Search results

Jump to navigation Jump to search
  • ...iimote) and translates it into fake inputs from another input device (e.g. mouse). It uses a language much like [http://en.wikipedia.org/wiki/BASIC_programm Mouse.RightButton = Wiimote.A
    2 KB (256 words) - 23:17, 29 June 2010
  • 2. Mouse is emulated using Wiimote (A for click), you can also use USB Mouse ...n Hatari for Windows/Linux to see if you can control everything using only mouse.
    2 KB (403 words) - 18:49, 8 April 2021
  • | author = [[User:Mouse|Mouse]]
    2 KB (298 words) - 13:52, 15 September 2009
  • ...ultimedia library designed to provide low level access to audio, keyboard, mouse, joystick, and video. It is used by MPEG playback software, emulators, and === SDL mouse mapping ===
    7 KB (987 words) - 18:43, 12 January 2019
  • * Mouse emulation with Wiimote pointer, classic and GameCube controller stick/d-pad ...icDPad}} || || {{GCControlStick}} or {{GCDPad}} || || Joystick direction + Mouse
    5 KB (716 words) - 19:23, 8 April 2021
  • If you have a USB keyboard and mouse attached, they should work identically to the standard PC version. The Wiimote works like a mouse and also provides basic playback functionality.
    3 KB (378 words) - 20:30, 2 January 2011
  • *USB-mouse & USB-keyboard | {{WiimoteAim}} || Aim (=mouse move)
    5 KB (636 words) - 13:13, 28 August 2011
  • If you want the true old-school experience, connect a USB mouse and keyboard and play the game just like on a PC (this is actually the only | {{WiimoteAButton}} || || {{ClassicAButton}} || {{GCAButton}} || Left Mouse Button
    5 KB (830 words) - 18:28, 6 January 2013
  • *USB-mouse & USB-keyboard | {{WiimoteAim}} || Aim (=mouse move)
    6 KB (852 words) - 13:13, 28 August 2011
  • === Mini Optical Mouse built-in 32 Mb u-Disk === (mouse section ?)
    4 KB (534 words) - 16:57, 9 September 2010
  • ...work, then interchange the usb ports where they are plugged, or unplug the mouse.
    4 KB (644 words) - 22:10, 12 November 2011
  • * Support de la souris (Sega Mouse & Sega Mega Mouse). * added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
    8 KB (948 words) - 18:07, 10 August 2009
  • | {{WiimoteAButton}} || Acts like the 'left mouse button' most of the time
    1 KB (235 words) - 16:57, 28 October 2011
  • Set the text color for the button when the mouse is not over it. Set the text color for the button when the mouse is over it.
    9 KB (1,547 words) - 07:34, 11 August 2009
  • * Mouse droppings cleaned up - far less problems now ...and the documentation sucks, but the puzzles are playable. Main issues are mouse droppings here and there. The music occasionally bleeps and bloops but that
    5 KB (649 words) - 17:07, 24 April 2015
  • * Paddle support (via Wiimote/mouse) * Mouse support
    6 KB (617 words) - 18:58, 8 April 2021
  • * Mouse no longer leaves trail
    3 KB (402 words) - 18:15, 10 August 2009
  • //Infra Red is mapped as a mouse
    16 KB (2,095 words) - 20:16, 13 May 2021
  • * USB keyboard & mouse support
    3 KB (323 words) - 19:33, 8 April 2021
  • ...disabling of the second and third joystick button. You can also use a real mouse plugged into the usb port. There is a graphic virtual keybord called by "+" | {{WiimoteAim}} {{WiimoteAButton}} {{WiimoteBButton}} || || || || || Mouse (A for left button, B for right)
    13 KB (1,915 words) - 18:54, 8 April 2021
  • Abuse was originally designed for keyboard + mouse on the PC. For the Wii port, these have been replaced with Nunchuk (or Clas ...|| || Special (e.g., running) / Right Mouse Click
    9 KB (1,256 words) - 18:59, 8 April 2021
  • ...rg/wiki/Super_Scope Superscope], [http://fr.wikipedia.org/wiki/Souris_SNES Mouse] (souris) et Justifier === Dans les jeux (superscope, mouse, justifier) ===
    12 KB (1,521 words) - 08:45, 21 April 2019
  • Original game uses keyboard and mouse for control: arrow keys for movement, Tab, Enter and Space for action. Game uses wiimote's and the nunchuk's motion detection instead of mouse.
