2 bytes added ,  14:20, 8 May 2009
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:People don't stick around because (in my experience, at least) the controls in multiplayer are laggy as hell. You don't shoot until half a second or so after you press the button, and movement is extremely jerky and unreliable. I don't think these are due to the port itself, but are problems inherent to the NetQuake code which was taken from Q1Rev, as I'm told it's not great even at the best of times. You can map preset messages to button presses in the configs too, by the way. -muesli <small>—Preceding unsigned comment added by [[User:Muesli|Muesli]] ([[User talk:Muesli|talk]] • [[Special:Contributions/Muesli|contribs]]) 07:26, 8 May 2009 (UTC)</small>
::I didn't actually get any lag at first. The controls are very responsive. But for some reason, it will begin to lag badly seemingly at random whether or not there are any other players connected. While this is happening, there is an image flickering in the top left corner. The only way to solve this is to disconnect and rejoin. --[[User:Flark|Flark]] 08:48, 8 May 2009 (UTC)
:::The lag is due to the default server. I've connected to other servers and had very smooth gameplay for long periods of time.--[[User:Sir Voe|Sir Voe]] 13:17, 8 May 2009 (UTC)