (PST)
It crashes immediately after clicking it.
--Navarr 01:31, 2 July 2008 (CEST)
Ok well I'll still need the mp3...
--DragonMinded 21:33, 1 July 2008 (PST)
mp3
--Navarr 07:21, 2 July 2008 (CEST)
It's crashing while mpg123 tries to interpret the xing header in the file. I don't know why, but I've contacted them. For now, try a different conversion of it.
--DragonMinded 23:24, 1 July 2008 (PST)

Good to see you back ;)

And sorry for my mess :( --GeekShadow 14:24, 1 July 2008 (CEST)

Large amount of files in directory

When loading a directory with a lot of files in it (247 of them, to be exact), the program crashes. --Xero 20:14, 1 July 2008 (EST)

Changed the way it does directories. Should load this now and should be faster.
--DragonMinded 21:33, 1 July 2008 (PST)

Renaming dmp folder

I finally found why DMP didn't start, I renamed the folder dmp in apps to DragonMedia Player.

Yes, if you rename the directory, it doesn't know how to find the files. Don't rename it.
--DragonMinded 21:33, 1 July 2008 (PST)

BGGraphic?

Are there any restrictions of the BGGraphic-File? I tried a 640x480 .png, without any success.

	<Application>
		<BGColor>1C1C1C</BGColor>
		<BGGraphic>background.png</BGGraphic>
	</Application>

Also, if I delete the BGColor entry, it doesn't change... any suggestions? The file exists of course... Oh, and is there any chance to change the skin at runtime? -- arn` 01:10, 3 July 2008 (GMT+1)

The restriction is I haven't added background support to the whole application yet, so it won't load one ;P Of course runtime skin changing is planned, but there are far more important things to do. It's only been out for a week.
--DragonMinded 16:19, 2 July 2008 (PST)
OK, good Point. ;x
What I've found next is, that "Color" seems to don't work for CurrentLength and CurrentPlayTime (& NowPlaying?). -- arn` 01:22, 3 July 2008 (GMT+1)
Well, new version fixed it, thanks! I've spend some hours making this:
http://img3.imagebanana.com/img/ly5wv8c/0xPREVIEW.png -- arn` 19:51, 3 July 2008 (GMT+1)
Your image host doesn't allow hotlinking...
--DragonMinded 11:06, 3 July 2008 (PST)
It doesn't? O_o Here's another one: http://img387.imageshack.us/my.php?image=0xpreviewla1.png -- arn` 20:13, 3 July 2008 (GMT+1)
Damn that looks good. Keep it polished and it might be a skin that ships default. Any way I could grab the current version?
--DragonMinded 10:42, 4 July 2008 (PST)
Possible. I want to create another one or two before releasing anything. ;) -- arn` 23:57, 5 July 2008 (GMT+1)
Wow, I like that theme a lot. Let me know when you release it, I definitely want that. ^_^ --Thegamefreak0134 17:38, 22 July 2008 (CEST)

Bug Reports

Just add any bug you found, for better overview:

Version Description Fix
0.05 Alpha Custom theme's cursor .png doesn't get displayed change "<Filename>" to "</FileName>"
0.05 Alpha displacement of elements (buttons etc.) background unless Position is set to '0, 0' in settings.xml fixed in 0.06 Alpha!
0.06 Alpha crashes when "Home" is pressed while theme uses no "Menu" image fixed in 0.07 Alpha!
0.1 Beta Certain .flac files cause slowdown with stuttering audio. "Demon Seed" by Nine Inch Nails is one example. (It's a free download from nin.com if you want to test it).
0.11 Alpha and lower You can not change color of the text in the menu and the menu's button labels
0.11 Alpha and lower fastly switching between tracks crashes DMP 0.13 fixes it
0.12 Alpha Install Dark-Ice theme, switch some times between themes -> crash.
0.12 Alpha Install DMP, fresh installation. Switch to dark theme, back to default and again to dark -> return to loader.
I have yet to reproduce the fast track switching crash. There needs to be more description as to how to do this.
--DragonMinded 08:23, 22 July 2008 (GMT+8)

Oh, and awesome work with the drivelight. -- arn` 08:30, 7 July 2008 (GMT+1)

Cursor gets displayed fine, Filename was renamed to FileName for consistency
--DragonMinded 07:20, 7 July 2008 (GMT+8)


I hope it helps you, DragonMinded. And one question, is there a way to get out of the "Home-Menu"? -- arn` 18:05, 8 July 2008 (GMT+1)

