Search results

Jump to navigation Jump to search
  • --without-http --without-iso8859x --without-legacy --without-mem-debug \
    2 KB (223 words) - 16:49, 27 January 2010
  • ...r that does the job of running game code, and interfacing with all of the "legacy" hardware - basically everything the Gamecube has (with a few exceptions) a
    9 KB (1,563 words) - 22:54, 21 August 2010
  • | [[User:Legacy|Legacy]]
    26 KB (3,683 words) - 09:35, 29 March 2020
  • | "Enable legacy DI" mode (0x80 = yes)
    8 KB (1,180 words) - 00:18, 17 February 2020
  • ...s unknown why they did this –the PowerPC already knows about Reset via the legacy GameCube interface, and can be given direct access to Power including IRQ v
    11 KB (1,716 words) - 08:47, 12 October 2011
  • ...e="background:#E9E9E9;border: 1px #111111 solid;" |Legend of Spyro: Shadow Legacy | style="background:#E9E9E9;border: 1px #111111 solid;" |Legacy of Ys: Books I & II
    111 KB (15,935 words) - 21:49, 17 November 2019
  • ...<code>new_version</code> and the IPC buffer range ("DDR settings") to the legacy range ("12M"), before branching to the new kernel. This can only be called
    29 KB (4,291 words) - 01:08, 6 February 2020
  • The wiimote supports the legacy bluetooth pairing methods. This involves sending a PIN to the wiimote. Blue
    99 KB (14,733 words) - 02:49, 15 August 2019