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  • | title = Lonesome Pixel '''Lonesome Pixel''' is a simple platformer game written for Ludum Dare 22. The official entr
    822 bytes (114 words) - 03:17, 17 September 2017
  • | title = Super Pixel Jumper '''Super Pixel Jumper''' is a fast paced score based platformer with constant forward moti
    1 KB (151 words) - 01:40, 28 May 2013
  • #REDIRECT [[Lonesome Pixel]]
    28 bytes (3 words) - 03:14, 17 September 2017
  • | title = Pixel Jumper Special!! ...'' is a modification of [https://wiibrew.org/wiki/Super_Pixel_Jumper Super Pixel Jumper] by [[User:Infinitivo5|Infinitivo5]]. The gameplay is unchanged, how
    1 KB (127 words) - 00:17, 12 April 2021

Page text matches

  • #REDIRECT [[Lonesome Pixel]]
    28 bytes (3 words) - 03:14, 17 September 2017
  • | title = Pixel Jumper Special!! ...'' is a modification of [https://wiibrew.org/wiki/Super_Pixel_Jumper Super Pixel Jumper] by [[User:Infinitivo5|Infinitivo5]]. The gameplay is unchanged, how
    1 KB (127 words) - 00:17, 12 April 2021
  • | title = Lonesome Pixel '''Lonesome Pixel''' is a simple platformer game written for Ludum Dare 22. The official entr
    822 bytes (114 words) - 03:17, 17 September 2017
  • | title = Super Pixel Jumper '''Super Pixel Jumper''' is a fast paced score based platformer with constant forward moti
    1 KB (151 words) - 01:40, 28 May 2013
  • {{rld|0x0d8b4016|16|MEM_PE_BW_DIAL |Bandwidth Dial (Pixel Engine)|}} {{rld|0x0d8b404e|16|MEM_PE_REQCOUNTH |Memory Request Count (Pixel Engine) (hi bits)|}}
    7 KB (1,022 words) - 10:04, 3 March 2020
  • *Collision can now also be used with refpixel positioning, however, the pixel has to be at the center of the image for now. *Added a reference pixel system. It allows to rotate and scale a sprite around a specific point on i
    5 KB (748 words) - 00:14, 26 January 2020
  • * Create a buffer full of 32-bit RGBA values noting both the pixel height and width of the buffer.
    2 KB (261 words) - 04:18, 12 July 2017
  • * Reads image dimensions, pixel format, background color and transparent colors list.
    2 KB (280 words) - 13:11, 26 January 2013
  • | title = Pixel Engine
    2 KB (320 words) - 18:05, 29 March 2021
  • ...do essentially the same thing as [http://www.pineight.com/gba/#stuck Stuck Pixel Fixer for GBA], and it may actually unstick some stuck pixels on LCD TVs .
    2 KB (380 words) - 18:23, 10 August 2009
  • ...ded by crude and dirty humour you may run away now. The game also features pixel violence and promotes the consumption of meat. If you are a hardcore vegeta
    3 KB (373 words) - 18:48, 22 April 2017
  • * Fix: Leftover cursor pixel from previous tests removed
    3 KB (438 words) - 18:10, 10 August 2009
  • * Pixel-perfect 240p video
    3 KB (353 words) - 04:15, 27 August 2018
  • //w - Width of screen (Used as scale factor in converting fx to pixel coordinates) //h - Height of screen (Used as scale factor in converting fy to pixel coordinates)
    8 KB (1,218 words) - 05:38, 17 March 2021
  • ...or within the maximum number of allowed steps in order to win. The topleft pixel is your starting point, change to another color to merge and form a group w
    4 KB (449 words) - 00:29, 11 January 2011
  • * Fix: Leftover cursor pixel from previous tests removed
    3 KB (447 words) - 23:52, 16 September 2009
  • ...(if needed) to the correct resolution, then read the buffer back pixel by pixel looking for the colour, and store in my map array.
    9 KB (1,542 words) - 22:28, 2 September 2009
  • Set the size of the text in the button. This is not a pixel value but corresponds to the either the small font, medium or large font si
    9 KB (1,547 words) - 07:34, 11 August 2009
  • ...ct ratio. If the scaled height exceeds the screen height (for instance 480 pixel for NTSC Wii), the video won't play. This means for NTSC Wii, all video mus
    14 KB (2,119 words) - 09:43, 23 July 2010
  • ...ct ratio. If the scaled height exceeds the screen height (for instance 480 pixel for NTSC Wii), the video won't play. This means for NTSC Wii, all video mus
    13 KB (2,015 words) - 18:07, 10 August 2009

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