Shiny Red Tank

Template:Infobox homebrewapp

Shiny Red Tank (working title)

Shiny Red Tank is eventually going to become an old-school platformer including elements from my favorite 8-bit and 16-bit games. It is in very early stages of development and still has quite a few bugs, but you should be able to get a pretty good idea of the game mechanics.

The game map is currently limited to a test area. Since I'm horribly slow at making my own graphics, the current graphics are very limited. Also, I haven't gotten around to implementing sound yet.

So, in short, this project still has a long way to go.

I hope you enjoy it!

-- MetaFight

Controls

  Player 1 Player 2
  Move / Look up Move / Look up
  Fire Fire
  Jump / Hover Jump / Hover
  - Join in
  Unstuck Unstuck
  Exit game -

Feedback / Bugs / Helping out

Feedback would be greatly appreciated. You can find me in #wiidev and #wiidevot on EFNet, you can email me at the address listed in the game, or you can use the discussion page.

If you have found a bug, please don't hesitate to report it on the Bugs page.

If you'd like to contribute to the project, please refer to the contribution page.
If you'd like to contribute to the project but you're not sure in what capacity, please consider the option posted on my User page.

Changelog

19 March 2009, v0.1.2a

  • Improved 2nd Player tracking.
  • Hopefully fixed animation bugs.


17 March 2009, v0.1.1a

  • Minor physics tweaks
  • Implemented 2nd player.


9 March 2009, v0.1.0a

  • Initial, buggy, release.

Thanks