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  • ...ally be called by another IOS module that was running while the Wii was in Idle mode. | Determines whether or not IOS is currently running in idle mode (yellow light on)
    2 KB (301 words) - 21:48, 4 May 2021
  • The State Transition Manager handles transitioning between power states (idle, on, standby, reset, etc). It has event handlers for GPIO (power button), t
    794 bytes (118 words) - 21:45, 4 May 2021
  • * The console is idle and the DI cover polling thread has detected that the cover was closed (i.e * The console is idle and a GPIO event handler is triggered (i.e. the POWER button was pressed).
    3 KB (475 words) - 18:47, 11 May 2021
  • ...eep an eye on your ammo and reload in time. Useful to kill some minutes of idle time. :)
    2 KB (231 words) - 17:54, 10 August 2009
  • ...state reverts or the value in HW_GPIO_INTLVL is inverted. Once the pin is idle, the bits in this register may be cleared by writing one to them.
    9 KB (1,441 words) - 08:30, 8 November 2019
  • ...a sysmenu with the NANDBOOTINFO file attachment from certain mail, when in idle/"standby" mode. ...he mail won't be deleted. KD will keep trying to process the mail until in idle mode. Before sysmenu boots a title, it modifies NANDBOOTINFO so that it doe
    14 KB (2,251 words) - 03:51, 18 September 2021
  • * Content can optionally be downloaded only in idle/"standby" mode with a flag bit.
    4 KB (618 words) - 03:26, 10 September 2010
  • ...menu, SYS_POWEROFF to shut down the wii (automatically to the appropriate Idle or Standby mode, depending on the WC24 setting), or SYS_POWEROFF_STANDBY or ...SYS_POWEROFF 4 /*!< Powers off the Wii, automatically choosing Standby or Idle mode depending on the user's configuration */
    7 KB (1,102 words) - 18:36, 25 September 2021
  • ...leted.(See below) When flags bit 4 is set, the entry is only downloaded in idle mode. At offset +0x25 is a subTask byte related field. This must be non-zer #define WC24_FLAGS_IDLEONLY BIT(4)//Only download this entry in idle mode.
    17 KB (2,173 words) - 20:38, 10 April 2021
  • who optimized the core emulation code in addition to eliminating idle loops emulation code in addition to eliminating idle loops on a per game basis.
    39 KB (4,651 words) - 19:56, 24 July 2021
  • * Fixed a bug where games would freeze if left idle for about an hour
    8 KB (1,011 words) - 17:57, 8 April 2021
  • ...needs to be working without completely crashing to allow shutting down to idle/"standby" mode
    9 KB (1,529 words) - 02:49, 18 January 2022
  • * Apagar a idle (Habilitado WC24, detiene PPC)
    7 KB (986 words) - 09:01, 29 August 2011
  • * improved Main-CPU & Sub-CPU idle loop detection (fixes "Super League CD") * fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown
    25 KB (3,346 words) - 17:48, 8 April 2021
  • ...rsions prior to v8 print "Compat mode kernel thread init" and "Compat mode idle thread started" on startup and "Compat mode IOS..." elsewhere, while v8 pri
    12 KB (1,784 words) - 21:28, 29 December 2021
  • * "Shutdown to idle" (Enable WC24, halt PPC)
    12 KB (1,718 words) - 19:43, 13 January 2022
  • * auto disconnect wiimote after idle time
    13 KB (1,877 words) - 22:46, 5 June 2020
  • * Auto-disconnect Wii Remote after idle time
    23 KB (3,502 words) - 23:37, 2 October 2021