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Sounds promising. I assume this doesn't use any nintendo code? What exactly are you looking for in the whole "Banner Protection" for testers? Have I missed some type of application feature to protect against such bricks? Pinball wizard 16:00, 16 February 2009 (UTC)

I think he means something like Preloader ;) oops_ur_dead 17:25, 16 February 2009 (UTC)
No Nintendo code. All reverse engineered by us. And yeah, you can use Starfall, Preloader, or even a SaveMii (if you have a modchip) for banner-brick protection. Come join the channel and ask there (just don't act like a retard, kthx) --SquidMan 19:57, 16 February 2009 (UTC)
I guess that if I install an .wad that was created with this but also have Preloader installed I can just boot into HBC and remove the .wad using the appropriate tools? Pinball wizard 02:02, 17 February 2009 (UTC)
Benzin does not create wads. It only creates banners. But yes, if a banner it created bricks (shouldn't happen) then preloader will allow you to boot into HBC to remove it. --SquidMan 02:24, 17 February 2009 (UTC)
Ohhh. I say what the tool does. Yeah great job. This makes so much more sense now. Pinball wizard 00:13, 18 February 2009 (UTC)

I'm not asking for a binary, but I'm curious as to why you're so intent on not distributing one. Any particular reason? SMR Kurosan 13:08, 18 February 2009 (UTC)

At this point in it's development cycle, it isn't really ready for public consumption, and also, the nature of the tool is such that anyone who can use it should be able to compile binaries. Also, we don't want to hear the Windows lusers complain why there is no binary for them. --SquidMan 22:36, 18 February 2009 (UTC)
Problem with larger .brlyt files

Using this I can successfuly parse and write smaller .brlyt files (upto 4k, e.g. Fun Fun Minigolf). However, I failed when I tried to parse a larger .brylt (11k icon.brlyt from opening.bnr from WiiPlay). When I ran it all I got was a blinking cursor. After 10 minutes it told me I was out of virtual memory (I had none, but I do have 2gb of ram). I set the virtual memory to auto which set it to 3gb, and rebooted. I tried again, and the same thing, but this time it gave me a memory error. I get the same thing with the 19k banner.brlyt from WiiPlay. I've tried two computers too. Has anyone else experienced this? Error message below.--Wilsoff 09:49, 8 March 2009 (UTC)


UPDATE: It's not that the file is too big becuase I successfully parsed and write a 15k brlyt file. I looked ath te the troublesome one in a hex editor and it does look a bit different from others - it includes different images for the JAP wii than for other Wii's. If you're interested I'll send you the .brlyt that is causing the trouble. It may help identify what some of the unk bytes are if it's a corner case.