Hey, when I'm changing files up and down quickly while listening to a song, I get the "dump code" or whatever it's called. Just letting you know. SL92 18:05, 8 July 2008 (GMT-3:30)

Burn in protection

Is it possible to add a dim screen (after timeout > 15min) or so OR an option/button to render the current spectrum analyser/visualization over the entire screen area? Its for those of us with cheap widescreen LCD TVs affraid of burn in. Its been ages since I coded anything but lately I'm very tempted to rip the source code apart and see what goodies I can add. --Llvanden 11:56, 16 July 2008 (CEST)

LCDs will never get burned in. --Blooper4912 23:50, 16 July 2008 (CEST)
Oh... I somehow think that had something to do with me not getting plasma instead, Still, a full screen visualization would be... novel. Although it looks like I might just be able to modify the theme file to do this? --Llvanden 10:01, 17 July 2008 (CEST)

Ideas

First, I was wondering if you could do something to scroll down and up. I think I saw some arrows for that but they don't seem to work. That would ben ice.

Second, it's been one day that it's released but for future you could implement DVD use with Waninkoko's Custom IOS so we could burn music and listen them in the wii. --LaPatateInc 16 July 2008 (GMT-5)

You can already scroll up and down. Just use the trigger with the pointer on the playlist (like in the opera browser)
And yeah, maybe the usb code from MplayerWii could be used for flash drive reading?--Llvanden 20:11, 16 July 2008 (CEST)
The usb code from MplayerWii is just the libfat patches (however, calling mplayerwii open source is a bit liberal, he includes a bunch of .o files and then the wrapper code to translate mplayer to wii). I've already integrated them, but they do not work for ANY of my drives.
DragonMinded 11:50, 17 July 2008 (GMT+8)
Thanks for the info and Great work! I have just tested 0.11 Alpha with a 4GB Trancend flash drive and it works! There are a few mp3s that stutter. The first mp3 that did this is a 57 minute mp3. At first I thought it was because it was too long and eating up all of the memory. Then I loaded a 3 minute mp3 and it worked great, but then I loaded another 3 minute mp3 and it stuttered. THEN I loaded a 119 minute mp3 and it played great?? I suspect it has something to do with the way the files were encoded and I will try to get more info on the files themselves (bitrates/vbr/cbr etc) if it will help. When this stuttering happens DMP goes visibly slower and the pointer movement goes laggy and jerky itself. The stuttering itself sounds similar to an emulator on a slow CPU or with too short an audio buffer. Hope it helps. Thanks again --Llvanden 11:40, 20 July 2008 (CEST)
The stuttering mp3s are 320kbps CBR joint stereo and one of them is 256 kbps 2 channel stereo. They work flawlessly from the SD card. I assume higher bitrates read more data more frequently as well as 2 channel stereo as apposed to joint stereo? And since the wii USB code is still experimental (and slow) I assume the stuttering is caused by not being able to load faster from USB (yet). Sorry for the frequent posting, but I hope this prevents from people asking you the same thing over and over. --Llvanden 12:54, 20 July 2008 (CEST)
As for Waninkoko's Custom IOS, Somehow I get the feeling this has something to do with the exploit Busing also discovered and reported to Nintendo. I think this will get fixed with the next firmware update because this same IOS allows an unmodded wii to run illegally copied games. --Llvanden 13:00, 20 July 2008 (CEST)
Absolutly not. The custom IOS is used for homebrew ONLY, they don't want to do a backup loader, they even want to block it. For now I think only a Genesis emulator is able to run roms on a burned dvd, but I think you could read real/burned cds with the mediaplayer. By the way, the exploit Bushing found is for Backups, and he intend not to release it. --LaPatateInc 11:26, 27 July 2008 (GMT-5)


If you are going to make translations for diffrent language, i can help you with finnish translation ;)

--Quu 13:02, 30 July 2008 (GMT+2)

Disable the Wii Light

I was using your player (don't remember which version) and I was able to disable the little wii light...But with the .11 release I can no longer do so. Can you mabey put it back again. --LOLDSFAN 18:35, 19 July 2008 (GMT-08)

This is an option in .11 as well. Nothing changed.
--DragonMinded 12:50, 20 July 2008 (PST)
How do I disable it; when I push the home button it just brings me to the Homebrew Channel? --LOLDSFAN 15:52, 20 July 2008 (GMT-08)

Where's the home menu?

Where is the Home menu in the version 0.11a, when I push the home button I was send to the HBC.

