Difference between revisions of "Talk:Devkitppc setup (Mac OS X)"

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(Missing Libraries vs PC)
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Unfortunately due to ill health maintenance of the page will be erratic at best, therefore I'd appreciate anyone with the knowledge to do so maintaining it and this discussion page.
 
Unfortunately due to ill health maintenance of the page will be erratic at best, therefore I'd appreciate anyone with the knowledge to do so maintaining it and this discussion page.
  
 
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==Errors==
 +
===Opening Projects===
 
I've attempted installation of this on my macbook running leapeard 1.5.3 but can't open any of the project files with xcode (which is installed fine). Any obvious things anyone can think of?
 
I've attempted installation of this on my macbook running leapeard 1.5.3 but can't open any of the project files with xcode (which is installed fine). Any obvious things anyone can think of?
 
I've got it running on my windows machine at the moment, so its nothing drastic. [[User:Jamesdodd|JD]] 15:33, 13 June 2008 (CEST)
 
I've got it running on my windows machine at the moment, so its nothing drastic. [[User:Jamesdodd|JD]] 15:33, 13 June 2008 (CEST)
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::Might get round to it at some point, but I'm not sure if it was just my install that may have fudged things a little?? [[User:Jamesdodd|JD]] 17:48, 13 June 2008 (CEST)
 
::Might get round to it at some point, but I'm not sure if it was just my install that may have fudged things a little?? [[User:Jamesdodd|JD]] 17:48, 13 June 2008 (CEST)
 
Actually your not the 1st person to have problems with the included xcodeproj files, my user account has been altered, tweaked, mangled and handed down from Mac to Mac so may times I've lost track of the changes I've made so it's perfectly possible I can do things I'm not supposed to be able to (in fact I know for sure I can in other respects). [[User:Nliwilson|nliwilson]] 19:01, 13 June 2008 (CEST)
 
Actually your not the 1st person to have problems with the included xcodeproj files, my user account has been altered, tweaked, mangled and handed down from Mac to Mac so may times I've lost track of the changes I've made so it's perfectly possible I can do things I'm not supposed to be able to (in fact I know for sure I can in other respects). [[User:Nliwilson|nliwilson]] 19:01, 13 June 2008 (CEST)
::FYI: I've fixed the broken [http://gcube.exemu.net/downloads.htm gcube] link but [http://gcube.exemu.net/downloads.htm gcube] for Mac still sucks badly. You may need to test most projects live but with the introduction of [[Homebrew_apps/TCP_Loader |TCP Loader]], the [[Homebrew_Channel |HomeBrew Channel]] and [[Wiiload]] that's pretty easy these days. [[user:nliwilson |nliwilson]]
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:::Wiiload kicks ass!! I'm not even bothering with the gcube emu thing on my windows machine because of how easy it is! then again I do have my Wii on a composite input on the PC!! [[User:Jamesdodd|JD]] 17:48, 13 June 2008 (CEST)
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===Missing Libraries vs PC===
Yes it does! :D As well as being a cinch form a command line there are 2 GUI's for Mac (I built one of them because I couldn't get the other one up and running), I've considered taking gcube out of this article altogether and just advising the use of WiiLoad instead, any thoughts? BTW: I also started writing a similar article to this one and scripted a WiiLoad GUI for Linux but realised there'd be absolutely no demand for it. ;) [[User:Nliwilson|nliwilson]] 19:01, 13 June 2008 (CEST)
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error on compiling "could not find -lfat"
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checked out the libraries and confirmed it was missing.
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I copied it from the PC version to the gc and wii folders and all worked fine, but just thought I'd let you know [[User:Jamesdodd|JD]] 11:39, 14 June 2008 (CEST)
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 +
 
 +
==GCUBE==
 +
FYI: I've fixed the broken [http://gcube.exemu.net/downloads.htm gcube] link but [http://gcube.exemu.net/downloads.htm gcube] for Mac still sucks badly. You may need to test most projects live but with the introduction of [[Homebrew_apps/TCP_Loader |TCP Loader]], the [[Homebrew_Channel |HomeBrew Channel]] and [[Wiiload]] that's pretty easy these days. [[user:nliwilson |nliwilson]]
 +
:Wiiload kicks ass!! I'm not even bothering with the gcube emu thing on my windows machine because of how easy it is! then again I do have my Wii on a composite input on the PC!! [[User:Jamesdodd|JD]] 17:48, 13 June 2008 (CEST)
 +
::Yes it does! :D As well as being a cinch form a command line there are 2 GUI's for Mac (I built one of them because I couldn't get the other one up and running), I've considered taking gcube out of this article altogether and just advising the use of WiiLoad instead, any thoughts? BTW: I also started writing a similar article to this one and scripted a WiiLoad GUI for Linux but realised there'd be absolutely no demand for it. ;) [[User:Nliwilson|nliwilson]] 19:01, 13 June 2008 (CEST)

Revision as of 11:39, 14 June 2008

I welcome discussion and indeed useful editing.

Unfortunately due to ill health maintenance of the page will be erratic at best, therefore I'd appreciate anyone with the knowledge to do so maintaining it and this discussion page.

Errors

Opening Projects

I've attempted installation of this on my macbook running leapeard 1.5.3 but can't open any of the project files with xcode (which is installed fine). Any obvious things anyone can think of? I've got it running on my windows machine at the moment, so its nothing drastic. JD 15:33, 13 June 2008 (CEST)

Not off hand, presumably you're using Xcode tools 3 not an older version? try importing the .xcodeproj, alternatively ignore the .xcodeproj completely and try staring a new project using the other source files. Nliwilson
Cheers for the quick reply. yep, running xcode 3.0 will give a new project/importing a run.. JD 16:05, 13 June 2008 (CEST)
OK, I created a fresh new project and its up and its opening it and I'm able to compile ok, hopefully that should be enough ;) JD 16:12, 13 June 2008 (CEST)
Nice one, since this is much more representative of what you'll have to do with a real, from scratch project anyway why not amend the article to reflect what you did? Your work, you should take credit. :) nliwilson
Might get round to it at some point, but I'm not sure if it was just my install that may have fudged things a little?? JD 17:48, 13 June 2008 (CEST)

Actually your not the 1st person to have problems with the included xcodeproj files, my user account has been altered, tweaked, mangled and handed down from Mac to Mac so may times I've lost track of the changes I've made so it's perfectly possible I can do things I'm not supposed to be able to (in fact I know for sure I can in other respects). nliwilson 19:01, 13 June 2008 (CEST)

Missing Libraries vs PC

error on compiling "could not find -lfat" checked out the libraries and confirmed it was missing. I copied it from the PC version to the gc and wii folders and all worked fine, but just thought I'd let you know JD 11:39, 14 June 2008 (CEST)


GCUBE

FYI: I've fixed the broken gcube link but gcube for Mac still sucks badly. You may need to test most projects live but with the introduction of TCP Loader, the HomeBrew Channel and Wiiload that's pretty easy these days. nliwilson

Wiiload kicks ass!! I'm not even bothering with the gcube emu thing on my windows machine because of how easy it is! then again I do have my Wii on a composite input on the PC!! JD 17:48, 13 June 2008 (CEST)
Yes it does! :D As well as being a cinch form a command line there are 2 GUI's for Mac (I built one of them because I couldn't get the other one up and running), I've considered taking gcube out of this article altogether and just advising the use of WiiLoad instead, any thoughts? BTW: I also started writing a similar article to this one and scripted a WiiLoad GUI for Linux but realised there'd be absolutely no demand for it. ;) nliwilson 19:01, 13 June 2008 (CEST)