Difference between revisions of "Space Shooter"

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To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files.
 
To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files.
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-- PaceMaker, July 6th, 2008

Revision as of 21:15, 6 July 2008

Template:Infobox homebrewapp

Space Shooter is an original 2D space shooting game.

It's simple, just shoot anything that moves or shoots back.

Current Version is 0.2 - The first public Wii release.

Objective:

Destroy the Enemies

Controls:

 * Hold Wii Remote Sideways.
 * Move with directional pad
 * 2 Button - Fire
 * 1 Button - Turn
 * Home Button - Main Menu

Technical Details:

 * 4 levels of 2D space shooter action

Easter Eggs!

 * Survive all four levels and see the hidden easter egg

Interesting Things in the Source

 * See BibLib/BibSound.cpp class for a simple sound mixing class.
 * See BibLib/BibWiiInputDevice.cpp for a nice wrapper on the Wii Remote functions
 * See BibLib/BibFrameRate.cpp for a way to get the timing required for sprite animation and Frames-Per-Second calculations.

Binary For Homebrew Channel

File:SpaceShooter-Wii-Binary-0 2 .zip

Source

File:SpaceShooter-Wii-Source-0 2 .zip
To recompile there is a batch file that must be run in the data directory to convert the .bmp to .h files.


-- PaceMaker, July 6th, 2008