Other issue is that when I push up in the Dpad for the random opcion I gat a cod dump.

You have an incorrect install. Proper skins will show this and work properly.
--DragonMinded 12:50, 20 July 2008 (PST)

It seems that Updating the program using the Homebrew Browser is somehow giving us an incorrect install. I suspect that the skin format changed and the homebrew browser didn't catch this, but that's a total guess in the blue. In any case, my install crashes (Code Dump) in several places, including the Home Button, the Up Key, and playing certain files. I'm going to try a fresh install and see if that fixes the issues. Nice work though, the Wii Light is a really neat effect. Now it looks like I won't have to use my Wiimote with Vista anymore, if this keeps going at this rate. ^_^ ------Thegamefreak0134 08:11, 21 July 2008 (CEST)

Go ahead and redownload the binary zip.
--DragonMinded 12:44, 22 July 2008 (PST)


Same problem for me:

Home Button -> Exit to loader, Up Button -> Core Dump (see http://jens.nightmarestudio.de/wii/dmp-coredump.png), the same with an installation through the Homebrew Broser or a fresh installation. (I have a PAL-Wii running in 576i mode)

But still the dmp is great software, I am currently using it as my default media player :) Just missing better USB-Device support (would it be possible to chache the files to ram/sd?) and FTP-access (or similar) to play music from my NAS.

--Jens-nms 01:30, 22 July 2008 (CEST)

Hmmm...lol that's what I was talking about too... I downloaded mine with the Homebrew Browser too ^_^. --LOLDSFAN 21:56, 21 July 2008 (GMT-08)

...so, don't use the homebrew browser? I don't think it is a bug report when a third party puts an incorrect install out...
--DragonMinded 8:24, 22 July 2008 (PST)
As I said, i downloaded the version from wiibrew, deleted the old version from the sd-card (via HBB) and installed the fresh one -> same problem.
But hey, everything is ok now, I just formatted a new sd-card and everything works as it should :) (corrupted file system, or whatever...)
After some testing: with two sd-cards: On SD-1 everything works perfect (but it's just a 32mb-card, not perfect for a music player), on SD-2, my primary sd-card (2GB) i can't get it work correctly - reformatting, changing partition settings, redownloading the app, nothing works... Do you need some screenshots?
Thanks, main-menu and up-button are fixed with 0.12, and the buffering is doing a much better job for all files tested compared with the previous version (its still stuttering, but just once in 2-3 seconds).
--Jens-nms 01:44, 27 July 2008 (CEST)
Well of course not. This way, at least you know you can ignore such errors, and have a happier time about things. --Thegamefreak0134 17:38, 22 July 2008 (CEST)

Default Theme Buggy (v 0.11a)

I downloaded and tested the direct link from the homebrew apps page, and had crashing issues with the player. Namely, when I pressed [Up] to switch to random play, it crashed with a codedump.

I had to do two things to fix this. First, I installed a custom theme (Dark-Ice, to be exact) and then I went into settings.xml and changed the name of the theme to "default" (it was set to "dark" and failing, causing it to load the images used when no themes are present.) Doing this caused the new theme to load, after which the random play function worked. I think the issue is that there is no image associated with random in the "backup" theme, as I'll call it.

I just figured I'd point this out, as I think its the source of most of the crash bugs, and I know the themes are still being worked on pretty heavily. --Thegamefreak0134 18:55, 22 July 2008 (CEST)

  • EDIT* This also causes the home menu to work, where it was exiting the player immediately before. --Thegamefreak0134 18:57, 22 July 2008 (CEST)
Ok that makes sense, I'll fix the zip file.
--DragonMinded 12:40, 22 July 2008 (GMT+8)

Theme Selection... (how do I put this?...) "Wonky"

When selecting the themes in the home menu, the menu doesn't always show all of the selectable themes. By clicking around, you can make certain themes show up, and certain themes disappear. Its neat, but I don't think its intended, as there doesn't seem to be any logic behind which themes are shown.

This is on a fresh install of version 0.12. I cleared the old dmp folder and copied over, so the three themes in the dmp/themes directory are "default", "dark", and "safe". This is what happens on the home menu:

Select safe: default and dark both shown Select default: Only safe is shown Select safe: default and dark are shown again Select dark: only safe is shown

...OK, Now that I look at that, I can see the logic behind it. So in order to attempt to load a new theme, you must first select the "safe" theme? Thats what seems to be happening, and I won't question the motives behind it, but I guess this serves as kind of a "heads up" for others with this issue. It just looks really strange with a small number of themes.

