The [[Hollywood]] includes an ARM9 core, nicknamed the Starlet. This is a very interesting piece of hardware, as it basically does everything that makes a Wii different from a
''Note: this page is incomplete. Please expand it as you see fit!''
arm926 core. * AES and SHA-1 hardware engines * Boot ROM * OTP key/ hash area [[Starlet Register List]] == Tasks == The Starlet handles at least these tasks in the Wii * NAND access / filesystem * DVD subsystem * Authentication (RSA, EC, SHA1, HMAC- SHA1) and encryption/decryption (AES, RSA, EC)* USB HCD (generic USB interface), Keyboard driver, Ethernet driver * WiFi (both for networking and communication with Nintendo DS devices)* TCP/IP and UDP* SD card * GPIO (Sensor bar, drive LED, power LED, etc) * Audio/Video encoder ( I2C) bus
== Boot ==
Starlet is the first processor to run code in the Wii.
* Starlet boots from an internal Mask ROM, BOOT0 (about 1300 bytes of code out of 4K possible)*
BOOT0 decrypts, verifies, and runs the first few blocks of NAND, BOOT1 (up to the first 48 pages of flash)* BOOT1 locates, loads, decrypts, verifies, and runs BOOT2* The BOOT2 bootstrap then loads the embedded ELF file .* BOOT2 starts the IOS . At some point, Starlet loads code into an EXI buffer and bootstraps Broadway .
== Links ==
More information about the Starlet:
* [[IOS]] - the OS that runs on the Starlet and handles calls from the Broadway during game execution and while in the system menu.
* [[ARM Binaries]] - the formats used for Starlet executable code
* [[WAD Files]] are used for BOOT2 and the IOS