    7 KB (876 words) - 08:06, 24 November 2010
  • * Joystick, Joypad and Mouse Controls (all system depending)
    3 KB (369 words) - 22:40, 11 June 2021
  • * USB Keyboard and mouse support * Improved USB keyboard/mouse support
    6 KB (825 words) - 15:50, 3 December 2020
  • It contains a library (libcwiid), an event mouse joystick driver with plugin architecture (wminput), a GUI control panel and ...via uevent, and sends mouse events to an event device. Buttons mapped onto mouse buttons or keys. This could also be done with an X client using the XTrap e
    17 KB (2,663 words) - 21:18, 22 March 2021
  • *Mouse Support
    3 KB (471 words) - 02:23, 6 October 2016
  • ...ng, but there is a horrible buzz as soon as the ball bounces on something. Mouse is very fast on the menu, but this goes for the PC too. |Starts to load, but crashes back to the loader where the mouse button prompt should be.
    49 KB (6,658 words) - 05:42, 10 March 2019
  • *Improved mouse & keyboard support.
    4 KB (475 words) - 19:05, 8 April 2021
  • * Mouse via IR support.
    4 KB (528 words) - 13:15, 4 June 2010
  • * mouse support should be easy (assuming it supports the boot protocol)
    4 KB (645 words) - 17:56, 25 October 2009
  • | {{WiimoteAim}} || || Move mouse pointer
    4 KB (618 words) - 11:38, 17 September 2013
  • ...hem working at the moment. Ultimately, this means that you MUST have a USB mouse and keyboard available to be able to do anything at all with this demo. If The following mouse / keyboard controls are used in this demo:
    21 KB (3,515 words) - 01:46, 31 August 2010
  • ...rt (until SDL Wii is fixed with a solution for Wiimote dual functioning as mouse and joystick). ...to be fixed, but so far, I have not had any problems since I disabled the mouse functionality.
    12 KB (1,935 words) - 21:02, 25 November 2010
  • | [[User:Mouse|Mouse]]
    9 KB (1,257 words) - 22:07, 29 July 2021
  • ...imote + Nunchuk. In the PC version you controlled the gun turrent with the mouse (rotation left/right, fire, change weapon) and the ship with the keyboard.
    12 KB (1,906 words) - 19:24, 25 November 2010
  • * Dell Bluetooth USB Reciever Mouse/Keyboard combo (same as Logitech Mouse/Keyboard above) ...button to put it in dongle mode rather than embedded mode for keyboard and mouse.). Works fine with Toshiba Stack, Version 6.10.07.2. As with BlueSoleil, yo
    24 KB (3,687 words) - 14:15, 12 March 2017
  • ...t backends (perhaps through [[wiiuse]] or simulating the Wii Remote with a mouse) would be possible.
    6 KB (888 words) - 22:04, 24 October 2010
  • * Your mouse cursor MUST be over the home row when dropping Kings.
    6 KB (1,062 words) - 06:57, 18 August 2009
  • | {{WiimoteBButton}} || || {{ClassicLTrigger}} || {{GCLTrigger}} || Left Mouse Button (Fire, usually)
    7 KB (1,145 words) - 18:40, 26 April 2015
  • | {{WiimoteBButton}} || || {{ClassicLTrigger}} || {{GCLTrigger}} || Left Mouse Button (Fire, usually)
    8 KB (1,185 words) - 18:34, 26 April 2015
  • | {{WiimoteBButton}} || || {{ClassicLTrigger}} || {{GCLTrigger}} || Left Mouse Button (Fire, usually)
    9 KB (1,304 words) - 18:46, 26 April 2015
  • | {{WiimoteBButton}} || || {{ClassicLTrigger}} || {{GCLTrigger}} || Left Mouse Button (Fire, usually)
    9 KB (1,361 words) - 18:43, 26 April 2015
  • ...org/wiki/Super_Scope Superscope], [http://en.wikipedia.org/wiki/SNES_mouse Mouse], Justifier support === In game (Mouse) ===
    31 KB (4,310 words) - 06:53, 26 March 2021
  • * Mouse via Wiimote for paddle games (proof of concept)
    14 KB (1,788 words) - 18:55, 8 April 2021
  • * New mouse pointer
    12 KB (1,991 words) - 13:37, 10 October 2009
  • * New mouse pointer
    13 KB (2,093 words) - 23:03, 8 June 2019
  • * New mouse pointer
    19 KB (2,959 words) - 02:04, 1 December 2020
  • Keyboard and mouse don't work in the menu yet, only in-game. * USB Mouse support (buttons only)
    33 KB (4,847 words) - 18:54, 8 April 2021