It lets you select the next and previous theme, by telling you what the name is...
--DragonMinded 8:59, 23 July 2008 (PST)

On a completely related note, what is the samplerate you are mixing the audio out to? I'm getting some quality issues on a few of my MP3 files that I can't hear when playing the same files on my computer (through the same speakers and everything, I can hook either one up to my stereo which is rather nice.) I can only hear this difference with MP3 files so far, I'll try it with some other formats if I can get high quality recordings for them. Of course, I'm also not sure if this is a limitation on the Wii itself, although it doesn't seem like it would be that way.

Oh, and Great Work. This just became my primary MP3 player for Wii (which I'll use a lot) because its the only one of the bunch thats really stable. ^_^ --Thegamefreak0134 09:03, 23 July 2008 (CEST)

Bass/Treble/Midrange

I hate to feature request, but are there any plans for an equaliser or any type of bass/treble/midrange control? The reason I ask is because my MP3s sound like they distort sometimes. I use the same soundsystem on my PC too, except that is running an SB X-Fi which is probably why it sounds better on it :) --Llvanden 15:34, 23 July 2008 (CEST)

Good job :)

Hey DragonMinded. I just want to thank you for your great work on your "DragonMedia Player". I'm a great fan of DMP and use it nearly every day to listen to my music on the Wii. The second thning i want to thank you for is that you included Dark-Ice in the themes directory as a default theme. :) :)

Sorry for my bad english ^^ --DasBaUm 17:18, 23 July 2008 (CEST)

Memleak when Playing Many Songs

52. You can play 52 songs until DMP crashes with a code dump.

I tested this multiple times by going through my playlist, starting with the first song in the list. I get to song number 52 (lethal-lava-land from sm64, an mp3, to be exact) and it crashes when I attempt to load the song. This is a consistent thing. It doesn't crash on that song or the next song or any song after that if I start there. So it seems that no matter what the mode, it crashes with a code dump after around 50 songs have loaded. This is consistent whether I'm playing the songs all the way through or just loading and playing the intros, like when scrolling through the list.

It seems like you have a memleak in the routine that loads a song to play. It doesn't appear to be affected by how much I have scrolled through the list manually (without playing) or how much navigation I do in the filesystem.

I tested this loading songs through the USB drive as well, and it crashes consistently at 50 songs. Seems like this is the source of a number of other crash bugs. ^_^ --Thegamefreak0134 21:20, 23 July 2008 (CEST)

This appears to have been fixed with version 0.13a. I've had my Wii running DMP for about 8 hours straight now from the SD card, and no crashes or anything. ^_^ --Thegamefreak0134 17:49, 1 August 2008 (CEST)

Can't load DMP, hangs on black screen

DMP doesn't load when I have the USB Ethernet adapter on my Wii, but does load without it. Is there a fix or am I doing something wrong? --DarkChili 14:11, 23 July 2008 (PST)

Same here with USB keyboard... --Elgamblo 08:03, 24 July 2008 (CEST)

Might be because DragonMedia Player tries to load an USB-Device to load music files from. So it tries to use the default USB Mass storage device driver for your USB devices. As you can imagine the driver isn't compatible to your deices. I think DragonMinded will fix this problem soon :) --DasBaUm 10:11, 24 July 2008 (CEST)

Blank screen when starting version 0.11 or 0.12

Everytime I try to start version 0.11 or 0.12 i just get a blank screen. Not sure if I installed it wrong. 0.1 beta works fine.

If I recall, version 0.11 added support for USB drives. Because of issues with the USB libraries, this causes the program to crash on startup if you have something that's NOT a USB drive plugged in, examples of which include the Nintento ethernet adapter and a USB keyboard. Removing these devices with a proper install of DMP should fix the black screen on startup, although I would need confirmation to know if that were the case. Just a suggestion. --Thegamefreak0134 07:44, 30 July 2008 (CEST)

Loading pls files leads to Dump

Everytime I try to load a .pls file such as shoutcast files to play it leads right into a dump screen. Am i doing something wrong cause it says that pls files are supported. --Big Bang Theory 23:46 31 July 2008 (CEST)

There is no network/internet support for shoutcasts right now. -- arn`
Thanks thats all I needed to know. --Big Bang Theory 9:46 1 Aug 2008 (CEST)
Could you post any erroring m3u/pls files for me to test. It shouldn't crash on them even if it doesn't support the file sources.
--DragonMinded 10:03, 01 August 2008 (PST)